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Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Ad-chievements are achievements based on in-game product placements. They can be either advertisements in the actual achievements (like the "Ridiculously Long Lasting" achievement in Shaun White Skateboarding) or achievement earned doing something with in-game product placement (like the "Boob Tube" achievement in Alan Wake.)
Part ad, part game. Advergames are designed to promote a specific brand or product, usually outside the game industry.
Games that allow fauna to be used as weapons.
Games that integrate support for Xbox Live Avatars.
A barrel roll is a maneuver in which an object makes a complete rotation on its longitudinal axis while following a helical path, approximately maintaining its original direction.
Boost takes a game to a new level giving players a greater level of speed. This speed opens up new doors to sports games, driving games, and any game that can benefit from the reward of speed.
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
An organism consisting of both natural and artificial systems.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
These prehistoric behemoths cause chaos amongst many. Unfortunately, they are extinct.
Downloadable Content adds new features and content to already-distributed video games via the Internet. Examples include new maps for FPS games, new songs for rhythm games, and new cars for racing games.
In real life, vehicles rarely explode unless an actual explosive device is involved. Like, it almost never happens. In video games, on the other hand, cars will blow up real good with almost no encouragement.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
A commonly used programming API for interactive sound creation and playback in games.
Freeware games are those which have their full versions legally free to download or otherwise obtain.
An increasingly popular feature in games that notifies you of how well your friends are doing compared to your own progress.
Games that are designed to inspire the purchase of a specifically branded food product.
An interesting revelation. While some games will only accept a START button press, many other games aren't as strict.
A console game is high definition if it operates at a resolution of at least 720p, or 1280x720. A console able to achieve this resolution is HD-capable. For a variety of reasons, the term does not apply to PC games.
In-Game Advertising is the placement of advertisements for real-world products within the game, sponsored by companies external to the developer.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Sliding on one's knees. Can be used to slide under objects. A variant of this is power sliding, which can be used to tactically escape a sticky situation, dodge enemy fire, or decrease range effectively to the enemy.
An on-rails game behaves much like a train: while sometimes the player can choose which path is taken, they cannot deviate from it. Sometimes on-rails games even go so far as to decide when the player moves.
A feature in multiplayer games in which one player drives a vehicle, typically a car or a tank, and another player rides along and mans some kind of weapon, usually a turret, cannon, or a gun their character is holding.
Games which allow players to interact with others over the internet.
Options menus give you the option to change anything the game lets you change. Whether you want subtitles or not, sound effects or not, the game to be harder or not, anything you want that the game lets you change, you can change in the options menu.
PhysX is a realtime physics engine middleware originally developed by Ageia and now maintained by nVidia. It is the only currently available physics engine that supports hardware acceleration.
Third-party developers and publishers occasionally engage in the practice of releasing a title or piece of DLC on only one platform for any number of reasons. Sometimes these are permanent while others are only platform exclusive for a certain window of time.
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