I really liked Double Dragon also, in the day, and the arcade versions were the best imo (I played it at a round table pizza from time to time). I feel the new game just doesn't do anything for me from what I've seen of it. The combat is very slow paced and they didnt do much to make it interesting or modern imo. The oddity of them broing out and what not doesn't bother me and I enjoy the games goofy style, but the game play itself disinterests me. Just so you know, anime was around in the 80s. It also existed in the 70s =P
The combat isn't as slow paced as it looks, and I think tha'ts part of what fires me up about people being dismissive about it. It's a lot like earthworm jim, really, insomuch as if you play it like one would play Mario Brohters, it looks clunky and like it doesn't run properly. That's just becuase that's not how the game is designed to work. Playing Gears of War like Quake is another modern example.
The game is way more deliberate than other "beat-em-up" games, and as such, if you just button mash, it doesn't look like it plays right. The reason why is because it's supposed to be played way more like a fighting game. There's a dedidacted "evade" button that you can use at any time to roll out of the way of an oncoming attack and pop up on the ohter side of an enemy. THis means that you can basically, with the right timing and reflexes, beat the entire game without taking damage. This is HUGE for a beat-em-up game. That kind of deliberate gameplay is why the game looks so janky when you just walk around mashing the attack buttons.