@karkarov: Don't get me wrong, I loved the game, but I think the choices felt lackluster to me because I am into the world of Dragon Age.
And while the small cameos were great - hearing about how Sten was the new Arishok in Kirkwall from Varric was awesome - other than passing mentions there was nothing of any real substance. Alistair only showed up for like two minutes for me, and compared to his cameo in DA2 it was really disappointing. At least in Mass Effect 2 there was a little fanfare when Wrex showed up again - Alistair just kind of shows up.
And I loved Dragon Age 2, but the whole huge payoff at the end was just a footnote in Inquisition. Anders is still alive, what's he up to? Carver is rolling around with the Wardens, where's he? The first big mission in Inquisition has you essentially sweeping the whole Mage/Templar conflict under the rug. That whole conflict is so integrally tied to the world of Dragon Age, and yet this random shmuck with a weird hand can just end it all?
To your point about the Fade mission, that was probably the best choice in the game. If Alistair is still a Warden at the end of Origins, he's the pal that Hawke calls! You have to choose between Hawke and Alistair! Thats. Awesome.But as it was, my choice was between Hawke and Stroud, which is pretty much a no-brainer. If it had been between Hawke and Carver, I would have at least had to think for a second (before choosing Hawke of course). I actually really liked the choice at the Well as well - the elf guy didn't die with me either, as he apparently did with everyone else, but choosing between Morrigan and the Inquisitor definitely stressed me out a bit, because I liked Morrigan and didn't want her to be under some weird mind control.
Which gets back to my point about the characters introduced in Inquisition: If any of them had expressed any interest whatsoever in the events that were happening, beyond what they say about them after the fact or what their Approve/Disapprove Meter says, it might make me a little more interested in those events. Mechanically, I think a lot was lost when they stopped doing the cinematic camera angles in companion conversations. The characters went from seeming like they were people, to seeming like robots that shuffle around slightly and make subtitles appear at the top of the screen. I think back to Dragon Age 2 and the conversations you have with Anders about the Chantry - it gives so much more weight to the drastic measures he takes at the end. Other than my romance with Cassandra and the conversations with Blackwall, nothing in Inquisition really gives me a sense of who any of the characters are, other than their surface-level archetypes. Dorian's story arc was great, he was one of my favorite characters, but I had no idea how he felt about what I had done at the end.
A mission like the end of Mass Effect 2, where your companions' loyalty is tested, or an unexpected betrayal like Dragon Age 2 would make the events matter so much more. As it was, it felt like they banked on the Solas reveal at the end a bit too much. As someone who is into the lore I thought it was a great twist, but I didn't find Solas particularly interesting in the main game at all.
I just want the characters to feel more organic, or to challenge me or show any agency whatsoever. Every time I would finish a mission in Inquisition it felt like I was "doing the rounds" to gauge my companions opinions on things, and nobody had any strong convictions about anything.
So I don't think the problem is necessarily the choices themselves, just the fact that none of them feel like they are going to mean anything until after the credits. It's a good way for Bioware to string you along for the sequel (the fact that I'm really excited for the next game is evidence of that) but it doesn't make for a particularly interesting story in the game you're playing now, and that's where I feel Inquisition falls flat.
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