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Enemy in Doom games, also known as Former Commando or Chaingunner.
These are less powerful versions of Barons of Hell. They have half as much HP and are more common.
Doomguy homages Ash Williams' Army of Darkness cover in Doom.
Formerly known as the "Doom Engine", id Tech 1 is the first generation of game engines from id Software.
The sixth version in the id Tech engines developed by id Software, know internally as "id Tech 666".
The seventh version of the id Tech series of engines.
Imps are either fairy-like or lesser demonic creatures and are commonly encountered enemies in games. In Doom, they shoot fireballs at the player.
Basically you're given a flashlight and then sent to a dark place.
Lost Souls are annoying enemies in the Doom series that float around and charge at the player.
This concept is for games in which at least one of the main characters is male.
A corpulent demon capable of firing copious fireballs from its colossal arm cannons.
When the President wants to go for a burger, you know that all your cake is a lie.
Sometimes we will go a whole game without knowing the true name of a protagonist. Oftentimes, this is remedied by unique references being made towards the protagonist, such as "The Wanderer," "The Kid," or "The Man With no Name."
A circumstance in video games where the player will defeat large numbers of enemies without any assistance from AI or other players. This may occur for part of a game or the entirety of it.
When the routine mission goes horribly wrong, and all your so-called "experienced" teammates bite the dust. You, the rookie, survive of course.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
A portal is a hole in reality connected to another hole in reality, whether magical or scientific in nature, that allows a person to instantly travel incredibly vast distances simply by walking through one.
A portrait that conveys a character's health or other statuses via their facial expressions.
A Rocket Jump uses the explosive force of a rocket to launch the player high into the air, usually at the expense of some of his health.
A hairstyle, sans hair.
A common enemy in the Doom series, these dudes will not hesitate to introduce the player to their shotguns.
A lead character who never says a word, despite being spoken to.
An engine created for the Gameboy Advance for first-person shooters. It was developed by Take Two Interactive.
Typically representing the elite of humanity's Space Forces, Space Marines have appeared in numerous games such as the Doom series and Warhammer series.
They are just like Demons, except invisible.
This was originally the boss of Doom's Episode 3. It's a huge spider brain that shoots a machine gun at the player.
The first weapon that is acquired in a game. It's usually a handgun or melee weapon, is unbreakabe and carries unlimited ammunition. It's also the perfect "emergency weapon".
Whether by item or otherwise, temporary invincibility provides the user a brief moment where they are impervious to attack.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
A powerful weapon often found near the end of the game that is significantly more powerful than other weapons. It can also be the last weapon in an RPG game that does drastically increased damage compared to previous weapons.
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