Let's Discuss the 6.79 Patch Notes

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#1 Edited by Nictel (2380 posts) -

From: http://dev.dota2.com/showthread.php?t=109826

Patch 6.79 Notes:

GENERAL

* Buyback prevents gaining unreliable gold (creeps, neutrals, etc) until your normal respawn time finishes

* When buying back, 25% of the remaining respawn time will be added to your next death

* Creeps now meet a bit closer to the tower in your offlane

* Ranged Heroes now get the same denied experience as melee heroes (instead of less)

* XP AoE increased from 1200 to 1300

* Non-Ancient Neutrals now split XP with all heroes in the AoE instead of just the team that killed them

* Swapped the medium pullable Neutral Camp with the small camp

* A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row

* Small reduction to the pull timing duration of the mid Radiant and mid-top Dire camp

* Satyr Mindstealer XP bounty reduced from 88 to 62

* Satyr Tormentor XP bounty reduced from 155 to 119

* Mud Golems XP bounty reduced from 119 to 88

* Mud Golems armor reduced from 4 to 2

* Dark Troll Summoner bounty XP reduced from 155 to 119

* Hellbear Smasher HP reduced from 1100 to 950

* Hellbear armor reduced from 5 to 3

* Satyr Trickster's Purge cast point improved from 0.5 to 0.2

* Dragon Ancient Neutral Camp now have flying movement capability

* Fixed Neutral Envenomed Weapons debuff dispelling regen items

* Day/Night length decreased from 6 to 4 minutes

* The following heroes now have the standard 800 night vision: Drow Ranger, Mirana, Puck, Leshrac, Enchantress, Ancient Apparition, Meepo and Treant Protector

* Roshan will respawn at a random time between 8 and 11 minutes after death

* When Aegis expires unused, it heals the hero fully over 5 seconds (regen dispels on damage from players or buildings)

* Starting gold increased from 603 to 625

* Random Gold bonus reduced by 50

* Gold for ending a spree changed from 75->600 (3x->10x) to 125->1000

* Your gold income is now 1 per 0.6 seconds, up from 1 per 0.8 seconds

* Tower last hit bonus gold increased from 100-200 to 150-250

* Melee Barracks HP regen increased from 2.5 to 5

* Ranged Barracks HP regen decreased from 2.5 to 0

* Ranged Barracks HP reduced from 1500 to 1200 and armor increased from 5 to 10 (same EHP vs physical damage)

* Evasion now stacks diminishingly

* Can no longer orb-attack while attack restricted (such as Ethereal or Frostbite)

* The following abilities no longer automatically ignore backswing time by default: Rupture, Malefice, Venomous Gale, Stifling Dagger, Flamebreak, Wave of Terror, Shadow Word and Power Cogs

HEROES

Abaddon

- Base armor reduced by 1

- Myst Coil self damage increased from 50/75/100/125 to 75/100/125/150

- Aphotic Shield is now dispellable

- Borrowed Time no longer activates while Doomed

Alchemist

- Chemical Rage no longer provides 250/500/750 bonus HP

- Chemical Rage HP regen increased from 15/30/60 to 50/75/100

Ancient Apparition

- Ice Vortex cooldown reduced from 5 to 4

- Ice Blast cooldown reduced from 45 to 40

- The Chilling Touch buff is now always applied to Ancient Apparition even if he is not within the target area

- Chilling Touch cooldown reduced from 50/46/42/38 to 50/42/34/26

Axe

- Berserker's Call AoE increased from 275 to 300

- Battle Hunger duration reduced from 10/13/16/19 to 10/12/14/16

- Battle Hunger damage reduced from 15/21/27/33 to 15/20/25/30

- Battle Hunger movement speed slow/bonus increased from 8% to 10%

- Battle Hunger is now dispellable

- Counter Helix cooldown reduced from 0.55/0.5/0.45/0.4 to 0.45/0.4/0.35/0.3

- Counter Helix now hits siege units

- Culling Blade no longer goes on cooldown if it successfully kills a hero

- Culling Blade threshold reduced from 300/450/625 to 250/350/450 (Aghanim upgraded version is still 300/450/625)

- Culling Blade speed bonus increased from 25% to 40% and AoE from 600 to 900

- Culling Blade 40% speed bonus now applies to attack speed as well

- Culling Blade Aghanim allied buff duration increased from 6 to 10

- Culling Blade manacost reduced from 150/200/250 to 60/120/180

Batrider

- Base damage reduced from 48-52 to 38-42

- Vision reduced from 1400 to 1200

- Flaming Lasso cast range reduced from 175 to 100

Beastmaster

- Inner Beast AoE reduced from 1000 to 900 (standard aura AoE)

- Inner Beast attack speed rescaled from 18/26/32/40 to 15/25/35/45

- Call of the Wild now has two abilities for summoning each unit independently

- Call of the Wild manacost reduced from 25 to 15 and cast point improved from 0.5 to 0.3

Bloodseeker

- Base movement speed reduced from 305 to 300

- Thirst is now global instead of 6000 range

- Thirst bonus now stacks for each unit that is low HP

- Thirst HP threshold increased from 20/30/40/50% to 50%

- Thirst movement speed bonus reduced from 15/25/35/45% to 7/14/21/28%

- When Thirst is active, movement speed cap is removed on your hero

- Thirst no longer provides armor bonus

- Thirst provides bonus 7/14/21/28 damage

- Thirst no longer grants full hero vision around low HP targets, it only shows their model

- Thirst no longer lasts for an extra 3 seconds when the target is dead

Brewmaster

- Base agility increased from 16 to 22

- Drunken Haze affects a 200 AoE around the target

- Thunder Clap is now dispellable

- Primal Split selection order is now Earth/Storm/Fire

- Reworked Primal Split Aghanim upgrade.

>>>No longer upgrades any stats, cd, duration, etc on Aghanim.

Instead, it now grants Thunderclap to Earth, Drunken Haze to Storm, and Drunken Brawler to Fire.

The skills granted are at the same level as Brewmaster's skills.

Cooldowns are independent of the original Brewmaster.

Bristleback

- Attack point improved from 0.4 to 0.3

- Viscous Nasal Goo is now dispellable

- Viscous Nasal Goo cast point improved from 0.4 to 0.3

- Warpath max stacks increased from 5 to 5/6/7

- Warpath stack duration increased from 10 to 14

Broodmother

- Spin Web AoE increased from 650 to 900

- Spin Web cast range increased from 600 to 1000

- Spin Web cast point nerfed from 0.2 to 0.4

- Spin Web no longer destroys trees

- Broodmother now has completely unobstructed movement when under the web (can walk over cliffs, trees, etc)

- Removed buffer time when leaving Spin Web (you now immediately lose your regen/movement/pathing/invis bonuses)

Centaur Warrunner

- Stampede slow duration increased from 1.25 seconds to 1.5

Chaos Knight

- Chaos Bolt damage and stun values are now inversely related

Chen

- Test of Faith teleport is now dispellable

- Hand of God cooldown increased from 140/130/120 to 160/140/120

Clinkz

- Searing Arrows damage increased from 20/30/40/50 to 30/40/50/60

- Searing Arrows manacost increased from 8 to 10

- Searing Arrows is no longer blocked by magic immunity

Clockwerk

- Units knocked back by Power Cogs destroy trees in 100 AoE around where they land

Crystal Maiden

- Freezing Field AS/MS AoE slow increased from -20/-30 to -30/-30

- Freezing Field Scepter AS/MS AoE slow increased from -50/-30 to -50/-50

Dark Seer

- Vacuum cooldown increased from 24 to 28

Dazzle

- Weave duration rescaled from 12/18/24 to 20

- Weave armor per second rescaled from 1 to 0.75/1/1.25 (scepter is 1/1.25/1.5)

- Poison Touch damage increased from 8/16/24/32 to 14/20/26/32 (7 seconds worth)

- Poison Touch is now dodgeable

- Poison Touch slow timings reworked

>>>Previous Poison Touch:

=========================

Lvl 1

Slow target by 33% for 1 second

Lvl 2

Slow target by 33% for 1 second, then slow target by 66% for 1 second

Lvl 3

Slow target by 33% for 1 second, then slow target by 66% for 1 second, then stun target for 1 second

Lvl 4

Slow target by 33% for 1 second, then slow target by 66% for 1 second, then stun target for 1 second

Ministuns for 0.01 seconds at the start.

New Poison Touch:

==================

Lvl 1

Slow target by 33% for 3 seconds

Lvl 2

Slow target by 33% for 2 seconds, then slow target by 66% for 1 second

Lvl 3

Slow target by 33% for 1 second, then slow target by 66% for 1 second, then slow target by 100% for 1 second

Lvl 4

Slow target by 33% for 1 second, then slow target by 66% for 1 second, then stun target for 1 second

Ministuns for 0.01 seconds at the start.

Death Prophet

- Exorcism Spirit damage increased from 43-48 to 53-58

Disruptor

- Kinetic Field AoE increased from 300 to 325

- Glimpse cooldown reduced from 60/50/40/30 to 65/50/35/20

- Static Storm AoE increased from 375 to 450

- Static Storm max damage increased from 170/220/270 to 200/250/300

- Added Aghanim's upgrade: Static Storm silences items, and lasts an extra 2 seconds

Doom

- Doom cooldown reduced from 110 to 100

- Doom now removes positive buffs on the target before applying the debuff

- Doom Aghanim AoE requirement increased from 550 to 900

>>>This is the AoE that is considered when freezing the duration of Aghanim upgraded Doom.

Drow Ranger

- Precision Aura damage ratio increased from 16/20/24/28% to 18/24/30/36%

- Precision Aura no longer affects creeps

- Precision Aura can now be manually casted to affect creeps globally for 30 seconds (120 cd)

- Marksmanship attribute negation AoE increased from 375 to 400

Earthshaker

- Enchant Totem damage increased from 75/150/225/300% to 100/200/300/400%

- Fissure range increased by 100

Elder Titan

- Ancestral Spirit damage reduced from 120/160/200/240 to 80/120/160/200

Enigma

- Midnight Pulse dps increased from 3/4/5/6% to 4/5/6/7%

- Added Aghanim's upgrade: Adds Midnight Pulse damage to your Black Hole. This damage stacks with Midnight Pulse.

Enchantress

- Untouchable attack speed slow increased from 20/50/80/110 to 30/60/90/120

Faceless Void

- Timewalk slow rescaled from 25/30/35/40% to 20/30/40/50%

- Chronosphere AoE increased from 400 to 450

Huskar

- Agility reduced from 20 + 2.4 to 15 + 1.4

- Berserker's Blood is now disabled by Doom

Invoker

- EMP restores Invoker for 50% of the mana it drains from heroes (excluding illusions)

- Invoke Max Spells rescaled from 1/2/2/2 to 2

Io

- Tether now does a -100% MS/AS slow instead of a stun

Jakiro

- Liquid Fire is now a castable Attack Orb (same cooldown, no mana cost)

Juggernaut

- Healing Ward movement speed increased from 300 to 450

- Omnislash Scepter cooldown reduced from 110/100/90 to 70

- Omnislash no longer stops if the target is Ethereal (it still doesn't do damage)

- Fixed not being able to use items during Omnislash

Keeper of the Light

- Blinding Light now destroys trees in a 150 AoE around where the target is pushed

Kunkka

- X Marks The Spot cooldown reduced from 16 to 13

- Ghost Ship damage increased from 350/450/550 to 400/500/600

Leshrac

- Diabolic Edict cast point improved from 0.7 to 0.5

- Pulse Nova scepter damage increased from 88/133/177 to 100/150/200

Lich

- Frost Armor has half effect against ranged heroes

- Frost Armor slow now stacks with the slow from Frost Nova

- Sacrifice cooldown increased from 35/30/25/20 to 44/36/28/20

- Sacrifice mana gain increased from 15/30/45/60% to 25/40/55/70%

- Sacrifice no longer denies enemy XP

- Sacrifice now converts your own creep for XP (shared in AoE as normal creep xp bounty)

Lifestealer

- Rage cooldown increased from 17 to 19

- Open Wounds and Infest cast points increased from 0.01 to 0.2

Lina

- Attack range increased from 635 to 650

Lion

- Mana Drain duration increased from 4 to 5

- Hex cooldown increased from 15 to 30/25/20/15

- Hex duration increased from 1.75/2.5/3.25/4 to 2.5/3/3.5/4

Lone Druid

- Base movement speed increased from 315 to 325 (still 280 in True Form)

- Spirit Bear XP bounty increased from 196 to 300

Luna

- Moon Glaive can now bounce back on the same units if it already hit all other units nearby

- Moon Glaive bounce damage reduced from -30% to -35%

- Eclipse Scepter beam count limit per target removed

Lycanthrope

- Armor increased by 1 (Shapeshift total armor is still the same as before)

- Base damage increased by 5

- Howl bonus damage for non-hero units increased from 4/8/12/16 to 5/10/15/20

- Wolves magic resistance increased from 50% to 80%

Magnus

- Turn rate improved from 0.5 to 0.8

Medusa

- Mystic Snake now does Pure damage to units in Stone Form

Meepo

- Base armor reduced by 1

- Turn rate improved from 0.5 to 0.65

- Earthbind cast point improved from 0.5 to 0.3

- Divided We Stand leveling rebalanced from 6/11/16 to 4/11/18

- Removed 30% stat sharing on non-aghanim Divided We Stand

Mirana

- Leap AoE AS/MS speed bonus is granted at the cast location rather than the destination

- Leap AoE AS bonus increased from 4/8/12/16 to 8/16/24/32

Morphling

- Morph level 4 shift rate improved from 0.25 to 0.2

Naga Siren

- Rip Tide AoE reduced from 450 to 350

- Ensnare manacost increased from 75/85/95/105 to 90/100/110/120

Nature's Prophet

- Treants' XP Bounty increased from 20 to 30

- Treants' Gold Bounty increased from 12-16 to 14-20

Necrolyte

- Base armor increased by 1

Night Stalker

- Darkness causes enemy vision to be reduced by 25% (affects heroes, creeps and wards)

Nyx Assassin

- Spiked Carapace no longer stuns your hero when your summoned units proc it (the summoned units get stunned instead)

- Impale no longer has unit targeting, it is now only a point targeted spell

Ogre Magi

- Ignite duration increased from 4/5/6/7 to 5/6/7/8

- Ignite is now dodgeable

- Ignite can now multicast to cast at a random enemy unit in 1400 AoE (prioritizes ones that do not already have the debuff)

- Unrefined Fireblast cooldown reduced from 10 to 6

Omniknight

- Degen Aura AoE increased from 315 to 350

- Degen Aura stickiness increased from 0.5 seconds to 1.0

Outworld Devourer

- Base damage reduced by 3

- Items no longer trigger Essence Aura

Phantom Assassin

- Stifling Dagger shares the same crit chance/factor as Coup de Grace

- Stifling Dagger is now dodgeable

- Stifling Dagger damage rescaled from 50/100/150/200 to 60/100/140/180

Phantom Lancer

- Spirit Lance is now dodgeable

Pudge

- Can now use Blink Dagger

- If you hook a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds

- Flesh Heap magic resistance reduced from 4/8/12/16% to 6/8/10/12%

- Dismember Scepter strength multiplier increased from 0.75 to 1.0

Pugna

- Decrepify damage amp on allies reduced from 40% to 25%

- Decrepify damage amp on enemies increased from 40% to 50%

- Nether Ward now requires 3 hits to kill instead of 75/150/225/300 HP (heroes hurt it for 1, others for 0.25)

- Life Drain restores mana if it tries to heal you while you are full hp when targeting heroes

Queen of Pain

- Shadow Strike manacost rescaled from 80/100/120/140 to 110

Riki

- Smoke Screen cast range increased from 425 to 550

- Riki is no longer revealed out of Permanent Invisibility when he casts spells or uses items

>>>When he starts his attack from Blink Strike, he will be revealed

Rubick

- Telekinesis cooldown increased from 18 to 22

- Rubick can no longer steal the Aghanim upgrade of the enemy if they have Aghanim and he doesn't

- Added Aghanim's upgrade: reduces cooldown from 20/18/16 to 5, increases cast range from 1000 to 1400 and makes all stolen spells be considered to have their Aghanim's upgrade

Sand King

- Sand Storm dps increased from 20/40/60/80 to 25/50/75/100

- Epicenter attack speed slow is now same as movement speed slow (10%->30%)

Shadow Demon

- Shadow Poison AoE increased from 180 to 190

Shadow Shaman

- Mass Serpent Ward count increased from 8 to 10

- Changed Mass Serpent Ward placement structure

Silencer

- Intelligence Steal is an innate part of the hero rather than an element of Glaives of Wisdom

Skeleton King

- Base Intelligence increased by 5

- Removed Mortal Strike active

- Vampiric Aura now provides full effectiveness on ranged units

- Reincarnation slow increased from 30% to 50%

- Reincarnation slow AoE increased from 700 to 900

Skywrath Mage

- Int growth increased from 3.2 to 3.6

- Added Aghanim's upgrade: reduces Mystic Flare's cooldown from 60/40/20 to 20/10/0

Slardar

- Amplify Damage armor reduction increased from 8/14/20 to 10/15/20

- Sprint speed increased from 20/27/33/40% to 20/28/36/44%

- Sprint manacost removed (was 50)

Slark

- Shadow Dance duration reduced from 5.5 to 4

- Shadow Dance cooldown increased from 25 to 65

- Shadow Dance can no longer be revealed by Truesight

Sniper

- Take Aim attack range bonus increased from 75/150/225/300 to 80/160/240/320

Spectre

- You can now continuously use Reality on your illusions

- Reality cast point improved from 0.3 to 0

Spirit Breaker

- Base attack time nerfed from 1.7 to 1.9

- Greater Bash no longer works while doomed

- Nether Strike now uses 1.2 Cast Time instead of a 1 sec magic immune delay (can be interrupted as a result)

Sven

- Stormbolt cooldown reduced from 15 to 13

- Stormbolt is now dodgeable

Tidehunter

- Kraken Shell damage block increased from 7/14/21/28 to 9/18/27/36

Timbersaw

- Chakram manacost increased from 75/125/175 to 100/150/200

Tiny

- Craggy Exterior chance increased from 6/12/18/24% to 10/15/20/25%

- Craggy Exterior stun duration increased from 1.2 to 1.2/1.3/1.4/1.5

Treant Protector

- Leech Seed damage per pulse reduced from 30/45/60/75 to 24/36/48/60

- Leech Seed number of pulses increased from 4 to 6 (duration from 3 to 4.5)

- Living Armor cooldown rebalanced from 15 to 32/26/20/14

- Living Armor manacost increased from 25 to 50

- Nature's Guise cast point improved from 0.5 to 0.3

Troll Warlord

- Berserker's Rage movespeed bonus rebalanced from 20/20/20/30 to 10/20/30/40

- Whirling Axes (Melee) damage reduced from 125/175/225/275 to 75/125/175/225

Tusk

- Frozen Sigil now requires a constant number of hits (3/3/4/4) instead of 200/220/240/260 HP (heroes hurt it for 1, others for 0.25)

Undying

- Decay steal duration increased from 25/30/35/40 to 40

Vengeful Spirit

- Can now use Blink Dagger

- If you Netherswap a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds

Venomancer

- Poison Nova no longer ignores invis/fogged units

- Venomous Gale no longer ignores invis units

- Venomous Gale damage over time rebalanced from 15/30/45/60 to 0/30/60/90

- Poison Sting duration increased from 6/8/10/12 to 6/9/12/15

- Poison Sting dps no longer dispels healing or disables dagger

- Plague Wards now have Poison Sting for 50% of the damage at the current skilled level (When both Venomancer and a Plague Ward affect a target, only the highest dps is applied)

- Plague Wards XP bounty increased from 12/12/25/25 to 20/25/30/35

Viper

- Poison Attack cooldown reduced from 4/3/0/0 to 0

- Corrosive Skin no longer works while doomed

Visage

- Base armor reduced by 1

- Base magic resistance reduced from 25% to 10%

Warlock

- Fatal Bonds now links the closest units to the initial target, instead of randomly choosing targets in its AoE

- Upheaval cast range increased from 700 to 1200

- Upheaval duration increased from 10 to 12

- Removed Chaotic Offering 100 impact damage

- Chaotic Offering Golem armor increased from 5/7/10 to 6/9/12

- Chaotic Offering manacost increased from 200/250/300 to 200/300/400

Weaver

- Base attack time nerfed from 1.7 to 1.8

Windrunner

- Focus Fire remains sticky on the target you cast it on

>>>This means that you can change targets and when you return to the original target, your attack speed bonus will resume.

Witch Doctor

- Death Ward cast range increased from 400 to 600

- Voodoo Restoration AoE increased from 350 to 500

- Voodoo Restoration manacost over time reduced from 8/14/20/26 to 8/12/16/20 (50% of the heal amount)

- Paralyzing Casks now lasts 5 seconds on illusions (same as creep duration)

ITEMS

Animal Courier

- Movement speed increased from 300 to 350

- HP increased from 45 to 75

Arcane Boots

- Movement speed bonus reduced from 60 to 55

Armlet of Mordiggian

- Unholy Strength STR gain is provided over 0.7 seconds

- Unholy Strength has no toggle on or off cooldown

Black King Bar

- Recipe cost increased from 1300 to 1375

Blink Dagger

- Damage disable no longer ignores self damage

>>>This means stuff like Rot will trigger it, but HP loss like Soul Ring will not

Bloodstone

- Now gives the +10 damage from its components

Boots of Travel

- Now prioritizes nearby structures first within 325 AoE from targeting position (when ground targeted)

Bottle

- Gold cost increased from 600 to 650

Clarity Potion

- Is no longer shareable (but can still be used on a target ally)

Dust of Appearance

- Slow increased from 10 to 15%

Eul's Scepter of Divinity

- Cyclone cooldown reduced from 30 to 25

- Movement speed bonus increased from 35 to 40

Eye of Skadi

- Eye of Skadi MS/AS slow increased from 30/20 to 35/35

Flying Courier

- Cannot be purchased until 3 minutes after creeps spawn

Gem of True Sight

- Gold cost increased from 850 to 900

Hand of Midas

- Transmute no longer works against Necronomicon units

Healing Salve

- Gold cost increased from 100 to 115

- Is no longer shareable (but can still be used on a target ally)

Helm of the Dominator

- Dominate can no longer control Necronomicon units

Hyperstone

- Gold cost reduced from 2100 to 2000

Linken's Sphere

- Linken's Sphere can now be cast on an allied hero to transfer the buff

>>>When on cooldown it does not work on you. Goes into cooldown when cast and once the buff is used up.

If the cooldown ends and the buff has not been used up, the buff ends and does not trigger another cooldown.

700 cast range

Maelstrom

- Chain Lightning AoE increased from 500 to 900

Mjollnir

- Static Charge radius around attacker increased from 300 to 450

- Static Charge hit count increased from 3 to 5

- Chain Lightning AoE increased from 500 to 900

Necronomicon

- Summoned units duration increased from 35 to 40

Observer Ward

- Duration increased from 6 to 7 minutes

- Killing Observer Wards now grants a 50 gold bounty

Phase Boots

- Movement speed bonus reduced from 55 to 50

Pipe of Insight

- Barrier AoE increased from 500 to 900

Power Treads

- Movement speed bonus reduced from 55 to 50

Radiance

- Burn Damage AoE increased from 650 to 700

Refresher Orb

- Now gives the +10 attack speed from its components

Rod of Atos

- Cripple cooldown reduced from 16 to 12

Sange and Yasha

- Movement speed bonus increased from 12 to 16%

Sentry Ward

- Duration increased from 3 to 4 minutes

- No longer gives permanent vision around it

- Gives ground vision in a 150 area around it for 12 seconds when placed

Shadow Amulet

- Fade delay reduced from 2.4 to 1.8

Shadow Blade

- Shadow Walk cooldown increased from 18 to 28

Smoke Of Deceit

- Smoked units are now always hidden until the buff is removed (rather than being hidden only from minimap and partially from world)

Tango

- Charges increased from 3 to 4

- Gold cost increased from 90 to 125

- Is no longer shareable

- Tango can be targeted on an allied hero to create a 1 charge non-stacking tango item in their inventory. If the inventory is full, the item will be placed on the ground. This item has a 60s cooldown.

Tranquil Boots

- Reworked Tranquil Boots

>>>Previous Tranquil Boots

=========================

Active Boots:

+ 75 Movement speed

+ 3 Armor

+ 3 HP Regeneration

Ability: Heal - Restores 250 HP over 20 seconds while out of combat. 60s cooldown. 25 mana cost.

Broken Boots:

+ 25 Movement speed

Restores when the last 10 seconds don't have 3 instances of damage.

Can be disassembled

New Tranquil Boots

=========================

Active Boots:

+ 85 Movement speed

+ 4 Armor

+ 10 HP Regeneration

Broken Boots:

+ 60 Movement speed

+ 4 Armor

Restores when you haven't attacked or been attacked in the last 13 seconds.

Cannot be disassembled

Urn of Shadows

- Soul Release cooldown reduced from 10 to 7

Vanguard

- Damage Block chance increased from 70 to 80%

Veil of Discord

- Now uses Null Talisman instead of Robe of the Magi (from +12 int to +6 int, +3 str, +3 agi, +3 dmg)

- Magic weakness duration increased from 20 to 25 seconds

CAPTAINS MODE

* Broodmother and Slark are temporarily disabled from CM, they will be added back shortly.

Well I'm gonna play loads of Silencer, Broodmother and Kunkka.

What about you, what do you like, dislike about the patch? Some of these points really effect the game in a fundamental way: day/night cycle to 4min and random spawning of Rosh between 8/11 min mark to name two.

Online
#2 Edited by ZeForgotten (10397 posts) -

Good grief that was a lot to scroll through, what's really the point of the link at this point? :P

I'm just curious to see streamers and the important players adapt their styles or even if they change anything at all when it comes to tournament play

#3 Posted by FUMN (84 posts) -

The bloodseeker being able to break 522 could be really fun.

When does this come out?

#4 Posted by Mr_Skeleton (5137 posts) -

I'm not sure what to think anymore, I think icefrog might have went a little too far this time.

#5 Posted by Huey2k2 (486 posts) -

The creep safe lane stacking nerfs make me so sad.

#6 Posted by BabyChooChoo (4283 posts) -

I love this fucking game.

#7 Edited by EXTomar (4496 posts) -

There is a lot of things going on in this. Random things I've noticed:

- Can not purchase (flying courier) till 3 minutes after creep spawn.

This should be shift priorities for Support to be a bit more managable. If nothing else it should shut up abusive Carry.

- When Aegis expires unused, it heals the hero fully over 5 seconds (regen dispels on damage from players or buildings)

- Roshan will respawn at a random time between 8 and 11 minutes after death

This is good because thing because when one can set with a stopwatch it gets a little too "meta". Now there are more chances for conflict because effort needs to be made to actively check if Rosh is up.

- (Windrunner) Focus Fire remains sticky on the target you cast it on

This makes Focus Fire a bit more usable. A couple of times I was forced to untarget the thing I used FF on to target-activate something else (think Vyse/Orchid/Shackleshot/whatever) and it breaks FF. Still not quite enough to justify Aghanim's Scepter for though.

#8 Posted by chiablo (899 posts) -

Is this a joke post, or actual patch notes? Some of these changes seem absolutely bonkers.

#9 Posted by Nadril (523 posts) -

@chiablo said:

Is this a joke post, or actual patch notes? Some of these changes seem absolutely bonkers.

Icefrog always does crazy changes. They also tend to work out.

#10 Edited by Vitor (2810 posts) -

@mr_skeleton said:

I'm not sure what to think anymore, I think icefrog might have went a little too far this time.

Those pull camp changes:

Also, nice to see bounty on wards - finally a reason to hunt those buggers down. Those Tranquil Boots changes though - wow. Why would you ever not get one if the movespeed for all the other boots has been nerfed so much?

#11 Posted by tunaburn (1884 posts) -

All i saw was this:

Rubick

- Added Aghanim's upgrade: reduces cooldown from 20/18/16 to 5, increases cast range from 1000 to 1400 and makes all stolen spells be considered to have their Aghanim's upgrade

#12 Edited by L1GHTN1N (438 posts) -

For Axe: -Culling Blade no longer goes on cooldown if it successfully kills a hero. EVERYONE'S GETTING SMASHED!

- Broodmother now has completely unobstructed movement when under the web (can walk over cliffs, trees, etc) is pretty big since it no longer destroys trees, almost gives her Batrider-levels of escape if I'm reading it right.

For SK: - Removed Mortal Strike active. Back to 1 active it looks like.

For Slark: - Shadow Dance can no longer be revealed by Truesight. Don't like that but I suppose the cooldown/duration reduction should balance it out?

Also looks like they made more attacks dodgable such as PL's Spirit Lance, Ogre's Ignite, PA's dagger and more.

Also I'm not sure about the Tranquil Boots change. The extra movement speed is nice, but no longer making it a cast and instead increasing HP Regen to 10 v 3 is interesting.

Besides those and the Rosh change the other thing that suck out to me is the starting money and income rate, and how a lot of starting items are a tad bit more expensive to compensate. Exciting times!

#13 Edited by chiablo (899 posts) -

Some huge things I noticed:

- Day/Night length decreased from 6 to 4 minutes

- When Aegis expires unused, it heals the hero fully over 5 seconds (regen dispels on damage from players or buildings)

- Your gold income is now 1 per 0.6 seconds, up from 1 per 0.8 seconds (supports around the world rejoice!)

- Flying Courier cannot be purchased until 3 minutes after creeps spawn

- Tangos: EVERYTHING!

- Broodmother now has completely unobstructed movement when under the web (can walk over cliffs, trees, etc)

- Nightstalker: Darkness causes enemy vision to be reduced by 25% (affects heroes, creeps and wards)

- Riki is no longer revealed out of Permanent Invisibility when he casts spells or uses items

- Rubick can no longer steal the Aghanim upgrade of the enemy if they have Aghanim and he doesn't

#14 Posted by SirPsychoSexy (1327 posts) -

I really like most of the hero changes, but the jungle got a huge nerf, which I am not sure how I feel about that. Riki and Bloodseeker are going to be really fun, can't wait to cast dagon without breaking stealth.

#15 Posted by Vitor (2810 posts) -

Ha - That no CD on Skywrath ult. Him and OD on the same team - FUN TIMES.

Also, thank God for that item activating essence aura fix. It's like a whole different game now.

#16 Posted by EXTomar (4496 posts) -

Actually the Broodmother-web thing is kind of neat and one of those "Why didn't they do this before?" She should have been able to climb up on things that she has webbed. Duuuh!

#17 Edited by TheHT (10880 posts) -

Imma play so much Silencer, Axe, Mirana, Luna, and Slardar. And Bloodseeker and Riki! Holy shit.

#18 Posted by Vitor (2810 posts) -

@extomar said:

Actually the Broodmother-web thing is kind of neat and one of those "Why didn't they do this before?" She should have been able to climb up on things that she has webbed. Duuuh!

The weird thing is that this and the Enigma Ags buff were both suggestions on a reddit thread about a month or so ago. Smart decisions.

Also - Bloodstone Axe is so gonna be a thing. MAKE IT SO.

#19 Edited by chiablo (899 posts) -

Oh man... bloodseeker's thirst is now global. Map-wide true sight vision of heroes with low health.

Bloodseeker + Spirit Breaker is now a thing that will destroy everyone.

From reddit:

#20 Posted by zidane33 (82 posts) -

A lot of major changes...

#21 Edited by Huey2k2 (486 posts) -

Dagon Riki new meta.

#22 Edited by chiablo (899 posts) -

Player guides are now garbage...

#23 Posted by mosdl (3228 posts) -

@l1ghtn1n said:

- Broodmother now has completely unobstructed movement when under the web (can walk over cliffs, trees, etc) is pretty big since it no longer destroys trees, almost gives her Batrider-levels of escape if I'm reading it right.

It makes web placement more strategic and allows her to do stuff out of range, which I like.

#24 Edited by TobbRobb (4579 posts) -

I can't wait for 350 damage Stifling daggers. :D

#25 Edited by afabs515 (1011 posts) -

@chiablo said:

Player guides are now garbage...

Yeah, this is my biggest concern, seeing how I'm not super good at this game (but I don't completely suck anymore!).

Also, that day/night thing kinda kills Nightstalker for me. Hopefully the changes on Bloodseeker won't be too jarring for me either. Overall, huge patch that's sure to change how everyone plays the game. Wonder how long it'll take for people to get comfortable with these new features.

#26 Edited by Mcfart (1549 posts) -

Wat a patch! Also lol at BS moving at 800 MS or something.

#27 Posted by Nictel (2380 posts) -
@afabs515 said:

@chiablo said:

Player guides are now garbage...

Yeah, this is my biggest concern, seeing how I'm not super good at this game (but I don't completely suck anymore!).

Also, that day/night thing kinda kills Nightstalker for me. Hopefully the changes on Bloodseeker won't be too jarring for me either. Overall, huge patch that's sure to change how everyone plays the game. Wonder how long it'll take for people to get comfortable with these new features.

If I read the notes right, it has removed night sight on all hero's except nightstalker which gives him a big advantage. Yes nights are shorter but also more frequent now.

Online
#28 Edited by chiablo (899 posts) -

@nictel said:
@afabs515 said:

@chiablo said:

Player guides are now garbage...

Yeah, this is my biggest concern, seeing how I'm not super good at this game (but I don't completely suck anymore!).

Also, that day/night thing kinda kills Nightstalker for me. Hopefully the changes on Bloodseeker won't be too jarring for me either. Overall, huge patch that's sure to change how everyone plays the game. Wonder how long it'll take for people to get comfortable with these new features.

If I read the notes right, it has removed night sight on all hero's except nightstalker which gives him a big advantage. Yes nights are shorter but also more frequent now.

And Night Stalker's Darkness also reduces player vision by 25%. I don't know if this means night vision will be 75% on heroes during darkness, or if it's 75% of day vision.

#29 Edited by EXTomar (4496 posts) -

Speaking of Reddit...

Shesh, Windrun only does +50% is turtle speed.

#30 Posted by chiablo (899 posts) -

@extomar said:

Speaking of Reddit...

Shesh, Windrun only does +50% is turtle speed.

There's a video that shows him going from fountain to fountain in 12 seconds.

#31 Posted by Nubikal (101 posts) -

On the GD studio stream PFlax was just going at over 1900 movespeed as BS.

#32 Posted by Nictel (2380 posts) -

@nubikal said:

On the GD studio stream PFlax was just going at over 1900 movespeed as BS.

Yeah that seems way too ridiculous.

Online
#33 Posted by TheHT (10880 posts) -

@chiablo said:

Player guides are now garbage...

Isn't it exciting though?

#34 Posted by EXTomar (4496 posts) -

Bloodseeker did need a boost. Not a nitro powered rocket thruster! :)

#35 Posted by Shirogane (3563 posts) -

Oh crap, well Bloodseeker is going to get nerfed soon. Cause that's a bit too crazy. Isn't that like fast enough for him to catch up to someone who's blinked around trees/walls or something?

#36 Posted by Nictel (2380 posts) -

Oh crap, well Bloodseeker is going to get nerfed soon. Cause that's a bit too crazy. Isn't that like fast enough for him to catch up to someone who's blinked around trees/walls or something?

I think it means that he can tower dive, kill you and get back to his fountain before the tower hits him. Basically with BS in the game: No more lucky "I escaped with <10 health!"

Online
#37 Posted by Christoffer (1757 posts) -

No sharing tangos, salves or clarity. No flying courier before 3 min. Wards gives a bounty. Venge can get blink dagger. All in all, I will have to alter my babysitter Venge play a bit. Swap and blink away sounds fun though.

I have no clue what change is the most profound out of these. Lina's range is getting interesting, to say the least.

And I will have to try out the new Brood as soon as possible. Feels as if you have to rethink the strategy a bit there too.

#38 Edited by Sweep (8817 posts) -

I AM OUTRAGED THIS IS BULLSHIT I CAN'T BELIEVE THEY NERFED MY FAVOURITE HERO FUCK DOTA FUCK ICEFROG GG

Moderator
#39 Posted by Sweep (8817 posts) -

Seriously though, they fucked Meepo's Divided We Stand by removing that 30% stat share without Aganims. Having an earlier second meep will obviously make earlygame a lot easier, but you basically now have to prioritise that sceptre ASAP.

It will be really interesting to see how the super earlygame builds are affected by the increase in starting gold, more expensive bottles and tangos, faster gold accumulation, etc. Looking forward to seeing how the pro scene adapts.

Glad that Treeant got a nuke. Fuck that guy.

Moderator
#40 Edited by Vitor (2810 posts) -

@sweep said:

Glad that Treeant got a nuke. Fuck that guy.

Amen. Although I could never play him well AND stand in exp range for some reason. Apparently multitasking is too pro for me.

<== Also:

EDIT: God dammit GB post editor. Let me move the image under the text. Sigh.

#41 Edited by Christoffer (1757 posts) -

So I have a question. Could Necro be used for jungling with this +1 base armor buff. Always wondered if he would make a valid jungler. (Curious, just a noobish question)

Edit: Mind you, jungling overall may be nerfed from what I've heard

#42 Posted by Deathpooky (1374 posts) -

Holy god damn shit that's a lot of changes. The individual hero changes are crazy, but the global ones are crazier. Big buyback nerf, reworking of gold received, and increase of XP radius all are going to massively change the flow of the game.

#43 Edited by Nictel (2380 posts) -

Oh lol, apparently people that get banned go to the test server or something. Cause man people are rough there.

@deathpooky said:

Holy god damn shit that's a lot of changes. The individual hero changes are crazy, but the global ones are crazier. Big buyback nerf, reworking of gold received, and increase of XP radius all are going to massively change the flow of the game.

Yeah 180s waiting time to spawn gonna be not nice

@christoffer Probably not, I can't imagine his heal being enough to tank creeps

Online
#44 Edited by EXTomar (4496 posts) -

I think the buyback change will be good for competition. All too often the late game just degenerated into "farming for buyback insurance" instead of pushing onward to finish or maneuvering to defense.

#45 Posted by Sackmanjones (4652 posts) -

I like most of these changes. We will see how they play out, blood seeker seems really crazy now but that makes him a good counter to riki, too many time he escapes with a sliver of health. I need to start playing doom now, heis basically the ultimate counter to any and all heroes. Really happy about the silencer change as well. My favorite change is the random rosh. It's a good nerf against ursa and also makes the gameplay around rosh more exciting. Not knowing when exactly he will show up will surely lead to some fun fights. As far as the jungle goes, I'm the most bummed about that. I feel like stacking and pulling was a really essential part of the game and it kinda gauged how good the people were that you were playing against. Anyway, we will see how it plays out, I'm sure it'll make for some interesting dota.

#46 Edited by Christoffer (1757 posts) -
@nictel said:

Oh lol, apparently people that get banned go to the test server or something. Cause man people are rough there.

@deathpooky said:

Holy god damn shit that's a lot of changes. The individual hero changes are crazy, but the global ones are crazier. Big buyback nerf, reworking of gold received, and increase of XP radius all are going to massively change the flow of the game.

Yeah 180s waiting time to spawn gonna be not nice

@christoffer Probably not, I can't imagine his heal being enough to tank creeps

But there's so many neutral creep hp nerfs, and +1 base armor on necro. All I'm saying is, someone better than me should explore this idea I have. Small camp is easy with death pulse and sadist right, I'm hopeful.

#47 Edited by EXTomar (4496 posts) -

Meanwhile on NerfNow.com....

Back to kindergarten!

#48 Edited by RenegadeDoppelganger (406 posts) -

@afabs515 said:

@chiablo said:

Player guides are now garbage...

Yeah, this is my biggest concern, seeing how I'm not super good at this game (but I don't completely suck anymore!).

Also, that day/night thing kinda kills Nightstalker for me. Hopefully the changes on Bloodseeker won't be too jarring for me either. Overall, huge patch that's sure to change how everyone plays the game. Wonder how long it'll take for people to get comfortable with these new features.

Night/Day changes are a double edged sword. It's not just night that has gotten shorter, its the whole cycle.

Yes you'll have a much tighter window for ganks but it also means that window opens more often. Could be interesting. I've always liked NS, just found him real hit or miss depending on your successes early on.

Hopefully the changes to brood will encourage more people to play her. The few times I saw brood played well, she could basically carry a team on her own.

Jungling changes are, I feel, some of the most significant. I guess there were a couple heroes that could emerge nearly unstoppable late game as long as you jungled well. Now I feel at least jungle characters are encouraged to seek out gold and xp outside of the protection of the forest.

@shirogane I suppose it is but since thirst now stacks he'd only have the kind of speed you're talking about if all 5 heroes on the other team are below 50% health. It does open of the possibility of bouncing off a whole team at the end of a fight diving way deep to finish off stragglers.

#49 Posted by EXTomar (4496 posts) -

I like the Broodmother changes but they will probably need to add a few places on the map where they are either "no web" or "clear web" on the map. Mainly the Ancient and Fountain and probably the area just around Secret and Side Shops. It would be nice to preserve the ability to ambush at the shops but it can be abused if you want to troll teammates.

#50 Edited by chiablo (899 posts) -

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