Are you gonna play DA 3: Multiplayer?
But seriously, we know close to nothing about this game, least as far as the gameplay is concerned. It's pointless to create a thread asking if people will play the multiplayer when we don't even know what the multiplayer will be. Though I would wage a guess that it'll resemble a hack n slash action-RPG ala Diablo, given the direction Dragon Age 2 took the gameplay -- most importantly the initial requirement to click for each attack...
i can't wait for DA 3, but the multiplayer? eh, whatever, i played a few games of the mass effect mp and it did not do enough to shake off how jaded i feel about endless cycles of mp matches.
i like DA because i'm into building characters, leveling, squad control, pause combat, role-playing, exploring worlds... none of which have anything to do with other players.
They have to convince me to play DA3 before we start talking about mp.
The mp in ME3 seemed fine, so if that's an indicator DA3s might as well. But it also seemed like a crutch they used in the single player for side quests, which actually made the SP worse. So watch out for that.
im sure multiplayer is the solution to fixing what was wrong with dragon age 2.
i know EA/Bioware hate is played out but sometimes it seems like they are trying very hard to appeal to broader audiences and wind up making games for no one. lets de-emphasize the things that a large group of people enjoyed about a game and emphasize a bunch of shit that is never actually going to bring in the mainstream audience and also has the effect of alienating people who enjoyed the game. they just seem massively tone deaf sometimes.
I remember trying out the Multiplayer a few times in Mass Effect 3, and I was surprised by how much I liked it. It was fun just playing a few rounds with people I never met before online, and working together as a team.
But, in the end, I'm really a single-player gamer, and I plan to focus on the campaign for Dragon Age 3 instead.
What is the DA3 multiplayer? Neverwinter Nights had some sort of Multiplayer and I loved it, so what is it? If it's some stupid deathmatch, no thanks. If it is actually creative and fun, sure why not?
Nobody knows. We haven't even seen any gameplay whatsoever yet, hence why such a thread like this is bloody stupid.
I would dig some campaign multiplayer, where I can pop into someone's game and control one of their characters. And then get some bonus XP or gear or coin or supplies or whatever I can take back into my game.
Of course, if they had to make it a completely separate mode, maybe a series of big dungeons that you could tackle as a team, kind of like WoW instances. Group play and instances was always my favorite part of MMOs, and I kept waiting for that to show up elsewhere. That's something I dug about Uncharted 2's multiplayer, those co-op maps where you moved throughout a level.
It won't have MP like Mass Effect unless they completely do away with the turn-based element. If they turned it into an action RPG then it seems more plausible.
Multiplayer worked fine in Neverwinter Nights. Only thing I can think of that might be an issue is trying to navigate skill/item menus with a console controller in the heat of battle without the game automatically pausing. Wouldn't be a problem on the PC, though.
@subjugation: Very similar to how the combat works in DA -- real time, but with pseudo-turn-based elements. Attack and skill priorities for enemies and player characters are based on initiative rolls at the beginning of the fight, but you can move around and choose your targets at will in real time. In fact, I'd say that DA is even less turn-based than NWN is, because initiative scores don't seem to play as much of a part in determining when skills and attacks go off.
The only real difference between single-player versus multiplayer is that your other party members are being controlled by actual people, rather than AI.
If DAIII continues in the vein of making the combat faster, like DAII did, then it could get kind of hectic trying to keep up with everything without the ability to pause and assess the battlefield -- but at the same time, if you only need to be worrying about your own character and not your entire party, it wouldn't necessarily be unmanageable.
No. It's not going to be the PVE I care about and PVP isn't what I want from the game. Gods I hope they don't balance the whole game around all of the modes instead of totally separating PVP out from the rest of it, especially singleplayer.
Oh fuck it, I don't really care about this game. It'll be the same crappy character structure, the same stupid style, etc etc etc.
@echoecho: Have they announced anything about how DA 3 will play? Not that I would trust them if they did announce anything. They made big promises about DA 2 as well, but as you say it was clearly a hastily modified DA 1 combat engine. They just sped up the turn time and eliminated the action queue--actions trigger as soon as you press the button and can never be cancelled by a stun once you start them. It feels much more responsive, but it falls short of being even a competent action game while at the same time nerfing almost all of the interesting tactical play through interface changes, bad balance and bad encounter design.
If Dragon Age is going to be console first, they need a new combat engine, and they need to decide if they will be a single character action game like Mass Effect or a multi-character menu driven game like Knights of the Old Republic. I'd rather have the former for a PvE mode and the latter for a PvP mode. In any case, either of those paradigms than the half-assed attempt at both they went for with DA 2.
I personally probably won't look at multiplayer at all in Dragon Age 3, so I'd rather they go back to a top-down classic style tactical view on PC with good encounter design and meaningful tactical considerations like positioning, terrain and friendly fire, but I'm not stupid enough to hope for anything from BioWare any more.
@chaosdent: I'm fairly certain they haven't gone into specifics at all, only saying that they intend to take the "best elements from DA:O and DAII" for DAIII. But what they consider to be the best elements, I don't know. They're supposedly taking the criticism for DAII to heart, but that doesn't exactly tell us much. While I enjoyed the combat more in DA:O, I didn't despise all of the changes they made for DAII -- so if they can find a solid middle-ground then that sounds good to me, though it's probably not much of a comfort for anyone who disliked everything about DAII top to bottom.
I assumed I would have no interest in ME3's multiplayer until I actually tried it, and then I was pretty well hooked, so I won't discount anything until I see it for myself. I think going the PvP route would be a mistake, though -- I don't want character classes and skills balanced for PvP, nor do I want completely different sets of classes and/or skills specifically for PvP. PvE sounds like a lot more fun with DA's combat system, anyway.
Either way, I do hope they pull back somewhat from the "consolization" that went on in DAII. DA:O was a fantastic PC game and worked surprisingly well on a controller, too; the changes they made in DAII that negatively affected the PC version (such as the inability to zoom the camera out to a comfortable distance, for one) were completely unnecessary. They should make DAIII on the PC be a PC-ass PC game, and then make whatever changes are necessary for the console versions, not the other way around.
@echoecho: I'm pretty sure they can make a better game than DA II, I'm willing to give them the 'rushed' excuse for many of the problems it had. I still think a real PC interface and balance pass is too much to expect from DA III, so I'm just hoping it's a solid console game. There are plenty of PC-ass RPGs coming down the pipe from smaller teams using Kickstarter (Shadowrun Returns, Wasteland 2, Torment 2, Project Eternity, probably more that I'm not aware of) that I'm not going to get bent out of shape if DA III isn't one.
This edit will also create new pages on Giant Bomb for:Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.