Rising to prominence through the American fighting game community, Divekick is an indie fighting game that distills the controls into two simple buttons, requiring clever strategy as players try to score the first hit with their divekick attack!
i dont find anything special about it past a humorous drinking game but to each his own. there seems to be a good amount of people into it and hey more power to them. does it bother you?
So... all this fun I'm having... is a lie!? Shit, I really need to stop playing games for personal enjoyment as if that were the entire reason for their existence or something.
From looking at the quick look, there seems to be more to the game than just a joke. It looks like it plays simply but the different kick and dive behaviors for the different characters as well as the super moves seems to add a lot of depth. I think when Jeff was talking about how making the game simple means people can get to the meta game aspect faster is spot on.
I gotta say when I first picked this up yesterday on PS3 I played through the story and thought 'Well this was a waste of £8'. I felt pretty bummed about it, like I'd been duped by all the hype on GB.
Buuutttttt...I started playing online and played some more story stuff and something clicked. Its much deeper than it at first appeared and I started to have a whole butt load of fun with it. Its pretty great actually.
It's a good game actually, it's thoughtfully designed so that it's broken down to the bases of what a fighting game is. Even though the control is simple, i think the game is actually geared towards the more hardcore fighting game fans, not the casual ones.
It's like every round is the last round in a close match where both guys are down to the last bit of health and the next hit wins.
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