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Game » consists of 3 releases. Released Dec 01, 1999
A character in the game actually increase in size. This may be a temporary or permanent transformation.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
This tag is for all games and characters that deal in the concept of gods, demigods, half-gods and the like.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Micromanagement is the act of increasing the efficiency and longevity of units during a battle, or managing equipment, statistics and abilities on an obsessive level.
The minimap is a small, simplified version of a larger map. This plays a vital role in many games, especially Real Time Strategy, where it is important to have an overview of the entire map.
Progressive Scan means non-interlaced scanning. It is also known as "Enhanced Definition" (EDTV) and means the video signal outputs at 480p.
Randnet is an online service that ran for the Nintendo 64DD much like the satelleview. The service ran from December 1999 to February 2001.
The act of acquiring resources for the purpose of building structures and/or unit construction. Resource gathering is a staple of the RTS (Real Time Strategy) genre.
Whether it's to restore your health, save your game, just for the hell of it, or all of the above, sleeping in games has numerous uses.
Terrain Deformation is the idea of allowing the geometry of the world to be changed in dynamic, non-scripted ways. For instance, in the game Sacrifice you can cast many spells (like Volcano) which alter the terrain's elevation permanently.
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