Lich
(support/initiator)
Lich doesn't have a stun but he has a pretty good slow that he can almost spam in lane duo to his E, sacrifice. Sacrifice kills one of your minions and restores some of your mana. With this you can keep a good mana supply to harras the enemy and completely deny(a normal deny only stops them getting a portion this is 100%) a creeps gold and exp to the enemy. When the game goes on and you start getting his shield (don't get it too soon) it is pretty much a good idea to keep that on key players in your team to keep em survivable.
And last but not least his Ulti, It is pretty much a magic missile that bounces between enemies doing damage on each bounce. It is a great teamfight ultimate that can do a lot of damage or mess up the opponents positioning as they scatter as to avoid the bounces from it. Try and use it when 2 or more and close together and when there are little or no creeps around so all the bounces go on heroes, Or use it when they are disabled in something like voids uli, enigmas ulti, right after a vacuum from darkseer.
Lion
(support/ganker/disabeler) Very good support with abilities that will pretty much be usefull throughout whole the game. Mainly cause he has 2 very good disables one being a line that stuns everyone in it (so look for opportunities or position yourself so you can hit as many targets as you can) and one single target disable. I would focus on maxing out his q as that is an aoe disable and does damage over his other skills. HE has one skill that drains mana from an enemy hero giving you just like lich mana to spam your spells if needed and to make sure the enemy heroes don't have resources to be scary in return. (but a lot of people consider it not such a great skill and a waste, myself included but that is a discussion for another time, IT can be a great help in lane depending on hos you play him.
His ulti is just nothing more but a huge single target nuke. It does so much damage that i would advice you to look for a gank everytime it is off of cooldown. Once you reach level 6 all the otehr heroes should also only be like 5-8, meaning you can nuke more then half their hp with one spell, couple that with a disable and a few autoattack that is almost a kill for sure, especially if you have help.
Try not to steal kills with this from your carries though, use it to soften up heroes or in teamfight finish of scary heroes before they have a chance to do their spells. (some heroes you just want dead as quick as possible, like if you can stop a lich from ulting in a team fight,... Or if there is an insta kill to be had quickly making it a 4v5 fight.
Venomancer
(support/initiator/pusher) A squishier hero that i feel might be simular to tidehunter as discribed above. His q is one of the strongest slows in the game lasting 15 seconds i think and it can hit multiple people and the damage is not bad. Poison sting is his passive which gives him a stacking poison and slowing effect on his attacks. With these he can really punish people that are out of position or make it hard to run away from him. His e creates a little turret that attacks enemies. This is a very good versatile skill, this can be used to stack them in a place to help defend or to push a tower, stop a wave. And they are a unit so they will provide vision for you for a limit amount of time and they have a pretty good placement range, use these to scout or provide vision of the jungle for you when you are in lane or pushing!
His ulti is a huge aoe that poisons everyone who has been hit with it. This will have them taking huge amounts of non lethal damage over the course of it. They will never die from this damage but if they have another tick of you poisons on them they will die from that one. Not as sexy as Tide's ulti but in a prolonged teamfight it takes its toll. Just like tide if you got your ulti on a lot of people and slowed some key members you done quite a bit already.
Jakiro (support/pusher) I would say a bit trickier cause he doesn't have as good an ulti as some of the guys above him but his selection of other spells might make up for that. His q is nothing too special just a pretty big damaging aoe.
But his W creates a huge wall of ice with a good range that will stun and damage everyone who walks through it as soon as it activates. (it doesn't stun right away it has a start up time) Great in teamfight, if you just drop it in a huge melee you are sure to get at least someone or restrict their movement, good to block of escape routes and the range makes it possible to pick of people from a range they might of thought was safe. (beware seeing as you don't aim it directly at a hero and it takes some wind up time it might be tricky to land sometimes but not as hard as landing a q from kunka so you should manage pretty quickly. Maybe consider using it as a follow up from another stun. His e is a passive that slows and lowers attack speed, (works on towers, great for pushing!) Try to use this one the guy who does the most damage in a teamfight, lowiring his attackspeed will severly lower his damage output.
His ulti is also a huge line of fire that deal damage as long as you stand in it, but there is very littel to keep them there, and people will move out fast if they are smart. But dropping it in a chaotic teamfight will always result in some damage and possibly messing up their positioning or wasting their time as they try and run out.
Vengeful spirit (support/initiator/nuker)
Skeleton king and Sven are the carries i would recommend starting out with seeing as they are beefy and have a stun. But be sure you are comfortable last hitting if you pick one of these up i'd say.
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