I deleted my save, so I guess I won't get a random comment from an NPC about the golem army or the specific political figure that ruled hundreds of years ago. I'll try and get over that.
Dragon Age II
Game » consists of 16 releases. Released Mar 08, 2011
This sequel to Dragon Age: Origins features faster combat, a new art style, and a brand new, fully voiced main character named Hawke.
Dragon Age II Save Import To Be Like 'Importing The World'
What is with the "Import Save File" thing that goes on these days!!! Just trying to make me feel worse that my hard-drive, with all my old saves, died....that's why I haven't played through Mass Effect 2 yet.
I'm really hoping that Hawke is the product of Morrigan and Flemeth's plans as was revealed by the final DLC story. This would be most awesome since I desire more Claudia Black and Kate Mulgrew.
Edit: Especially since Mulgrew is the narrator of the DA2 trailer.
Since none of the DLC correctly transferred the choices of my (unavailable) Warden, I doubt the sequel will pull my choices correctly.
People were right to be upset considering the biggest event that should have had a huge impact on ME2 was boiled down to a couple of different lines of dialogue with Anderson without changing anything really, so much for the big decision of saving/killing the Council and deciding who represents humanity. (plus some little one line mentions from a few other characters)
If that's how they see Dragon Age, why didn't Awakening work like that? If your Warden died in Origins, you had to either just pretend they didn't die, or abandon your World State from Origins and use the expansion default. That was a lame decision by Bioware's standards.
I'm pretty sure DA2 doesn't focus on Ferelden btw. That's how they'll avoid making an unreasonable amount of Origins related content. Same reason ME2 went as far away from ME as possible.
I thought ME2 actually delivered on the carry over stuff quite well. I guess it comes down to your expectations going into it - mine were very low and they surpassed them. They were smart to make it more about tone than actual content (which would be a huge undertaking). It only takes a few changes to alter the tone of a story. I acted like a Space Nazi in ME1, and the little radio clips around the spacestations managed to convey that quite well.
And really, what did you expect, and what would you even want? A combat mission that can only be accessed by killing Wrex? Whole characters that you have no access to unless you made a specific decision in a game that came out three years ago? That's not good economic or creative thinking.
" @sixghost: I don't know what you expected other than dialogue changes. Considering half the game is dialogue, it is pretty important. And considering how many of them are, it would be real difficult for our ME2 or ME3 games to be the exact same (especially considering how many people I smoked in ME2). That establishes a verisimilitude. And really, what did you expect, and what would you even want? A combat mission that can only be accessed by killing Wrex? Whole characters that you have no access to unless you made a specific decision in a game that came out three years ago? That's not good economic or creative thinking. "If that's the case, than maybe it's not a good idea to talk this up as a huge feature. It all sounds cool in theory, then when you think about what's actually changing it all just seems extremely hollow.
"Troisi described Mass Effect's built-in ability to read your game save files as the series' "uber-feature," and said there are roughly 700 "plot hooks" in Mass Effect 1 that carry over one way or another into Mass Effect 2 " http://pc.ign.com/articles/107/1077468p1.html#ixzz11h1TAJNa" @Cybexx: There is a save editor out there already for ME2 files that lets you adjust all the triggers on the character import. There are only around 30-40 triggers. And some of them don't even have any impact.People were right to be upset considering the biggest event that should have had a huge impact on ME2 was boiled down to a couple of different lines of dialogue with Anderson without changing anything really, so much for the big decision of saving/killing the Council and deciding who represents humanity. (plus some little one line mentions from a few other characters) "
So either the editor fails to expose everything or many of those choices boil down to 30-40 triggers. Either way its still more than the 6 or so choices I thought would carry over, since when you import your game it gives you a breakdown of your major choices and I thought those were the only ones that mattered. And like I said, the types of differences you get are about at the level of a choice you would make in ME2 itself or any other Bioware game, it usually comes down to a difference in dialog or a difference in the character you are speaking to. I think the problems with this feature can be chalked up to overactive imaginations and expectations that go beyond anything that any other game has delivered, but that happens to the best of us.
"If that's the case, than maybe it's not a good idea to talk this up as a huge feature. It all sounds cool in theory, then when you think about what's actually changing it all just seems extremely hollow. "It is huge. What the game is attempting to do is establish that you are a part of its reality. See: verisimilitude. It's to establish that your presence has impact within the fiction. What you're seeking is to have some sort of impact outside of the fiction, which is far-reaching and a fine design idea, but not germaine to the discussion. To lambaste the BioWare's elasticity within their fiction, especially considering their contemporaries, seems grossly illogical. It's unreasonable to expect any writer to write completely diverse stories that all manage to be fulfilling in a single game. Most don't achieve the latter to begin with, let alone offering choice. What can be offered is a single story that can be seen at different angles at a player's presence. It's a third dimension, which shouldn't be discounted on the grounds that it isn't a fourth dimension.
I liked the import system from ME1 to ME2, it impacted it more than I thought it would. And the fact that everything you did in the first was almost nothing in the second actually made me like it more. Everything you did got crapped on, even if it was good, I liked that. Yeah, just like real life! Haha. As for Dragon Age 2, this sounds interesting, bringing in the whole world concept. Sounds ambitious, I know if a company can pull it off, Bioware can.
" @sixghost said:You really aren't establishing yourself as a part of the fiction though. In fact, if you ask me it makes the big decisions in ME2 seem that less important, since I know those decisions won't really amount to anything game changing, since, as you said, it would take too much time and money to flesh out the different plot lines of those decisions. When I replayed ME1 to set the universe for ME2, I thought long and hard about whether I wanted to let to council die or not because I thought it would have a huge impact on the universe. Then after the fact I felt like a fucking idiot because it literally changed one thing. Consequently, I never really cared about any of the ramifications of the big decisions in ME2 because they most likely will just function the same way the ME1->2 save import did."If that's the case, than maybe it's not a good idea to talk this up as a huge feature. It all sounds cool in theory, then when you think about what's actually changing it all just seems extremely hollow. "It is huge. What the game is attempting to do is establish that you are a part of its reality. See: verisimilitude. It's to establish that your presence has impact within the fiction. What you're seeking is to have some sort of impact outside of the fiction, which is far-reaching and a fine design idea, but not germaine to the discussion. To lambaste the BioWare's elasticity within their fiction, especially considering their contemporaries, seems grossly illogical. It's unreasonable to expect any writer to write completely diverse stories that all manage to be fulfilling in a single game. Most don't achieve the latter to begin with, let alone offering choice. What can be offered is a single story that can be seen at different angles at a player's presence. It's a third dimension, which shouldn't be discounted on the grounds that it isn't a fourth dimension. "
Also, I don't follow the logic of your point about it being great just because they are doing it better than their competitors. EndWar probably is the best voice-controlled RTS game out there, but that doesn't make it any fucking good.
" I'm calling bullshit on this after the huge letdown that was importing your save into ME2. It'll change 6-7 meaningless things and be largely the same exact game regardless of what you did in DA:O. "Admittedly the choices that carried over from ME1 were not that significant in the second game, but I can see how they could be setting up some pretty important changes in the next game. Things like whether Wrex is alive or not just meant that you didn't hear any of his plans for "uniting the krogan" in the ME2 but by ME3 he might have achieved this goal and the role of the krogan in that game would be entirely different. And even though your choices had no effect on the actual game, it helped the story flow much more smoothly than it would have without your choices from the first game being there.
WAIT! So does that mean I cant create my own character and HAVE to go a human and HAVE to go a mage?!?!
" WAIT! So does that mean I cant create my own character and HAVE to go a human and HAVE to go a mage?!?! "You can customize your appearance and choose your gender. Like Mass Effect though, you're going to be playing the protagonist Hawke no matter what. No choice about race. You do get to choose which class you want to play though (Rogue, Mage, or Warrior). I think they mentioned that Specializations will be returning, but I can't verify that. I think I heard it on one of their podcasts.
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