Ninja Theory = game will be great, don't worry

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#1 Posted by Jost1 (2077 posts) -

Come on now. I know you're worried about Dante not being platinum blonde anymore but that's also the only thing you need to worry about.

If you played Enslaved you'll know that Ninja Theory know how to make amazing, cinematic experiences and you should rest easy, knowing that this game will be seriously cool. Hell, Jeff Gerstmann said on the latest bombcast that it looked cool and he's seen more of it than we have. So don't be afraid of change and give the game a chance.

#2 Posted by Sackmanjones (4650 posts) -

I give you points for trying but most people still won't agree with you (even though I think you're correct)

#3 Posted by OllyOxenFree (4970 posts) -

I've never been worried.

#4 Posted by Jost1 (2077 posts) -

@OllyOxenFree said:

I've never been worried.

Me neither! Initial reaction was "Oh...he looks different. Wait, he actually looks less stupid now and Ninja Theory is making it!"

@Sackmanjones said:

I give you points for trying but most people still won't agree with you (even though I think you're correct)

Thanks!

#5 Posted by McGhee (6094 posts) -

I think Ninja Theory does a lot of things well like mo-cap and graphics. I also enjoyed the world they created in Enslaved and the story up to a point, but that ending man. It was just bad. I also think the combat was a little shallow. Hopefully these things will be improved in Devil May Cry. I've never cared about the series, but at least I'm interested now.

#6 Edited by Deusx (1902 posts) -

I'm not saying it's going to be bad but it may end up being shit. Ninja Theory did Enslaved but remember, they also did Heavenly Sword... Wich is a horrible game.

@rebgav said:

@Jost1 said:

Ninja Theory know how to make amazing, cinematic experiences

Wouldn't DMC fans be more concerned about Ninja Theory's lack of experience in skill-based, combo-driven, high-score chasing Japanese action games?

Also this. Fans of the series aren't there for the "cinematic experience". They want hard as nails, skill based action.

#7 Posted by RandomInternetUser (6789 posts) -

I usually try not to be a dick... but I'm going to be a dick. I thought Enslaved (And Heavenly Sword for that matter) was a massive pile of shit when it came to combat, and that's like eighty percent of what makes DMC so damn great to me. However, I'm cautiously optimistic as they seem to have possibly made a pretty decent combat system judging by the trailers, but I will be really surprised if it actually meets my expectations as a game in the DMC franchise.

#8 Posted by SuperWristBands (2266 posts) -

I'm fine with all the visual aspects of DmC (though it did take awhile) and it looks to have some good style but I think what worries most people about Ninja Theory developing it is that both of their previous Character Action Games - Heavenly Sword and Enslaved - fall into the "God of War" category. People who enjoy Devil May Cry for it's gameplay recognize that there are two distinct styles to a CAG (though I'm sure anyone can recognize the difference as well). That being one that plays more akin to DMC (like Bayonetta) and one that plays like God of War (like Heavenly Sword, Enslaved). This is a huge deal for people like me who want to play a game with more finesse and style like Devil May Cry and are worried when a developer who has made two previous games that have little finesse or style in regards to combat may be dumbing down this new game.
 
There are still worries about it's combat and until someone who knows and understands what people are looking for in gameplay out of a DMC game (read: not the staff) tries it and says it's A-Ok I'll be cautiously optimistic. I'm not trying to slam this game, I think it looks pretty rad but until I get my hands on it, I don't know if it plays right.
 
Being cool and cinematic is a plus, sure, but the most important thing is that it plays like a Devil May Cry game and not one of the two games the developer has created in the past.

#9 Posted by StarvingGamer (7898 posts) -

The core of DMC games has been the incredibly deep combat system, something that I'm sure Ninja Theory won't be able to replicate fully. Don't get me wrong, I am hype as fuck for this game, but it's not because it's going to be an amazing DMC game. It's because it's going to be an amazing Ninja Theory game.

#10 Edited by SuperWristBands (2266 posts) -
@StarvingGamer said:

  It's because it's going to be an amazing Ninja Theory game.

Please don't say that with such certainty! It makes me sad. (because I want it to be a DMC game, not because Ninja Theory games are bad)
#11 Posted by I_smell (3925 posts) -

I think the style is pretty fun- I wasn't really interested in the game until that last trailer.

More than that though, I hope they get the combat right! The last couple DMC games have had PERFECT enemy and boss design, where they all have unique AI behavoirs, everything has it's own strategy, certain enemies combine or co-operate, and everything's just really smartly done.

As long as something surprises me, or one of the weapons is really insane, or one of the enemies feels really alive: They'll have done it.

#12 Posted by HadesTimes (802 posts) -

The game looks great and the systems look good. I just hope the story is descent.

#13 Posted by Village_Guy (2476 posts) -

I just looked at the Ninja Theory page... Holy shit! They made Kung Fu Chaos?!

I fucking loved that game on the original Xbox! Oh, and yeah, the other games aren't bad either, but holy shit Kung Fu Chaos!

Alright. Consider me interested in the Devil May Cry reboot.

#14 Posted by CheapPoison (716 posts) -

Jeff also didn't care for the other games in the serie. So for fans that might still be a bad thing.

And i hope the gameplay is good, and to some the ninja theory game aren't as fluid. but who knows!

#15 Posted by BabyChooChoo (4237 posts) -

@xobballox said:

I usually try not to be a dick... but I'm going to be a dick. I thought Enslaved (And Heavenly Sword for that matter) was a massive pile of shit when it came to combat, and that's like eighty percent of what makes DMC so damn great to me. However, I'm cautiously optimistic as they seem to have possibly made a pretty decent combat system judging by the trailers, but I will be really surprised if it actually meets my expectations as a game in the DMC franchise.

This. I think Ninja Theory makes good movies. They make average, at best, actual games.

#16 Posted by Nottle (1912 posts) -

@Jost1: Ninja Theory knows how to do stories well, but I have a feeling most DMC fans don't really care about great story as much as "is it cool?" The reason Dante is cool is because he has a Devil May Care attitude, he has dumb one liners and a sick red duster. People don't like Dante when he is broody like in 2, they like him when he kills guys with a pool ball and pizza or when he stops a motor cycle from hitting him my shooting in a lot. Watch the intro to DMC 3 and look at how much he does not give a fuck to being stabbed by 5 scythes. The most recent trailer is what I'm talking about, it shows the ridiculous and cocky character that Dante should be.

But a good game is not built solely on the cinematic experience.

The thing that they need to get right is the combat. Heavenly Sword wasn't the best at that and a DMC game needs to have good combat. DMC3 was so awesome because they gave you a lot of very unique weapons, there were a triple ice nunchucks and a fricking electric guitar for christ sakes. And all those stances. The game play I've seen looks ok, but I haven't seen much in terms of variation.

Also Dante looks a little like Gary from Bully. I also prefer the white hair and red duster, but thats not what makes a good game. But man red dusters are cool on fake people.

#17 Posted by mutha3 (4985 posts) -

Uhm.....
 
I hope you realize Ninja Theory is exactly the reason people should be worried. I'll refrain from commenting on the story of these games, but have you played  Enslaved and Heavenly Blade?
 
Because the part where you played them was ass. And the part where DMC is supposed to shine is its expertly crafted gameplay.

#18 Posted by Jost1 (2077 posts) -

@StarvingGamer said:

The core of DMC games has been the incredibly deep combat system, something that I'm sure Ninja Theory won't be able to replicate fully. Don't get me wrong, I am hype as fuck for this game, but it's not because it's going to be an amazing DMC game. It's because it's going to be an amazing Ninja Theory game.

I get that.

#19 Posted by Jost1 (2077 posts) -

@mutha3 said:

Uhm.....

I hope you realize Ninja Theory is exactly the reason people should be worried. I'll refrain from commenting on the story of these games, but have you played Enslaved and Heavenly Blade? Because the part where you played them was ass. And the part where DMC is supposed to shine is its expertly crafted gameplay.

You haven't played a bad game in your life if you think Enslaved was ass.

#20 Posted by The_Nubster (2035 posts) -

@Jost1 said:

@mutha3 said:

Uhm.....

I hope you realize Ninja Theory is exactly the reason people should be worried. I'll refrain from commenting on the story of these games, but have you played Enslaved and Heavenly Blade? Because the part where you played them was ass. And the part where DMC is supposed to shine is its expertly crafted gameplay.

You haven't played a bad game in your life if you think Enslaved was ass.

Yeah, really. Everything about Enslaved except the combat was exceptionally well done, and even then, the combat was only alright. Nothing about that game was ass. Heavenly Sword, though, was sub-par on the action.

#21 Posted by ProfessorEss (7253 posts) -

@Jost1: I agree with you except that I feel Ninja Theory's games to date have had only serviceable gameplay at best and for DmC to shine it really needs to have outstanding gameplay.

That being said, everything I've seen leads me to believe that they have stepped up their game in that department (possibly with the assistance of Capcom?). If they can nail the gameplay I'm more than confident that every other aspect will (like it has in Ninja Theory's other titles) be outstanding.

File me under Cautiously Optimistic.

#22 Posted by zyn (2591 posts) -

One word: Enslaved.

#23 Posted by Morningstar (2125 posts) -

I think it has potential, fingers crossed it will be great. We'll know soon enough.

#24 Posted by James_Giant_Peach (751 posts) -

I have high hopes but I'm in the "Enslaved had a cool story but weak as hell combat" camp. And I didn't like HS either, I just don't know if NT can replicate the things I love about DMC. I hope they can, and I like what I've seen so far, but no matter how pretty it looks and how well the story is told, that game will live or die by its combat.

#25 Edited by ProfessorEss (7253 posts) -

@zyn said:

One word: Enslaved.

Seeing as people are pretty split as to whether Enslaved was awesome or ass (with many in between) your "one word" doesn't really say much. Perhaps two words are in order? :P

#26 Edited by I_smell (3925 posts) -

Have they showed any enemies other than the regular drone enemies? Or have they shown any bosses?

EDIT- Yeah alright, looking at the Images folder on Giantbomb, there's at least one standout crazy boss.

#27 Posted by therabidfrog (349 posts) -

Didn't like any of the Devil May Cry games so I'm not worried at all.

#28 Posted by text (26 posts) -

Dante looking different is the just a cute little cherry sitting happily on the top of the massive fudge sundae that are the myriad problems with this game.  On the unreal engine, you can't exactly have these large dynamic groups to fight, so having to juggle your attention and combos between those large groups, one of the core DMC mainstays, is right out the window. There's the incredibly simplified combat system that severely reduces your individual freedom and choices for how you want to approach any given situation. There are the finishing moves and laboured animations that disrupt the flow of combat, something the original DMC was actively against.
 
I mean, if NT spent half the time they used developing these "AMAZING CINEMATIC EXPERIENCES" (that amount to you running down a hallway while things happen around you) into developing the gameplay, maybe I would  be less cold towards it. But then again, that wouldn't STICK IT TO THE FANBOYS enough to appeal to other audiences.

#29 Posted by I_smell (3925 posts) -

@text said:

On the unreal engine, you can't exactly have these large dynamic groups to fight, so having to juggle your attention and combos between those large groups, one of the core DMC mainstays, is right out the window.

Oh it sounds like you've made a lot of games in Unreal. I had no idea the number of enemies slider was a harsh limitation.

#30 Edited by Packie (255 posts) -

@Jost1 said:

@mutha3 said:

Uhm.....

I hope you realize Ninja Theory is exactly the reason people should be worried. I'll refrain from commenting on the story of these games, but have you played Enslaved and Heavenly Blade? Because the part where you played them was ass. And the part where DMC is supposed to shine is its expertly crafted gameplay.

You haven't played a bad game in your life if you think Enslaved was ass.

The gameplay was ass though due to its sluggish, unresponsive nature. Art direction, voice acting and visuals were superb, I'll give NT that.

#31 Posted by text (26 posts) -
@I_smell: It's right beside the limitation that locks a game in a previously 60fps series at 30fps, actually. 
 
The Unreal Engine is slow and clunky on consoles. I had no idea that was contentious.
#32 Posted by killacam (1284 posts) -

@McGhee said:

I think Ninja Theory does a lot of things well like mo-cap and graphics. I also enjoyed the world they created in Enslaved and the story up to a point, but that ending man. It was just bad. I also think the combat was a little shallow. Hopefully these things will be improved in Devil May Cry. I've never cared about the series, but at least I'm interested now.

my favourite ending i can think of right now. it posed a question as prescient and pervasive as that of the meaning of life. so perfect

#33 Posted by zyn (2591 posts) -

@ProfessorEss said:

@zyn said:

One word: Enslaved.

Seeing as people are pretty split as to whether Enslaved was awesome or ass (with many in between) your "one word" doesn't really say much. Perhaps two words are in order? :P

Sorry. In my opinion, Enslaved is ass.

#34 Edited by CptBedlam (4449 posts) -

@Jost1: If anything, playing previous NT games makes me worried about the gameplay.

I sure hope DMC doesn't feel as sluggish as Enslaved did.

#35 Posted by Guided_By_Tigers (8060 posts) -

I'm not worried, but I don't think Ninja Theory gives people a reason not to worry.

#36 Edited by Vorbis (2749 posts) -

There's no doubt that the facial animations, voice acting and story will be good. The doubt is that no one played DMC for any of those things, it was always about the insane combat, it's one of the few console games that ran at 60fps because it needed to, some of the combat mechanics in DMC like jump cancelling are almost fighting game level.

Ninja Theorys combat on the other hand has always been their weakest point, I loved Enslaved but the combat and camera angles were just terrible, they have always prioritized animations over mechanics. It's hard to tell from what they've shown so far just how good the combat will be but they have stated it will be 30fps which is a bad start.

Don't really care if Dante now looks like an emo teenager, they had just better deliver on the combat.

#37 Posted by I_smell (3925 posts) -

GAMEPLAY!

There are some really fuckin sweet scenes. The hits your doing don't see to have a lot of punch, and all the sound is kinda bland, but hey- He pulled a shield out of that guy's hand, so that's a good sign.

Animation is all pretty sick.

#38 Posted by BoOzak (869 posts) -

As others have mentioned the combat in Heavenly Sword was terrible, not just bad, borderline fucking broken. That said they can make interesting storys and great cinematics, and for that reason alone i'll definately rent DmC. But I have yet to play a fighting game outside of Japan (Character-Action or otherwise) with enough depth to warrant mastering it's mechanics.

#39 Posted by WMWA (1160 posts) -

Have any of you played it? No? Why do these debates exist again?

#40 Posted by JackSukeru (5897 posts) -

I hated Heavenly Sword, though the characters were cool.

I thought the demo of Enslaved that I played seemed like a step up, if still feeling a bit stiff in the everything.

Looking at gameplay from DMC it looks satisfactory to me, hard to know for sure. The sounds sound weak and weird though, not sure what is up with that. The design of the game or its main character surprised and bothered me for a total of 2 minutes after seeing the announcement trailer, I am so far beyond that right now that something something.

#41 Posted by Hailinel (23659 posts) -

@Jost1 said:

@mutha3 said:

Uhm.....

I hope you realize Ninja Theory is exactly the reason people should be worried. I'll refrain from commenting on the story of these games, but have you played Enslaved and Heavenly Blade? Because the part where you played them was ass. And the part where DMC is supposed to shine is its expertly crafted gameplay.

You haven't played a bad game in your life if you think Enslaved was ass.

It was also not anything even close to resembling a Devil May Cry-style action game.

#42 Posted by TechHits (1365 posts) -

I thought that he looks way better.

#43 Posted by Ketchupp (672 posts) -

I didn't care for Enslaved... don't hit me.

#44 Posted by Landon (4127 posts) -

The combat was the worst part of Enslaved, that is why I worry for DMC.

#45 Posted by dudeglove (7684 posts) -

@Jost1 said:

I know you're worried about Dante not being platinum blonde anymore but that's also the only thing you need to worry about.

It will be written into the story, silly. Previous trailers have semi-confirmed that already when his hair turns white in DT mode and will likely turn completely white by the end of the game.

#46 Posted by Enigma777 (6057 posts) -

So far Ninja Theory is 0/2. If I want 3-hour long games with poor combat and shitty endings, I'll go play a NT game. But I don't so I won't.

#47 Posted by rolanthas (242 posts) -

both enslaved and heavenly sword had amazing cutscenes, and imho overall stories, nicely fleshed out settings etc. however, both of them also had downright abysmal combat systems, so I won't hold my breath for this until I actually get my hands on it, preferably on a demo.

#48 Edited by cannonballBAM (577 posts) -
I am already excited. The ladies love 'em.
#49 Posted by BabyChooChoo (4237 posts) -

@xobballox said:

I usually try not to be a dick... but I'm going to be a dick. I thought Enslaved (And Heavenly Sword for that matter) was a massive pile of shit when it came to combat, and that's like eighty percent of what makes DMC so damn great to me. However, I'm cautiously optimistic as they seem to have possibly made a pretty decent combat system judging by the trailers, but I will be really surprised if it actually meets my expectations as a game in the DMC franchise.

This. Everything I enjoyed about their previous games had nothing to do with combat.

#50 Posted by Morrow (1828 posts) -

The redesign of Dante's character is a huge drawback for me. I never owned a PS2 and was so happy to finally play a DMC game on my PS3. And of course I was looking forward to the franchise continuing on the next gen consoles. And now they made a mediocre punk out of my white-haired bishie! >:(

I'll still get the game because I enjoy the fast gameplay, but Dante will never be the same to me again.

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