Wolfenstein 3D may have come before it, but Doom was the game that made id Software famous around the world and the first-person shooter all the rage in PC gaming. As a lone space marine, it's up to you to fight your way through Hell itself to reach freedom.
Released in 1993, Doom was unleashed on the gaming public shortly after id Software's breakout production, Wolfenstein 3-D, established a base level of expectations for early first-person shooters. Doom quickly became a smash hit around the world, producing a then-unseen level of graphic fidelity and realism. There were over 10 million downloads of the game's shareware version. The game's violence may seem crude and comical by today's standards, but all those blood-red pixels were enough to stir up controversy right alongside Mortal Kombat during the first wave of video game violence fear-mongering, which led to the establishment of the ESRB rating system that North American games are still shackled with to this day.
Doom puts the player in the role of a nameless character who is referred to externally as the " Doomguy," a space marine working for a private military owned by the Union Aerospace Corporation. The U.A.C. has been experimenting with alien teleportation technology discovered on Phobos and Deimos, the moons of Mars. Naturally, this goes awry and opens up a portal to Hell, flooding the Human bases with murderous demons and causing Deimos to disappear out of the sky altogether. It's the player's job to go to Phobos in an attempt to clean up the mess and make it back to Earth alive.
The first episode, called "Knee Deep in the Dead," is the marine's journey through the base established on Phobos. He blasts his way through various labs and facilities until he meets the two Barons of Hell. He blows those two away and uses the Martian teleporter to go to Deimos, wherever it is, where the second episode, "The Shores of Hell," takes place. The labs and facilities on Deimos have been completely overrun by the forces of Hell, and opposition is even tougher than it was on Phobos. The marine blasts his way through Deimos to get to the Tower of Babel, where the Cyberdemon waits to attempt to make our hero into chunky salsa. The marine defeats the Cyberdemon, and discovers that Deimos has been teleported to the infernal afterlife, and is currently hovering over the surface of Hell itself, where the final episode, "Inferno," takes place. He travels through various demonic cities and places mentioned in the bible until he gets to Dis, where the Spider Mastermind lurks. He kills the Spider Mastermind, finds a portal back to Earth, and all is well with the universe... at least until the final cutscene reveals that the demons have beaten him to Earth and have begun murdering its inhabitants, including innocent rabbits.
id Software later made an expansion pack for the game, The Ultimate Doom, which adds a fourth episode, "Thy Flesh Consumed." This episode takes place when the marine goes back to Earth. He blasts his way around places that, let's be honest, look nothing like Earth at all, and sends all those demons back to Hell. At the end of the episode, we find out that he really just wanted revenge for Daisy, his pet rabbit that they killed. The theme of demon-infested Earth would be revisited in the sequel, Doom II: Hell on Earth.
| Skill Level | Notes |
|---|---|
| I'm too young to die. | Ammo items: double amount. You take half damage. Far fewer monsters than usual. |
| Hey, not too rough. | Ammo items: regular amount. Fewer monsters than usual. |
| Hurt me plenty. | Ammo items: regular amount. |
| Ultra-Violence. | Ammo items: regular amount. More monsters than usual, sometimes monsters are replaced with more powerful monsters. |
| Nightmare! | Ammo items: double amount. Cheat codes disabled. Same amount of enemies as Ultra-Violence, but they move faster and respawn after death. |
* Doom also alters placement and amount of monsters and items depending on difficulty level.
FistDamage: 10 per punch, 200 with Berserk PackWhen entirely out of ammo, your fists are your last option of self defense. The damage and attack rate of the fists are very low, however, with the berserk power-up the fists turn into a deadly weapon for a short period of time. |
ChainsawDamage: 20 per 'hit'The chainsaw nearly nullifies the fists' existence with its superior damage and attack speed. The chainsaw is particular useful against a single enemy since it stuns the enemy for periods of time. However, the chainsaw should still be seen as a last resort when low on ammo. |
PistolDamage: 10 per bulletThe starting weapon. Its damage and attack speed is low and once the player is in possession of the chaingun, which uses the same ammunition, the pistol can be entirely ignored. |
ShotgunDamage: 10 per pellet, 7 pellets per shell, 70 damage maximumThe shotgun is the "go-to" weapon of Doom. Its fire rate is slow, but the high damage output makes up for it. The shotgun is a viable weapons throughout most of the game, and many players remember the enemies HP by how many shots from the shotgun they require. |
ChaingunDamage: 10 per bulletThe chaingun is the second fastest firing weapon in the game. Its damage is at the same level of the pistol per round fired, but the high fire rate makes it into a deadly weapon. It shares ammunition with the pistol, which means the players can fully ignore the pistol once they get their hands on the chaingun since there are no disadvantages, as ammo is commonly found within the game. |
Rocket LauncherDamage: 200 per rocketThis is a very deadly weapon - both to the enemies and the player himself. The rockets deal a very high amount of damage and has splash damage. Furthermore, the Rocket Launcher's fire rate is high, which makes the player able to carpet bomb areas. |
Plasma RifleDamage: 20 per cellThe Plasma Rifle is often compared to the Chaingun, because of their similarities. They both have a high firing rate and is generally useful in the same situations. The main difference between them is the projectile speed. Whereas the Chaingun's bullets hit the target instantly, the Plasma Rifle 's shots has to travel through the air before hitting the target, making it possible for enemies to dodge incoming attacks. The trade-off for this inaccuracy is a much higher damage output. The Plasma Rifle shares ammunition with the next weapon, which is actually the reason why a minority of players refuse to use the Plasma Rifle. |
BFG 9000Damage: 1000 per blast, 40 cells expendedBig Fantastic Gun, Big Fucking Gun, Bio-Force Gun - no one really knows what the BFG stands for, but one thing is certain: it is a big freaking gun. The BFG 9000 fires a huge plasma ball which moves slowly through the air. Upon impact, the target it hits receives a huge amount of damage and hits additional nearby enemies for a high amount of damage as well. The player in unable to damage himself with the weapon, which makes it the best weapon of choice against large groups of enemies that are relatively close to the player. |
Former HumanHealth: 20 Total in single player (ultra violence) : 311 | |
Former Human SergeantHealth: 30 Total in single player (ultra violence) : 426 | |
ImpHealth: 60 Total in single player (ultra violence) : 719 | |
DemonHealth: 140 Total in single player (ultra violence) : 389 | |
SpectreHealth: 140 A partially invisible Demon. Total in single player (ultra violence) : 114 | |
Lost SoulHealth: 100 Total in single player (ultra violence) : 242 | |
CacodemonHealth: 400 Total in single player (ultra violence) : 126 | |
Baron of HellHealth: 1000 Total in single player (ultra violence) : 37 | |
CyberdemonHealth: 4000 Total in single player (ultra violence) : 2 | |
SpiderdemonA.K.A. Spider Mastermind. Health: 3000 Total in single player (ultra violence) : 1 |
Atari Jaguar
Game Boy Advance
iPhone / iPod Touch
Linux
MS-DOS
Playstation
Sega 32x
Sega Saturn
SNES
Doom on the Super Nintendo was released in September 1995 by Williams Entertainment is one of the few games to include a Super-FX 2 chip. This version includes 22 levels from the PC version and features the 5 missing levels from the Jaguar version but instead is missing 5 different levels and does not include support for saving your game progress.
Due to hardware limitations monsters can only be viewed from the front making monster infighting impossible, floors and ceilings are not texture mapped and the spectre enemy is not included being replaced by the regular demon instead. Other limitations include not being able to play Episode 2: The Shores of Hell on I'm too young to die (very easy), and hey not too rough (easy), Episode 3: Inferno can only be played on the ultra violence (very hard) and nightmare (hardest) difficulties.
Automap support utilizes Mode 7 scaling and rotation to allow the map to rotate around the player instead of the player's icon rotating inside of the automap itself a feature unique to this version of the game.
The 2 boss demons, the spider mastermind and the cyberdemon are included in this version of the game which were missing from other ports of that era. Multiplayer support was included for gamers with X-BAND modems.
Windows
Xbox
Xbox 360
Doom's music was interesting to note because, it could be said that it was one of the first games to actually use rendition's of actual music tracks into the game. While the game did have original music tracks into the game, many were actually either, riffs, verses, or other particular pieces of actual songs from heavy metal groups such as Pantera, AC/DC, Metallica, Slayer, Judas Priest, and S.O.D.
Also see: Source Port
On December 23 1997, Doom's source code was made available to the public. This has now spawned many new 'Doom' engines, such as Boom, ZDoom, GZDoom (OpenGL), and Legacy, these engines and many like them have been developed to 'update' id Software's original engine and most now support all modern windows platforms, run in high resolutions, have optimized online code, free-look (up/down), jumping & crouching, a console, and cross-hairs.
These engines require the original DOOM.wad or IWADs to run, and are of course able to play modifications of these files such as NeoDoom.
| Game Name | Doom |
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| Publisher(s) | |
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Add a new genre
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| Themes | |
| Original US Release |
Dec. 10, 1993
need a fuzzy date? |
| Original US Release | know the real date? |
| Aliases | Doom Classic |
| BBFC |
BBFC: 15
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| ESRB |
ESRB: M
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| Health & Armor Guide |
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Doom Cheat Codes
PC Version |
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