837: R1 to Brood
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Official U.S. PlayStation Magazine Issue 36
Demo Derby
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Game » consists of 4 releases. Released Apr 03, 2005
Gibs (giblets) are, basically, what's left of someone after they make contact with an explosive object or powerful weapon. They can be seen in games such as Doom, Quake, Team Fortress 2 and many, many more.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
A style of play in multiplayer gaming with the purpose of annoying, irritating and angering other players.
Games in which players are guided through the game by characters via radio communication. Extremely popular narrative device and game mechanic in the current generation of video games.
A heads-up display is a graphical overlay of vital information used in most modern games.
Most modern shooting games add the realistic touch of rendering shots to the cranium instantly fatal. Glorious for the shooter, kind of a bummer to the shootee.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
These are less powerful versions of Barons of Hell. They have half as much HP and are more common.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
A feature in many curtain fire games, the point where a character can be hit is a different size than the character itself. Whether this zone is visible or not (it varies from game to game), it allows players to dodge bullet patterns that would otherwise be impossible.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
A page dedicated to the graphics engine that has powered games such as Doom 3, Quake 4 and Wolfenstein.
Imps are either fairy-like or lesser demonic creatures and are commonly encountered enemies in games. In Doom, they shoot fireballs at the player.
The ability of a player to interact with items or geometry in the game world, whether for story or gameplay reasons or simply for immersion.
The ability for the player to become unseen, from basic camouflage to fully vanishing from sight.
Placing the player in an environment and making them feel alone. Games often use this for atmospheric effect.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A method of attempting to scare the player by the sudden unexpected occurrence of an event - often accompanied by some sort of audio sting.
Kill Stealing involves a player killing another player's target in order to gain his or her "prize". These include loot, experience points, a point score, etc.
A comparison between how many kills a player has made and how many deaths they have suffered. A staple of multiplayer FPS matches as an at-a-glance measure of performance.
One of the smaller innovations in the gaming industry was making the player's targeting reticle change colours depending on the situation.
Basically you're given a flashlight and then sent to a dark place.
The opposite of open-ended gameplay, linear gameplay uses scripted events, Quick time events, cut scenes, and a restricted path to tell a story exactly how the writer intends, and control elements of the action.
Some games will give the player hints and tips on how to play while the game loads.
Lost Souls are annoying enemies in the Doom series that float around and charge at the player.
Loud ambient noises are often included in many thriller/horror games. These sounds are associated with panic and terror, and can heighten these feelings. Examples of these sounds would be metal chains clanging, footsteps, knocking, creaking doors, etc.
A MacGuffin is a plot device, having little importance itself, which exists purely in order to motivate characters and/or advance the story.
A corpulent demon capable of firing copious fireballs from its colossal arm cannons.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Objects such as player characters or creatures that due to resource limits or wonderful old-school texturing methods only are half-textured, then mirrored. To be classified as a mirrormonster though, there has to be some hilarity involved, it's not simply or limited to being a TECHNICAL TERM.
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