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DJ Max FEVER Is the official US and European Version of DJ MAX Portable, a Korean keysound music game very similar to Konami's Beatmania IIDX franchise. The DJ Max series is developed by the studio Pentavision in Korea and the US version will be published by PM Studios. While on the surface, FEVER appears to be a domesticated version of DJ Max Portable 2, it has been announced by PM Studios that FEVER will contain fan-favortie songs removed from DJ Max Portable while tweaking the game and adding content completely original to the US version.
Gameplay
DJ Max, as mentioned before, plays extremely similar to Beatmania IIDX in which players choose a song from the game's songlist and play layers of the song's audio when cued to do so by bars that fall from the top of the screen to the bottom. Much like any other music game, players must press the appropriate key when the bar or simultaneous bars match a stationary field toward the bottom of the screen. The sound layer for the particular key(s) is made audible and the player is then judged on their accuracy and awarded points. DJ Max uniquely also awards FEVER for every bar accurately hit and with a full FEVER meter, players can press the "X" button to enter FEVER mode. Entering FEVER mode bumps the number of combos awarded for each successful keysound to double and if players can fill up the FEVER meter and activate it before the double FEVER wears off, they can enter a triple FEVER mode and carry on up to five times FEVER. While in FEVER mode, however, the bars begin to increase in scroll rate and the play field launches a number of color and motion effects. Increasing combo tallies through FEVER is the key to obtaining the highest scores possible and certain modes allow players to accumulate combos between songs until a predetermined number of songs are over, the player fails to accurately activate a keysound or the player leaves the mode.
Players can make the game as easy or challenging as they wish, with options to utilize either four, five or seven of the PSP's buttons during game play. The main game screen resembles a cell phone and the play field lists the buttons players can press to activate the bar lane underneath the stationary accuracy line. A battery indicator serves as the player's performance meter and if the player misses enough notes to empty this meter, they fail the song and the game ends. Through performance, players earn in-game credits which can be spent on play field skins, note shapes, characters and more. While the skins, shapes and characters might sound merely aesthetic on the surface, they actually provide modifiers, which affect game play. For example, a certain cell phone skin may reduce your maximum performance meter by 10%, but you also earn 10% extra currency and experience points per song. Accumulated currency is obviously used to purchase items but experience points raise a player's performance level, allowing them access to more and more content as they level up their game file.
The game features a number of game modes including an arcade mode where players play through a set number of songs and their final score is tallied together, a mission mode where players tackle predetermined courses of songs while attempted to meet criteria (such as scoring a specific amount, using fever a specific number of times per song or missing fewer than a specific number of notes or even a combination of criteria) and a training mode. If two players both have a copy of the game, ad-hoc multiplayer is available. Outside of the main game play, players also have a wide range of modes, which allow them to listen to in-game songs via a jukebox, media galleries to view static art and theaters to view the in-game movies.
Development
The game's presentation is Korean by nature, featuring a number of high-profile musicians, such as Ruby Tuesday, whose songs are accented by animated videos create from art designed by the country's top artists. Current teaser videos only show content, such as NB Rangers, featured in DJ Max Portable 2 as it is merely a translation of the original Korean launch video, but on Sept. 30, 2008, Michael Yum of PM Studios announced the song "Hip Hop Rescue" by Korean hip hop pioneer Hyun Do Lee as the first publicly-announced song exclusive to the US version. Hyun Do Lee is one of the founding members of the group Deux, which introduced the hip hop style of music and dance to the Korean culture. Even up to today, he has produced some of Korea's top songs and talents including Mighty Mouth, Rain, Baby Vox and Hyori Lee.
The game was first announced to be a US version of the series in early August and upon its announcement, PM Studios used a placeholder packshot, for which the studio admittedly received much flack over. To the delight of fans of the series everywhere, on Oct. 6, 2008, PM Studios announced a revised packshot, which was favorably received among fans.
While DJ Max FEVER was originally supposed to ship to US stores in November, on Nov. 4, 2008, PM Studios announced it had to push the release of the title back into 2009. However, it was also announced that through the dealy, the development team would be adding in even more features including new upgrade items, new game engine mechanics in an engine tentatively title "BS" (it is no secret, however, that this stands for Black Square, which is the subtitle for the newest DJ Max installment released on the PSP overseas), full compatibility with 3000 model PSP and even more hidden content. As of Nov. 27, 2008, no official release date has been announced, although PM Studios has stated it will release in the first quarter of 2009.
Through interviews, Michael Yum also announced the title would have networking capabilities to keep track of high scores, with official tournaments with prizes being planned after the game's release. Also, if the studio can receive enough retail commitment, it plans to release a limited edition version of the game. Yum also admitted the game difficulty can be quite high and while the US version won't be toned down at all, the default difficulty level out of the box will be set on easy, however, the game is being adjusted so it takes far less time to accumulate enough money to buy the in-game items as well as level up to the maximum performance experience level of 99. Finally, while not 100% confirmed, Yum stated the studio is looking into downloadable content.
Soundtrack
A.I.
Whisper to the Wind
LuvFlow
Blythe
On
Brand New Days
Bye Bye Love
Cherokee
Chain of Gravity
Divine Service
A Lie
End of the Moonlight
Fallen Angel
Another Day
For Seasons
Get on Top
Goodbye
Higher
Extreme Z4
Ladymade Star
NB POWER
FTR
Mess It Up
miles
Your Own Miracle
Jupiter Driving
Astro Fight
Rock or Die
piano concerto 1
NB Ranger
NB Ranger: Returns
Fear
OBLIVION
Out Law
Every Morning
memoirs
Catch Me
KUDA
Plastic Method
Sunny Side
Brain STorm
Wonder Love
Seeker
Syriana
sO mUCH iN LUV
SQUEEZE
Sunset Rider
Long Vacation
Starfish
Stay with Me
Taekownburi
WhiteBlue
Save My Dream
Yo Creo Que Si
Ray of Illuminati
Enemy Storm
Never Say
My Alias
Morning Person
Let's Go Baby
Elastic Star
Brave it Out
Memory of Beach
Hamsin
Sin the Last Scene
JBG
Hip Hop Rescue
Fentanest
Nightmare





DJ Max FEVER, developed by Pentavision and published by PM Studios, is a US adaptation of the popular Korean PSP music game franchise DJ Max Portable.
Overview
DJ Max FEVER Is the official US and European Version of DJ MAX Portable, a Korean keysound music game very similar to Konami's Beatmania IIDX franchise. The DJ Max series is developed by the studio Pentavision in Korea and the US version will be published by PM Studios. While on the surface, FEVER appears to be a domesticated version of DJ Max Portable 2, it has been announced by PM Studios that FEVER will contain fan-favortie songs removed from DJ Max Portable while tweaking the game and adding content completely original to the US version.
Gameplay
DJ Max, as mentioned before, plays extremely similar to Beatmania IIDX in which players choose a song from the game's songlist and play layers of the song's audio when cued to do so by bars that fall from the top of the screen to the bottom. Much like any other music game, players must press the appropriate key when the bar or simultaneous bars match a stationary field toward the bottom of the screen. The sound layer for the particular key(s) is made audible and the player is then judged on their accuracy and awarded points. DJ Max uniquely also awards FEVER for every bar accurately hit and with a full FEVER meter, players can press the "X" button to enter FEVER mode. Entering FEVER mode bumps the number of combos awarded for each successful keysound to double and if players can fill up the FEVER meter and activate it before the double FEVER wears off, they can enter a triple FEVER mode and carry on up to five times FEVER. While in FEVER mode, however, the bars begin to increase in scroll rate and the play field launches a number of color and motion effects. Increasing combo tallies through FEVER is the key to obtaining the highest scores possible and certain modes allow players to accumulate combos between songs until a predetermined number of songs are over, the player fails to accurately activate a keysound or the player leaves the mode.
Players can make the game as easy or challenging as they wish, with options to utilize either four, five or seven of the PSP's buttons during game play. The main game screen resembles a cell phone and the play field lists the buttons players can press to activate the bar lane underneath the stationary accuracy line. A battery indicator serves as the player's performance meter and if the player misses enough notes to empty this meter, they fail the song and the game ends. Through performance, players earn in-game credits which can be spent on play field skins, note shapes, characters and more. While the skins, shapes and characters might sound merely aesthetic on the surface, they actually provide modifiers, which affect game play. For example, a certain cell phone skin may reduce your maximum performance meter by 10%, but you also earn 10% extra currency and experience points per song. Accumulated currency is obviously used to purchase items but experience points raise a player's performance level, allowing them access to more and more content as they level up their game file.
The game features a number of game modes including an arcade mode where players play through a set number of songs and their final score is tallied together, a mission mode where players tackle predetermined courses of songs while attempted to meet criteria (such as scoring a specific amount, using fever a specific number of times per song or missing fewer than a specific number of notes or even a combination of criteria) and a training mode. If two players both have a copy of the game, ad-hoc multiplayer is available. Outside of the main game play, players also have a wide range of modes, which allow them to listen to in-game songs via a jukebox, media galleries to view static art and theaters to view the in-game movies.
Development
The game's presentation is Korean by nature, featuring a number of high-profile musicians, such as Ruby Tuesday, whose songs are accented by animated videos create from art designed by the country's top artists. Current teaser videos only show content, such as NB Rangers, featured in DJ Max Portable 2 as it is merely a translation of the original Korean launch video, but on Sept. 30, 2008, Michael Yum of PM Studios announced the song "Hip Hop Rescue" by Korean hip hop pioneer Hyun Do Lee as the first publicly-announced song exclusive to the US version. Hyun Do Lee is one of the founding members of the group Deux, which introduced the hip hop style of music and dance to the Korean culture. Even up to today, he has produced some of Korea's top songs and talents including Mighty Mouth, Rain, Baby Vox and Hyori Lee.
The game was first announced to be a US version of the series in early August and upon its announcement, PM Studios used a placeholder packshot, for which the studio admittedly received much flack over. To the delight of fans of the series everywhere, on Oct. 6, 2008, PM Studios announced a revised packshot, which was favorably received among fans.
While DJ Max FEVER was originally supposed to ship to US stores in November, on Nov. 4, 2008, PM Studios announced it had to push the release of the title back into 2009. However, it was also announced that through the dealy, the development team would be adding in even more features including new upgrade items, new game engine mechanics in an engine tentatively title "BS" (it is no secret, however, that this stands for Black Square, which is the subtitle for the newest DJ Max installment released on the PSP overseas), full compatibility with 3000 model PSP and even more hidden content. As of Nov. 27, 2008, no official release date has been announced, although PM Studios has stated it will release in the first quarter of 2009.
Through interviews, Michael Yum also announced the title would have networking capabilities to keep track of high scores, with official tournaments with prizes being planned after the game's release. Also, if the studio can receive enough retail commitment, it plans to release a limited edition version of the game. Yum also admitted the game difficulty can be quite high and while the US version won't be toned down at all, the default difficulty level out of the box will be set on easy, however, the game is being adjusted so it takes far less time to accumulate enough money to buy the in-game items as well as level up to the maximum performance experience level of 99. Finally, while not 100% confirmed, Yum stated the studio is looking into downloadable content.
Soundtrack
A.I.
Whisper to the Wind
LuvFlow
Blythe
On
Brand New Days
Bye Bye Love
Cherokee
Chain of Gravity
Divine Service
A Lie
End of the Moonlight
Fallen Angel
Another Day
For Seasons
Get on Top
Goodbye
Higher
Extreme Z4
Ladymade Star
NB POWER
FTR
Mess It Up
miles
Your Own Miracle
Jupiter Driving
Astro Fight
Rock or Die
piano concerto 1
NB Ranger
NB Ranger: Returns
Fear
OBLIVION
Out Law
Every Morning
memoirs
Catch Me
KUDA
Plastic Method
Sunny Side
Brain STorm
Wonder Love
Seeker
Syriana
sO mUCH iN LUV
SQUEEZE
Sunset Rider
Long Vacation
Starfish
Stay with Me
Taekownburi
WhiteBlue
Save My Dream
Yo Creo Que Si
Ray of Illuminati
Enemy Storm
Never Say
My Alias
Morning Person
Let's Go Baby
Elastic Star
Brave it Out
Memory of Beach
Hamsin
Sin the Last Scene
JBG
Hip Hop Rescue
Fentanest
Nightmare
| Game Name | DJ Max Fever |
| Platform(s) | |
| Publisher(s) | |
| Developer(s) | |
| Genres |
Add a new genre
|
| Themes |
Add a new theme
|
| Original US Release |
Jan. 27, 2009
need a fuzzy date? |
| Original US Release |
Q1 2009 know the real date? |
| Aliases | |
| ESRB |
ESRB: T
|




















