As you may know, some people have already gotten their hands on retail copies of DA2. The game's designers have mentioned a number of times that auto-attack will be an option available to console gamers in the options menu of DA2 for fans of Origins, but so far that seems to not be the case.
Dragon Age II
Game » consists of 16 releases. Released Mar 08, 2011
This sequel to Dragon Age: Origins features faster combat, a new art style, and a brand new, fully voiced main character named Hawke.
No Auto-Attack on Consoles?
I'm looking forward to it still and so far disappointed by nothing even though DA:O is one my of favorite games. People are too damn picky and stuck up about changes.
If the next Halo came out playing just like Call of Duty, I wouldn't be pissed off at Halo players for hating "change". Copying another game is not necessarily a good thing.
I meant the interface, I stand corrected. However, I think they use the ME interface as a crutch that effects the quality of the dialog trees.
Not directed at you, but if people want a game that is exactly like DA:O, they should probably play DA:O.
" @Wrighteous86: But they don't. Having the same dialogue UI =/= having the same gameplay. And they did improve on aspects. They still have the dialogue system with the same function as DA:O just with increased clarity. As far as I can tell from the demo, everything I loved about DA:O will be in DA2. "Are you really saying the dialogue tree in DA2 has increased clarity? really? It suffers from "this looks like it says one thing, but says something completely different" syndrome more than ME2 did, and the symbols in the middle when mousing over are never explained nor are they particularly obvious in their intent. They might be explained in the retail version, or I could look it up, but how in any way is that "increased clarity" over knowing exactly what your guy is saying?
Honestly, I'd be fine with the added images implying tone for the conversation system, but I prefer the list to the circular menu. In Dragon Age, I read every answer and picked the one that felt most like what I would say. It slowed the game down and affected the flow, but it felt more personal to me. In Mass Effect, you almost have to fight the temptation to just pick the reply that is in the quadrant denoted by whether you're playing as a Paragon or Renegade on this playthrough. It makes it easier for them to just have a good, neutral, and evil answer, rather than shades of gray. That was my experience with Mass Effect, at least. I really hated the blue and red dialog text in that game, because I would always choose that because it was "rarer" dialog, even if my actual reaction was one of the white choices.
In terms of auto-attack, I'd be fine with button-press combat if it felt like other action-RPGs, or felt satisfying at all, where the attack felt tied to my button press. In the demo, though, it felt like I was just hammering on the A button to keep the animation going, more like the running in the GTA games. Since it felt so loose to me, I was looking forward to just using the old method.
It's in the radial menu, not the options menu from what I've been hearing.
Unfortunately, I've also been hearing some stuff about auto-attack resetting back to default if you target another enemy, which would be really idiotic on Bioware's part.
Also the wheel is so transparent, the set up is always the same, left is always investigate and then on the right you are judged on your choices because you know blue=paragon=top right and red = renegade=bottom right, essentially. Before you were just given a list of choices, you were the one deciding what was good. Now in DA2 when given the choice to euthanize a tranquill know that killing them is the good choice and letting them live would be bad. Before there was a gray area in your choices, and thats something games need to replicate, not some wheel thats there for people to think less.
" @mazik765 said:" @Wrighteous86 said:Agreed in DA:O you still picked from things to say, people forget this. "" @mazik765: They copied the dialog system from Mass Effect 2. "No the copied the interface of the dialog. The dialogue trees are still in their DA:O form. "
That said, DA2 does seem to be going in the ME2 direction with the changes. DA2 is very much like ME2 to DA:O. More actiony, set protagonist, voiced protagonist. It's almost like they're abandoning the whole RPG aspect, which is what i think a lot of people liked about DA:O, and previous Bioware games.
Eh, from what i tried of the demo i liked it though.
I read that you have to bring up the wheel, target an enemy and then press A or X to start auto-attacking a target and that you have to do that every time you want to use it. If that's true, they have been pretty misleading.
" I read that you have to bring up the wheel, target an enemy and then press A or X to start auto-attacking a target and that you have to do that every time you want to use it. If that's true, they have been pretty misleading. "My time with DA: O Is a little hazy, but on the 360 version I'm sure I did that to initiate normal auto-attack too - like, pull up the radial menu, put my intended target in the centre of it and hit A, then unpaused. That's definitely how I did it in the DAII demo when I was controlling the other party members as far as I remember... to be honest, I think I'm going to play through the game mostly action-rpg style with controlling hawke directly, then pausing to strategise with my other party members. So I'm not too fussed about Auto-attack wither way.
It'd seem really weird if Bioware were touting it as a feature on the console version only for it to not be there... then again, I think there's been a whole lot of false interpretations from both gamers and EA/Bioware in the run up to this game. Still, looking forward to my SE being delivered next Friday =D
" @EveretteScott: I don't consider it a "change" if the "change" makes it just like another game in the genre, abandoning something that made it unique. I'd prefer they improve on the things that made them different, rather than homogenizing their games. If the next Halo came out playing just like Call of Duty, I wouldn't be pissed off at Halo players for hating "change". Copying another game is not necessarily a good thing. "The changes to DA:2 aren't anywhere near the degree of changing the actual genre of the game. They've made attacks faster to execute and modified the dialog tree to where you'll only have a maximum of 6 options available at any one time. How do those changes stop the game from being a RPG?
Again this doesn't mean the game will stink but it's much closer to Fable with NPCs than DA:O.
Because the internet is full of idiots. When someone says RPG they all think of Diablo 2. Diablo 2 is barely an RPG but it was so popular that most people think this is the standard for RPG." @Wrighteous86 said:
" @EveretteScott: I don't consider it a "change" if the "change" makes it just like another game in the genre, abandoning something that made it unique. I'd prefer they improve on the things that made them different, rather than homogenizing their games. If the next Halo came out playing just like Call of Duty, I wouldn't be pissed off at Halo players for hating "change". Copying another game is not necessarily a good thing. "The changes to DA:2 aren't anywhere near the degree of changing the actual genre of the game. They've made attacks faster to execute and modified the dialog tree to where you'll only have a maximum of 6 options available at any one time. How do those changes stop the game from being a RPG? "
Do you remember Brad's stupid comment that, "It's not an RPG if it doesn't have loot."?
" Do you remember Brad's stupid comment that, "It's not an RPG if it doesn't have loot."? "To be fair though, I can't think of any RPGs that I've played other than Mass Effect 2 (which is divisive) that don't give you loot or at least money. Even JRPG baddies drop gold and/or items when you kill them.
" @phrosnite said:This is just an element of the RPGs. If loot alone makes a game RPG than many, many, many games can be called RPGs. Bioshock anyone?" Do you remember Brad's stupid comment that, "It's not an RPG if it doesn't have loot."? "To be fair though, I can't think of any RPGs that I've played other than Mass Effect 2 (which is divisive) that don't give you loot or at least money. Even JRPG baddies drop gold and/or items when you kill them. "
" @phrosnite: Ok. I'm not going to search for that answer. I still think that RPG is a very vauge term and not the best way to describe a game Though I think Diablo falls under it, Dragon Age falls under it, Fallout falls under it, and Jrpgs fall under it. Those are always what come to mind when i think RPG. "I totally agree. It's really hard to define what an RPG is exactly, but once you see a game you can usually tell. Are dungeon crawlers RPGs? Yes. Is Bioshock an RPG? No.
And in response to your earlier post Nottle; I can see your point about it being too clear, but at the same time I think this is kind of curbed by the game not having a morality meter (or at least I think I remember hearing that somewhere). So you have the ability to act as a grey character, making the decisions that reflect what you think is morally appropriate at the time without messing up an achievement or something. I think this will reduce the pressure people feel to always choose good or always choose bad.
" @Abyssfull: People are saying that the toggle for the auto-attack in on the radial menu and not in the options menu. We'll ask Mike Laidlaw during the LIVE demo in 2 hours. "What it sounds like is if you set you character to attack using the radial menu it will continue to auto-attack. As soon as you do something else it stops and you have to reset it again with the radial menu. There is no toggle as such where is you push "A" it will auto-attack until you change actions.
" People say that the toggle is ON THE RADIAL MENU, NOT IN THE OPTIONS. "
The video shows them check the radial menu AND FIND NOTHING.
@sickVisionz said:
" @Wrighteous86 said:I didn't say it was changing genres. I said it's becoming more like Mass Effect, in my opinion. The changes you mentioned and a few others make me feel that way. It's fine if you disagree. A lot of people argue "well I liked Mass Effect better", and that's a shitty argument. I liked Mass Effect too, but I liked Origins for being different." @EveretteScott: I don't consider it a "change" if the "change" makes it just like another game in the genre, abandoning something that made it unique. I'd prefer they improve on the things that made them different, rather than homogenizing their games. If the next Halo came out playing just like Call of Duty, I wouldn't be pissed off at Halo players for hating "change". Copying another game is not necessarily a good thing. "The changes to DA:2 aren't anywhere near the degree of changing the actual genre of the game. They've made attacks faster to execute and modified the dialog tree to where you'll only have a maximum of 6 options available at any one time. How do those changes stop the game from being a RPG? "
I think a lot of the "Backlash" (can it be 'backlash' if the game isn't out yet?) coming Bioware's way is that DA:O was something of a throwback to earlier PC Rpgs like the Baludr's Gate series. Now it seems like DA2 is dumping that 'old school' feel for something more in line with Mass Effect 2. I know the demo convinced me not to buy the game, but I also understand why I like DA:O and don't like ME2.
" I think a lot of the "Backlash" (can it be 'backlash' if the game isn't out yet?) coming Bioware's way is that DA:O was something of a throwback to earlier PC Rpgs like the Baludr's Gate series. Now it seems like DA2 is dumping that 'old school' feel for something more in line with Mass Effect 2. I know the demo convinced me not to buy the game, but I also understand why I like DA:O and don't like ME2. "
Frontlash?
@CL60: Where is it? I wanna watch!
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