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    Donkey Kong Country: Tropical Freeze

    Game » consists of 7 releases. Released Feb 13, 2014

    Donkey Kong Island is being threatened by a group of vikings called the Snowmads who kicked the Kongs off their island and covered it in snow and ice. Play Donkey, Diddy, Dixie, and for the first time ever, Cranky Kong and travel across multiple islands to reclaim your home in this 2D platformer by Retro Studios.

    Recently Played: Donkey Kong Country - Tropical Freeze

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    Sarumarine

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    Edited By Sarumarine

    If you ever asked me where I stood on the whole Donkey Kong Country series, I'd tell you that it's one of my favorites in the grand scheme of this thing we call video games. And while I could easily place them in order of greatness, I think they're all pretty fantastic platformers with outstanding soundtracks the great controls required to thread through brambles, killer bees, and blasting barrels. Donkey Kong sure has come a long way from tossing stuff at plumbers and kidnapping women at construction sites.

    And while I didn't put much time into Donkey Kong Country Returns, I spent the past week going through the latest entry of Tropical Freeze on the Wii U. Overall I had fun, barring time adjusting to the way Retro Studios does platformers, but if there's one thing I came away with is that this game's soundtrack is too good. At the risk of overhyping it, god damn the music is amazing. Thank you David Wise. Give that man a lifetime achievement award or something.

    Donkey Kong Country: Tropical Freeze

    I think my favorite first impression with Tropical Freeze is the game's new villains in the form of Viking themed Arctic animals known as the Snowmads. The Kremlins from the SNES days were a pretty distinctive bunch whether they were marauders, pirates, or going industrial. And with their schizophrenic leader King K. Rool constantly reinventing himself they were always fun to mess around with. The Snowmads might not make a strong as impression, but they have a diverse crew ranging from penguins with spiked helmets, horned owls that spit fire, and walruses armed with pufferfish polearms. The character is always appreciated, especially when the game is focused on toppling their latest campaign against the Kong Family. Special shout outs to the polar bear with an ice hammer known as the Bashmaster.

    Jammin' on all this jelly, like you don't even know
    Jammin' on all this jelly, like you don't even know

    The game is also delightfully colorful. Maybe there's a worry with the subtitle of "Tropical Freeze" it might all be ice levels, but the worlds and stages have some amount of variety. Two of my favorites involve the second world mixing the themes of autumn and mountain climbing, and the fifth world that combines the jungle and a juice factory following the stages of processing fruit into delicious looking icicle treats. Maybe for that reason the final world is kind of bland considering how it finally leans into the ice/blizzard theme, but I found it okay. What's also nice is the amount of unique assets that go into some stages. I kept looking for when the game would try to reuse a giant cheese wheel, but there was a lot of effort that went into set design here.

    The Retro Control Feel

    Possibly the largest stumbling block, unfortunately, is adjusting to the controls and the physics of a Donkey Kong Country game made by Retro Studios. I didn't put much time into Returns, so this wasn't felt in its fullest until I played through this game. As you probably expect, Tropical Freeze is a whole different beast from the days of the SNES Country games. The sense of momentum in this game is pretty crazy compared to how the Kong characters moved before. There's a start up time to moving and some sliding to keep in mind when trying to come to a stop. Running is replaced by dash rolling, and you will need some time to build up speed to fling yourself across the stage. I don't know how many pits or instant death traps I stupidly fell right into because I expected instant speed for long jumps. Swimming is also pretty tricky and deliberate, especially for the obstacles the game asks you to navigate. Prepare yourself for world four, it's going to be rough.

    Grabbing and throwing is also relegated to a different button, so you can't just hold down the run button to pick up barrels or objects. Sometimes this can feel a little finicky as I struggle to pick up barrels I plan on, and other times accidentally pick up barrels I had no intention of grabbing. Bonus points if these barrels are placed right next to vines, and you can't grab a barrel and swing on a vine at the same time. Luckily lives are plentiful in this game. And if you're really having that much trouble, you can always buy more from the shop.

    Get ready to spend a ton of time here
    Get ready to spend a ton of time here

    The height of my frustration with Tropical Freeze involved a level known as Bopopolis that is a text case for the strange nature of getting extra height after jumping off enemies. Easily the hardest stage in the game but only because you're fighting the controls. I still haven't figured this out, but the timing window is completely different when you're shot out of a barrel as compared to when you jump on an enemy moving about in a stage. This is really, really unfortunate considering Bopopolis is the second extra level in world two. So you'll probably reach this stage and suddenly feel like Tropical Freeze is a busted mess because you can't get past the first enemy on this dumb stage because you keep bouncing off his head into a bottomless pit.

    Luckily, I did finally acclimate myself to the way Tropical Freeze handles. And while it might not be as tight as say Donkey Kong Country 2, it's pretty close if you can learn the physics and the way your character goes flying off moving platforms due to momentum. Diddy, Dixie, and Cranky Kong as your partners offer up movement options. Diddy has a jetpack for hovering, Dixie uses her ponytail for some minor helicopter lift, and Cranky uses his cane Ducktails pogo style so you can bounce off spikes or other harmful items you might not otherwise pull off with DK on his own. Of course you have to get there first and I can totally understand if you're unwilling to put up with the journey.

    The Tropical Freeze Soundtrack is Too Good

    I have to be honest. The thing that elevates Tropical Freeze from 'okay' to 'great' in my book has a lot to do with its soundtrack. Donkey Kong Country music composer veteran David Wise returns to score the music in this game. And wow, does he completely kill it on all fronts. Not to say that every single song is incredible or memorable, but overall the quality is outstanding from start to finish. Even some of the subtle remixes of old DKC songs come out awesome, which is impressive for me because I believe the danger of orchestrating or modernizing old songs is making them sound generic without the unique punch you can get from an SNES sound chip. This is pleasantly avoided.

    Everything is so good, especially the boss battles. I think my favorite theme (and favorite boss fight this year) is Punch Bowl where you slug it out with a polar bear in a juice reservoir. There's also Big Top Bop as the theme for the first boss fight with a seal. And with my love of guitar out of the way, I can mention some of the stage themes like Wing Ding, or Jammin' Jams, or Busted Bayou. There's also Horn Top Hop for a distinctly Bavarian theme. Or even some of the mine cart levels (which you'll probably hear plenty of as you try to beat them) involve Sawmill Thrill and Trunk Twister. And I guess I would be remiss if I didn't mention the Grassland Groove music for the savanna stages. It seems to be a crowd favorite.

    The soundtrack is so good that it makes the in game music options pretty pathetic. They only offer up four songs for each world to listen in the menu, and it isn't even the great ones. You can't even listen to Punch Bowl in there. They might as well not even bothered.

    Here's a playlist from YouTube you can browse through if you feel compelled. I think it's worth getting lost in there for awhile.

    Donkey Kong Country Tough

    Bashmaster for Brawl 2014
    Bashmaster for Brawl 2014

    To wrap this up, overall Tropical Freeze can be a pretty tricky game even without levels like Bopopolis making you second guess the control scheme. There's hardly a stage in this game I beat on my first try. And those mine cart levels are scary accurate to the kind of time put into the original ones back in the first DKC. I suppose this can be good or bad depending on your temperament. At the very least Tropical Freeze isn't a game you can blow through in an afternoon unless you're speedrunning it or something. Even then you have a lot to learn with enemy layouts and what kind of curveballs the game will throw you. Bosses will put up a fight and are pretty long in comparison to how quick they went in the SNES days.

    But I like this game. I think if you have a Wii U and are somewhat familiar with the Donkey Kong Country series, Tropical Freeze is worth picking up. I think the experience will be much easier if you didn't put in a ton of time with the first three games. I can see that overcoming the new control scheme might be hard for some. But if you can get past that there's a good time to have here. You'll get a great soundtrack, a nice colorful journey, the opportunity to beat up penguins and walruses, and an awesome boss fight with a polar bear. Bashmaster is easily my favorite boss battle this year.

    Those rocket barrel stages control like garbage though. Grrr.

    Like steering a dead whale mounted to a rock on a train track bent in six places
    Like steering a dead whale mounted to a rock on a train track bent in six places

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    csl316

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    I don't have much nostalgia for the old games as a Genesis kid. But man, I loved these last two.

    I player Mario 3D World a few months back and thought it was ok. Not too exciting to me.

    But Tropical Freeze was a god damn joy. The level design is creative and challenging, the main path is more fun than any Nintendo platformer in years, the music and visuals are brilliant...

    I didn't think I needed another DKC game after getting everything in the last one, but now I'm looking at a top 3 game of the year for me.

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    Sarumarine

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    @csl316: Yeah, Tropical Freeze has some pretty fantastic levels. I think the whole Stage 5 with the juice factory is really awesome how you follow the harvesting to the processing to the freezing and more. The savanna levels were great too. It's a really strong contender for sure.

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    BonOrbitz

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    #3  Edited By BonOrbitz

    @sarumarine: Great blog! Personally, I played through and loved Donkey Kong Country Returns, but didn't get all that far in DKC Tropical Freeze because I lost interest and got side tracked by other games. I do intend to return to the game, however. It's gorgeous!

    And yes, the music is outstanding.

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    Sarumarine

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    #4  Edited By Sarumarine

    @bonorbitz: Thanks! Yeah, I guess I had the reverse problem for Returns, haha. It seemed okay though. Personally, I guess I didn't find the tiki guys all that compelling as antagonists, but that's pretty minor I guess. Maybe I'll have to give it another shot here soon.

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    xyzygy

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    Really excited that this game is so great. Can't wait to play it one day.

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    Sarumarine

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    @xyzygy: Yeah, if you ever get the chance Tropical Freeze is pretty good. I would probably recommend playing through it completely once and then going back for collectables. At least that way you'll have a good grasp on the controls and tricks to get stuff.

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    TheManWithNoPlan

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    I can't wait to play this when I buy a Wii U later in the year.

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    majormitch

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    Nice write-up! I liked this game a lot; my brother thinks I'm crazy when I say it's my favorite Wii U platformer (suck it Rayman and Mario!). I never had that many issues with the momentum though. Granted, I haven't played the SNES games in a long time, but in my memory they had some momentum to them as well, and I don't feel like this is too different from that. I could be wrong though, as it has been a while.

    I didn't play Bopopolis, as I didn't 100% the game the first time and get all the secret levels (would like to someday). I just watched a video of it though, and it does seem tough. Looks like it really tests your ability to time your jumps off of enemies (for extra height) for long stretches. Probably smart to have it as a secret level. And yes, the music IS awesome, and those rocket barrel levels do control like garbage :P

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    Sarumarine

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    @majormitch: Thanks! If you ever get around to playing Bopopolis, you'll probably see what I mean. It's not so much bouncing off enemies, it's especially when you're shot out of a barrel (or a few stages have a mine cart going at speed) and getting the high bounce that way. It feels really random in some cases. In that video, you have to do a barrel bounce in the very beginning. And I died about 30 times in a row trying to get that bounce. It's weird.

    But yeah, overall Tropical Freeze is pretty great.

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