I've only played the first two stages of DmC but the one thing I really don't like about it compaired to the older games is it's lack of lock-on. Other than that it's been a solid game.
I didn't play much of the old ones. But I really like DmC, thought the action was great, level design was truly inspired and the cinematic aspect of it was really well done (albeit very cheesy).
Vastly different art style. A lot more seedy and colourful as opposed to the older games' more gothic look.
Think there's pretty much only a single puzzle in the entire game, whereas puzzles where surprisingly prominent in the older ones.
No lock-on.
No Styles system, although a lot of those abilities were incorporated into Dante's general moveset.
I think a lot of what it comes down to is the combat that really turned people away, like the lack of a lock-on, enemies that restrict you to using a particular weapon rather than allowing you to consistently mix it up however you want, it being significantly easier to score S ranks, and the boss battles, while they look flashy, are mediocre compared to the stuff found in DMC3 & 4. That, and DmC's unlockable weapons pale against the creativity and personality of the stuff you found in the older games.
I say all this as someone that still enjoyed my time with DmC, though, and think it made a lot of improvements pertaining to the aesthetic, soundtrack, story, and Dante in particular was a huge improvement over the nigh-unbearable DMC4 Dante. But I still vastly prefer the core gameplay in DMC3 & 4 overall. There's a sense of impact in DMC4 especially that I found a little lacking in DmC. Playing as Nero is perhaps the most fun I've had across the whole series.
What was Wrong with Dante in the fourth installment?
Vastly different art style. A lot more seedy and colourful as opposed to the older games' more gothic look.
Think there's pretty much only a single puzzle in the entire game, whereas puzzles where surprisingly prominent in the older ones.
No lock-on.
No Styles system, although a lot of those abilities were incorporated into Dante's general moveset.
I think a lot of what it comes down to is the combat that really turned people away, like the lack of a lock-on, enemies that restrict you to using a particular weapon rather than allowing you to consistently mix it up however you want, it being significantly easier to score S ranks, and the boss battles, while they look flashy, are mediocre compared to the stuff found in DMC3 & 4. That, and DmC's unlockable weapons pale against the creativity and personality of the stuff you found in the older games.
I say all this as someone that still enjoyed my time with DmC, though, and think it made a lot of improvements pertaining to the aesthetic, soundtrack, story, and Dante in particular was a huge improvement over the nigh-unbearable DMC4 Dante. But I still vastly prefer the core gameplay in DMC3 & 4 overall. There's a sense of impact in DMC4 especially that I found a little lacking in DmC. Playing as Nero is perhaps the most fun I've had across the whole series.
What was Wrong with Dante in the fourth installment?
Don't even ask, slowly start backing away before the thread stirs. If we, as the Giant Bomb community, have learned one thing over the years - it's that whenever you discuss Devil May Cry in relation to the newest DmC reboot, no one wins.
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