Double Fine Raises $1 Million for New Adventure Game

Posted by patrickklepek (4097 posts) -

UPDATE 2: Double Fine has now passed $1 million on Kickstarter. Pretty incredible.

UPDATE: Well, they did it. In a single night, Double Fine's Kickstarter campaign earned a whopping $597,036, with 14,372 fans dedicating an average of $41.50 to the project. Many of the top tier donation categories had multiple donations, and the sole $10,000 donation available actually went relatively early in the evening.

As with all Kickstarter projects, the page will remain live for the duration of the planned fundraising period (in this case, another 33 days), so theoretically you can still donate if the mood strikes you. But with the original donation budget now well-exceeded, you seemingly no longer need worry "if" this new adventure game will come to fruition, but rather when.

--

Just days after Minecraft creator Markus Persson began talking with Double Fine Productions about funding a sequel to Psychonauts, the studio has announced something equally crazy: it’s raising funds via Kickstarter to produce an adventure game from Tim Schafer.

Double Fine is hoping to raise $400,000 in 33 days, and with that number going up by the hundreds just minutes after the announcement, it seems pretty likely Double Fine will be able to hit that number, and probably have much more to play with.

“Crowd-sourced fundraising sites like Kickstarter have been an incredible boon to the independent development community,” reads the description. “They democratize the process by allowing consumers to support the games they want to see developed and give the developers the freedom to experiment, take risks, and design without anyone else compromising their vision. It's the kind of creative luxury that most major, established studios simply can't afford. At least, not until now.”

The game will be developed over six-to-eight months, with the target being a PC release over Steam in October.

A “small team” will be working on the game at Double Fine under the leadership of Schafer, and getting in on the ground floor--a copy of the game and early access to the beta, access to an ongoing documentary and private discussion forum--requires a donation of $15.

Mac and iOS versions of the game are under consideration, but only if they collect more than $400,000.

“For fans of adventure games,” said the studio, “this is a chance to prove that there is still a large demand out there for a unique medium that inspired so many of us.”

$8,404 and counting.

Staff
#1 Posted by patrickklepek (4097 posts) -

UPDATE 2: Double Fine has now passed $1 million on Kickstarter. Pretty incredible.

UPDATE: Well, they did it. In a single night, Double Fine's Kickstarter campaign earned a whopping $597,036, with 14,372 fans dedicating an average of $41.50 to the project. Many of the top tier donation categories had multiple donations, and the sole $10,000 donation available actually went relatively early in the evening.

As with all Kickstarter projects, the page will remain live for the duration of the planned fundraising period (in this case, another 33 days), so theoretically you can still donate if the mood strikes you. But with the original donation budget now well-exceeded, you seemingly no longer need worry "if" this new adventure game will come to fruition, but rather when.

--

Just days after Minecraft creator Markus Persson began talking with Double Fine Productions about funding a sequel to Psychonauts, the studio has announced something equally crazy: it’s raising funds via Kickstarter to produce an adventure game from Tim Schafer.

Double Fine is hoping to raise $400,000 in 33 days, and with that number going up by the hundreds just minutes after the announcement, it seems pretty likely Double Fine will be able to hit that number, and probably have much more to play with.

“Crowd-sourced fundraising sites like Kickstarter have been an incredible boon to the independent development community,” reads the description. “They democratize the process by allowing consumers to support the games they want to see developed and give the developers the freedom to experiment, take risks, and design without anyone else compromising their vision. It's the kind of creative luxury that most major, established studios simply can't afford. At least, not until now.”

The game will be developed over six-to-eight months, with the target being a PC release over Steam in October.

A “small team” will be working on the game at Double Fine under the leadership of Schafer, and getting in on the ground floor--a copy of the game and early access to the beta, access to an ongoing documentary and private discussion forum--requires a donation of $15.

Mac and iOS versions of the game are under consideration, but only if they collect more than $400,000.

“For fans of adventure games,” said the studio, “this is a chance to prove that there is still a large demand out there for a unique medium that inspired so many of us.”

$8,404 and counting.

Staff
#2 Edited by LiquidSwords (2738 posts) -

YOU HAVE MY DOUGH!

Quest Blockers Unite!

#3 Posted by FinalBoss (86 posts) -

Interesting. I'm a fan of double fines previous work so I'll be interested to see what this is.

#4 Posted by Catolf (2653 posts) -

Soooo tempted.....

#5 Posted by IamMattFox (27 posts) -

I want a producer credit if I donate.

#6 Posted by MooseyMcMan (10888 posts) -

I really wish I had that kind of disposable cash. BOWLING with them sounds AMAZING.

Moderator
#7 Posted by Catolf (2653 posts) -
@IamMattFox said:

I want a producer credit if I donate.

If you donate 100+ you get your name in the credits
#8 Posted by SurferZ (92 posts) -

I will pledge to anything from the makers of The Secret of Monkey Island.

#9 Posted by Klaimore (946 posts) -

Nice I'll be sure to donate.

#10 Posted by Zabant (1236 posts) -
#11 Posted by wumbo3000 (958 posts) -

400 grand in 33 days? That seems like an impossible amount of money...But good luck to the Double Fine guys! Wish them the best!

Online
#12 Posted by Helios1337 (325 posts) -

Take my money!

#13 Posted by Efesell (556 posts) -

TAKE MY MONEY

#14 Posted by SpunkyHePanda (1611 posts) -

My wallet flew out of my pants at an alarming speed.

#15 Posted by Duffyside (888 posts) -

Well this puts a bad taste in my mouth...

#16 Posted by IamMattFox (27 posts) -

@Catolf said:

@IamMattFox said:

I want a producer credit if I donate.

If you donate 100+ you get your name in the credits

Boss.

#17 Posted by CollegeGuyMike (388 posts) -

And my bank account!

#18 Posted by G0rd0nFr33m4n (762 posts) -

Whaaa ? huh ?

#19 Posted by Catolf (2653 posts) -
@Duffyside said:

Well this puts a bad taste in my mouth...

Why?
#20 Posted by LordCmdrStryker (346 posts) -

Over 17k already. It's lookin' pretty good. I already put in my 15.

#21 Edited by TwoSe7enFive (63 posts) -
#22 Posted by TzarStefan (428 posts) -

Meh.

#23 Posted by Veektarius (4767 posts) -

No reason not to donate at least $15 if you're interested. The only real risk is that the game won't be good, otherwise it's the same as buying it, just way, way earlier.

#24 Posted by Enigma777 (6071 posts) -

Steam only? I just lost all interest...

#25 Posted by louiedog (2335 posts) -

Pledge $15,000 or more:

Dinner with Tim Schafer and key members of the dev team.

Pledge $20,000 or more:

Dinner and BOWLING with Tim Schafer and key members of the dev team.

Pledge $30,000 or more:

Picture of Ron Gilbert smiling.

Pledge $35,000 or more:

Undoctored picture of Ron Gilbert smiling.

Pledge $50,000 or more:

Become an actual character in the game.

Pledge $150,000 or more:

Tim Schafer (that’s me) will give last four remaining Triangle Boxed Day of the Tentacles, in original shrink-wrap.” (Limit of 1) (Holy crap, what am I thinking? I only have four of those!)

I so wish I had $150k to spend on this.

#26 Posted by Zabant (1236 posts) -

50k over the requested amount will probably result in PSN/XBLA releases. GET ON IT PEEPS

#27 Edited by louiedog (2335 posts) -

@Enigma777 said:

Steam only? I just lost all interest...

The game won't be Steam only. It's probably just the easiest way to distribute the game to people who pledge. The about section clearly says it'll use touch technology. Expect it on mobile/tablet as well. If they get more funds then even more platforms are possible.

#28 Posted by SamFo (1528 posts) -

easiest $30 i ever spent

#29 Posted by TheSouthernDandy (3855 posts) -
@Duffyside said:

Well this puts a bad taste in my mouth...

Stop licking your keyboard dum dum.
 
This is awesome. I'll gladly kick some cash their way. In Tim I trust.
#30 Posted by umdesch4 (772 posts) -

Man, it's fun watching that number go up. I've been sitting here doing stuff, going back to refresh the page every few minutes to see it go up another $1000 each time...

#31 Posted by tactis (353 posts) -

ahhh I dont know that seems like a lot of money, but I chipped in my $15 good luck guys!

#32 Posted by SSully (4153 posts) -

Raised.

#33 Posted by BigChief (503 posts) -

Pledged 15 bucks, love seeing this. I haven't even played any of the old adventure games, I just love Double Fine. Very interested to see how this strategy of game development can play out, and how it might be applied to other games.

#34 Posted by EgoCheck616 (782 posts) -

Dropped $100 already.

#35 Posted by DancingJesus (68 posts) -

I really want to contribute - BUT, only if it's coming to iOS/MAC.

Please confirm it Double Fine and you have my money.

#36 Posted by GreenMist22 (8 posts) -

crazy that they raised $25k so fast. I wish I had one of these things haha.

#37 Posted by Jayzilla (2559 posts) -

When did GB become DF's personal ad website? Gettin kinda old.

#38 Posted by Catolf (2653 posts) -

Dropped 250.. get on it, I did.

#39 Posted by daul (1 posts) -

They have my 100 dollars. If I can save the dough up in a month they will have 250 dollars. If I was Notch I would have bought the 150,000 dollar reward.

#40 Posted by deerokus (539 posts) -

This has worked well for tiny super-indie teams, it seems, so it's quite exciting and interesting to see a larger, established indie studio trying this out, for a larger project than is typical of this type of thing. I want to play the game, but I also want to see the general concept succeed.

#41 Posted by EgoCheck616 (782 posts) -

@Enigma777 said:

Steam only? I just lost all interest...

That's OK. I gained all interest when it became Steam only.

#42 Posted by BeachThunder (11826 posts) -

I am so aroused right now...

#43 Posted by iPliskin (117 posts) -

It's gonna be a Kinect adventure game, i sense it now.

#44 Posted by Deathawk (280 posts) -

So I'm presuming that this means the Psychonauts deal didn't go through. :(

#45 Posted by chimpchimp (7 posts) -

@DancingJesus: From the FAQ:

Q: Will there be a Mac, or iOS version?

A: We would love to do both of those things! They are at the top of the list for things to do if we raise more funds than we are asking for.

#46 Posted by SamFo (1528 posts) -
@Jayzilla: This is super newsworthy dude. The first time a major and established studio has bypassed a publisher and is getting a game directly funded by fans? Yeah, this is mega and every game sites talking about it.
#47 Posted by TwoSe7enFive (63 posts) -

@Jayzilla said:

When did GB become DF's personal ad website? Gettin kinda old.

It's news. Don't be ignorant.

#48 Edited by Indiana (25 posts) -

@Deathawk said:

So I'm presuming that this means the Psychonauts deal didn't go through. :(

Psychonauts is not a point and click adventure game, so this is unrelated. Double Fine do work on more than one game at a time.

#49 Edited by granderojo (1778 posts) -

I love Doublefine but not the point and click adventures games(anymore). I just want a new Psychonauts/platformer from them.

#50 Posted by SlightConfuse (3963 posts) -

dont have a pc to play it on, hope it comes to moble/mac

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