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Just when humanity thought they had won the battle against the forces of Hell, a demon overlord hidden deep beneath the surface of Mars resurrects all of Hell's forces.

Doom 64 was released exclusively for the Nintendo 64 on April 1st, 1997. Unlike the traditional Doom ports that had been going around for the past several years, this was a totally original game that was developed by a separate developer under Midway. id Software did however oversee production of the title. Doom 64 started it's life as "The Absolution", which was the game's original published title, but id software said that the DOOM name must be on the package for brand recognition. Otherwise, they believed that the game's sales would have suffered as a result. Midway renamed the game Doom 64, and named the last level of the game "The Absolution". Content wise, Midway wanted every asset in terms of weapons and demons from past DOOM titles included in their game. All weapons were successfully included, being redrawn and redesigned with no issues. However, a large amount of the demons from DOOM II did not make it in the final game as a result of the memory constraints of the Nintendo 64 hardware; this being before the Expansion Pak was around. There was also supposed to be more levels than what made it out the door. Midway again had to remove many of their complex levels at the last minute due to memory limitations.

Doom 64 was original in not only it's content, but in story as well. Yes, you still played a nameless space marine, and yes you went to Hell. Doom 64's story takes place after the events of DOOM II in which the humans have fought off all the demons on Earth and think they have finished them off on the Mars bases as well. They scanned the Martian surface and determined that they had at long last exterminated the last of the demon hordes of Hell. But they missed a very large demon. Hidden from the scanners due to heavy radiation, this mastermind demon overlord began to reincarnate all of Hell's demons, and rejuvenate the beasts, making them more powerful than ever.

All of the game's original art assets, including all  sprites were re-drawn. As said before, every Doom weapon from past makes an appearance in Doom 64, including the DOOM II "Super Shotgun".  All the weapons have a very different look, unique to Doom 64. For example, the Chainsaw is now a dual bladed mining chainsaw with a UAC paint job and the chaingun has had a futuristic make over. They added one new weapon: a demonic laser, complete with a blood red pentagram glowing on it's surface. In the book, "The DOOM Bible", developers of the original Doom were going to put this weapon in the game, but it was never brought to fruition. All the demons looked like they were on steroids. The new imps appeared blue and lizard-like versus the old brown pig look. Perhaps the biggest difference was in the Cacodemons, who were now brown and sporting tentacles; but most of the other demons remained largely faithful to the original Doom.

All of the in-game music and intro music was done by game composer Aubrey Hodges who also did the scoring for the PlayStation port of DOOM. Midway's Doom 64 sold fairly well, and even had a planned Doom 64 sequel, but the game was quickly scrapped due to the launch of Quake II. A new Doom game in 1998 would have been out dated and therefore was not developed in the end.

Game Name DOOM 64
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Original US Release April 1, 1997
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Aliases D64
Doom
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