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    Double Fine Productions, Inc.

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    Led by famed game designer Tim Schafer, Double Fine Productions, Inc. is an American game developer responsible for Psychonauts and Brütal Legend. Microsoft Game Studios acquired Double Fine in 2019.

    Double Fine Raises $1 Million for New Adventure Game

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    Progman9000

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    #101  Edited By Progman9000

    I have never supported a Kickstarter before ten minutes ago. Go Double Fine!

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    rox360

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    #102  Edited By rox360

    Awesome stuff. I hope this works out for them... and judging by how the money is pouring in, I bet it will. This could really help open up the industry's eyes to ways of cutting out the middle man, just like what's happening in the music industry. Money directly from the fans to the developers to help get games made. Awesome stuff.

    And Notch just donated five grand. Of course...

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    csl316

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    #103  Edited By csl316

    82,407 and counting.

    As long as Schafer spearheads the writing, I'm in. And $15 now seems reasonable, sure.

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    Arrested_Developer

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    Geeze, only 1 hour in and it's already over 80k.  It's gone up 20k since I saw it just a few minutes ago.

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    IshimuraD

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    #105  Edited By IshimuraD

    Holy crap, the money is adding up QUICK. I left the page when it was ~$59k and came back 10 minutes later and it's gone up to $84k already. Everyone who is a fan of Double Fine at all should be pledging at least $15; you're helping them AND you get the game for that money. DO IT.

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    ITSSEXYTIME

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    #106  Edited By ITSSEXYTIME

    Gave them $300.

    Not only do I love Double Fine as a developer, but this project is just one of the most interesting things I've seen in the industry. A chance to see a game being made, for a community of people to give active feedback during development and an unprecedented level of transparency? Yes please.

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    Murdoc_

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    #107  Edited By Murdoc_

    I wish I had $10,000 to give to get this game going and to get that lunch!

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    JoshyLee

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    #108  Edited By JoshyLee

    God damn you, Double Fine! I can't afford food now.

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    D_W

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    #109  Edited By D_W

    If the donations keep going at rate that they are, Double Fine will get their target by tomorrow. hah. That's pretty amazing.

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    buzz_killington

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    #110  Edited By buzz_killington

    Wow, they're already at 90k. Also, I had a question: do those people get their money back, if the game makes money???

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    unstoptheday

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    #111  Edited By unstoptheday

    Thanks in the credits and a signed poster? Sold.

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    xyzygy

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    #112  Edited By xyzygy

    It's almost 100,000. This is nuts.

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    katanalauncher

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    #113  Edited By katanalauncher

    First time using this thing, it's not going to charge me if it didn't go through right?

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    deathbyyeti

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    #115  Edited By deathbyyeti

    I love Tim Schaffer and his games. I want a Grim Fandango re release because I need it

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    Kevin_Cogneto

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    #116  Edited By Kevin_Cogneto

    @katanalauncher said:

    First time using this thing, it's not going to charge me if it didn't go through right?

    I don't think that will be an issue.

    EDIT: To prove my point: they just crossed into six-figures. I'm excited about this whole thing on so many levels.

    EDIT #2:

    Q: What happens if you go over the goal?

    A: The extra money will be put back into the game and documentary. This could result in anything from increased VO and music budgets to additional release platforms for the game.

    Squeeeee!

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    Blannir

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    #117  Edited By Blannir

    Start one of these for Brutal Legend 2 and you can have all my money.

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    SSully

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    #118  Edited By SSully

    They already have 1/4 of the money in about 2 hours, this is insane.

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    MeatSim

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    #119  Edited By MeatSim

    I will buy your point-and-click adventure game Double Fine.

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    Hellequin

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    #120  Edited By Hellequin

    I've never been more tempted to drop 10k in my life.

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    ghostchant

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    #121  Edited By ghostchant

    I gave $15 :)

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    dr_ryan

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    #122  Edited By dr_ryan

    just pledged my 30 bucks

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    Ehker

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    #123  Edited By Ehker

    I paid up. If only they had made this a super expensive adventure game. :(

    However, fret not as those ingenious fools at kickstarter allow over donations. This will be the most heavily funded adventure game ever! :D

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    JLF1

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    #124  Edited By JLF1

    I'm in for $250. Better be worth if Schafer!

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    beefsack

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    #125  Edited By beefsack

    My first kickstarter support, and very happy to send some money over.

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    RobertOrri

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    #126  Edited By RobertOrri

    I wish I was a millionaire, just for this.

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    Bocam

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    #127  Edited By Bocam

    Just gave them $250. Thinking about giving them a thousand and having them paint a picture of Jeff.

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    Zippedbinders

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    #128  Edited By Zippedbinders

    @buzz_killington said:

    Wow, they're already at 90k. Also, I had a question: do those people get their money back, if the game makes money???

    That seems like a moot point, as just paying $15 gets you a copy of the final game. Which is what every single one of these people would have done anyway. Everything after that is essentially donation based with incentives, like fundraising in general.

    I love that this is happening. The concept of "SHUT UP AND TAKE MY MONEY" is in full force here. That $100 with a name in the credits is impossibly tempting.

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    ZombiePie

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    #129  Edited By ZombiePie

    I know it's a joke in the video BUUUUUUUUUUUUUUT...Ron Gilbert didn't invent the point and click genre.

    I just wanted to point that out.

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    HighPriest

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    #130  Edited By HighPriest

    I'll drop $15 as a pre-order, sure.

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    koolaid

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    #131  Edited By koolaid

    When I first read this I was kinda upset. I wasn't going to donate for the ability to buy a game. But if you get the game that sounds sweet!

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    korwin

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    #132  Edited By korwin

    100 bucks, done.

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    Vrikk

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    #133  Edited By Vrikk

    Take my money. TAKE IT.

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    Kevin_Cogneto

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    #134  Edited By Kevin_Cogneto

    @ZombiePie said:

    I know it's a joke in the video BUUUUUUUUUUUUUUT...Ron Gilbert didn't invent the point and click genre.

    I just wanted to point that out.

    I always thought Maniac Mansion was the first adventure game that didn't use a text parser, what game used a point-and-click parser before it? I was pretty young back then, but I seem to recall that being pretty revolutionary at the time, that you could just click on the verb you wanted, and you didn't have to type it in or deal with any synonym-related guesswork.

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    Zelnox

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    #135  Edited By Zelnox

    Wow, already over 133K raised!

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    SaturdayNightSpecials

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    Pledged $15.

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    RE_Player1

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    #137  Edited By RE_Player1

    I wanted to donate $15 but the site doesn't accept PayPal :(

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    ThePhilatron

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    #138  Edited By ThePhilatron

    Count me in! Im a big fan of Double Fine ever since Psychonauts and a big Schafer fan long before that.

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    selbie

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    #139  Edited By selbie

    Tim Schafer now owes me $35 worth of awesomeness.

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    ajamafalous

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    #140  Edited By ajamafalous

    It's already up to 137 thousand. Looking like it'll probably happen.

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    Chris2KLee

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    #141  Edited By Chris2KLee

    $15 for an adventure game from the creator of Day of the Tentacle? Sold!

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    C0V3RT

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    #142  Edited By C0V3RT

    My question is, how many of the $100 or more backers who get their name in the credits are going to try and create themselves a wiki here on GiantBomb...

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    TruthTellah

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    #143  Edited By TruthTellah

    I love the fellows over at Double Fine, and for them to be working with such a great creator on a new adventure game, I am absolutely in. Giant Bomb and Double Fine forever.

    My $15 is down.

    I hope everyone else who supports the great folks at Double Fine step up to help them out here. :)

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    samfo

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    #144  Edited By samfo
    @C0V3RT:  it's totally above board! i think GB would have to allow it :)
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    Branthog

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    #145  Edited By Branthog

    @C0V3RT said:

    My question is, how many of the $100 or more backers who get their name in the credits are going to try and create themselves a wiki here on GiantBomb...

    Frankly, if "producers" are listed for games in the database, then it's all legit. There is nothing special about being a "producer". Hell, they are given out like candy in hollywood and in the radio business. It doesn't necessarily mean you had to do anything and in most cases, you get a producer credit (or associate producer or executive producer or yadda yadda producer) specifically because you contributed to the project, financially.

    Of course, if we do that, then I want my Giant Bomb wiki page for helping with Frozen Synapse's strategy game last year, too. :)

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    trulyalive

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    #146  Edited By trulyalive

    So Full Funding within 24 hours, right?

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    Beanpants

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    #147  Edited By Beanpants

    I want to wake up tomorrow and see this baby fully funded.

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    Branthog

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    #148  Edited By Branthog

    @Zippedbinders said:

    @buzz_killington said:

    Wow, they're already at 90k. Also, I had a question: do those people get their money back, if the game makes money???

    That seems like a moot point, as just paying $15 gets you a copy of the final game. Which is what every single one of these people would have done anyway. Everything after that is essentially donation based with incentives, like fundraising in general.

    I love that this is happening. The concept of "SHUT UP AND TAKE MY MONEY" is in full force here. That $100 with a name in the credits is impossibly tempting.

    Kickstarter is about paying for a product before it is made and if enough people buy it, they're charged for it and you go ahead and produce it. It's not about charity or donations. It's about a maker of things (movies, books, games, art, technology, etc) connecting directly with the people who want to buy their product and selling it to them.

    In fact, Kickstarter specifically does not allow charities. So they're not going to give anyone any money back for anything, unless the goal isn't reached. If you paid $15, you paid for a game. If you paid $30, you paid for a game and HD documentary, etc.

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    Telemekos

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    #149  Edited By Telemekos

    Almost at $200,000 and this hasn't even been up 12 hours yet.

    My $15 were well spent!

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    Branthog

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    #150  Edited By Branthog

    @Beanpants said:

    I want to wake up tomorrow and see this baby fully funded.

    You're not going to have to wait that long. They've been doing a solid thousand bucks a minute since it started and it started late in the evening. Hopefully people keep funding it well beyond the goal point and they undertand that $400k is what's needed, but not the limit to what they could use for the game. Because come morning, they could get another huge rush of people very easily.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

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