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    Dragon Age: Origins

    Game » consists of 20 releases. Released Nov 03, 2009

    Dragon Age: Origins is an epic fantasy role-playing game featuring a rich story, personality-driven characters, and tactical, bloody combat. It is considered a spiritual successor to the Baldur's Gate series.

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    deactivated-5e49e9175da37

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    Yummylee

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    #2  Edited By Yummylee

    I'm still surprised at how many people seemed to find Origins so frustratingly difficult. I can get through it on hard mode pretty easy. Console version mind you. 
    Btw those wolves you're on about...that's the encounter where they surround you but also in the vicinity is a whole pavement of bear traps...then after defeating/disarming everything you find signs warning you about the wolves...and the traps. I really quite liked that mischievous humour. Though those wolves are quite a bastard to go against. 
     
    As for awakenings improvements...well the trunk is a very nifty addition. Though for the most part I find it all a step down. The difficulty is ridiculously easy and I felt like Awakening went into loot overload. Cramming in almost as much as what Origins gave you in total. 
    Also how do you mean Origins didn't have much great loot? there's plenty of rare sets, just that you have to hunt them down across the world. Plus if you set your stats accordingly, you can equip most armour fairly early. Though yeah, the manual of focus really would of helped in Origins especially. 
     
    Your party members too....it relied so much on you throwing gifts at their face to get their approval meter up more than deep conversations and such. It was noticeable in Origins too but it was absolute overkill in Awakening.

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    Coombs

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    #3  Edited By Coombs
    @Brodehouse said:


    I really enjoyed the story of Dragon Age Origins.  The characters, the situations, the immense world.  Everything people love about BioWare games, I found it in Dragon Age.  However, playing it was a Goddamn nightmare. 

    Couldn't agree with you more, Great story, TERRIBLE game
     
    @Abyssfull said:
    " I'm still surprised at how many people seemed to find Origins so frustratingly difficult.
    It has nothing to do with difficulty,  The battle system is simply not fun.
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    armaan8014

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    #5  Edited By armaan8014

    I loved how epic some battles would turn out for me in Origins. I played on narmal difficulty, btw. 
    I remember once while travelling in Denerim, a LARGE group of bandits had attacked my party, and somehow all except my rogue character died halfway through the battle. Instead of reloading and starting over, I used my rogue cleverly, and with his help, took down about TEN of the remaining bandits. Single handedly. There were some archers in the ten as well. The feeling after I'd beaten them all, low on health, and low on health poultices, having just won the batrtle with only the right moves, was amazing.
    Also, when dealing with the spider queen in the deep roads, my character and Morrigan died almost instantly, and I was only left with Oghren and Shale. The fight wen on for a looong time. But the way that the two of them survived through the battle was unbelievable. 
     
    I have yet to play Awakening, and I'm super excited for it. Hope it's as awesome or even better than origins!

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    ryanwho

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    #6  Edited By ryanwho

    I felt like the potential for a good story was more than what they delivered. They could have done a lot more with the rival darkspawn factions. And there were a lot of bugs, and the characters were less interesting (for me) but then you have less time to get to know them compared to Origins. I don't get the hate for the battle system other than the fact that you're really never put in a position to change up your tactics. Like, ever. If it works, it works. In Baldur's Gate you regularly ran into a situation where what you did previously wouldn't work at all on a new group of enemies. Not the case here. A big reason behind that is the lack of enemy variety. Still liked it though. Especially after playing ME2 which I found infinitely more tedious in combat.

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    eminenssi

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    #7  Edited By eminenssi
    @Coombs: A little reasoning here? I myself found the battle system fun and great, even on 360. I can understand some can be annoyed by the relative slow pace of scroll-selecting abitilies and targeting, but basically this is the system Bioware has used and developed since KOTOR. I fail to see what's so not-fun about it.
     
    @Brodehouse: For starters, don't get mad at me for saying this, but I think Awakening served casual crowd better whereas Origins had its difficulty more tuned for RPG fanatics. I'm not saying there's anything inherently better or wrong in either, but looking at the direction of RPG design ME2 and FF13 have taken, I gotta tell you it warmed the heart of this old RPG nutter. Not running through straight lines of levels but having several locations you can complete in your own pace, and having to really work for your epics was great, getting showered by purples right from the start kinda takes the value out of them. Then again I fell for it so hard that I'm currently working on my 3rd playthrough of both games combined and must say that whereas I felt I pretty much cleant Awakening on the first playthrough, Origins keeps on throwing hidden surprised at me still.
     
    I also recognize myself from your depictions of SNES and PS1 era-playstyles, though I was playing Exile series myself then I guess. Golden times they might have been, but not many game has aged that well, but my gripe is as much on battlesystems as in story. I'll give you that battle system in Origins is not easy, it is rather brutal especially in the beginning where the skill selection is limited, but I find that difficulty quickly starts getting to tolerable levels as you get more members, get to develop them towards their desired roles and in general learn to use the different roles in a way they support eachother. Perfectly fought battle in DAO takes surprisingly much multitasking; Taking the bulk of threat with tank, keeping the rogue backstabbing and not getting raped by heavy armed fighter, crowd controlling groups and opposing mages with your own mage and making sure he doesn't get swarmed by the recenty thawed group of thieves, healing people with potions and spells, applying poisons to melee warriors' weapons, throwing bombs with rogue, helping to nuke a particularly nasty caster with all your ranged troops, positioning rogue again to keep the backstab advantage, etc... 
     
    PHEW! It's alot of aspects to try to keep track off! And no, it's not like I'm telling you suck at DAO if you don't do all of these in all combats, in fact I forget stuff all the time.
     
    Anyways, I can see how I could continue this juxtapositioning of meddling with complex systems and strategies against playing through the game in an smooth pace and enjoying the story, some eat their jaffa cake with one bite and some save the jam center for last. All I'm saying is not to judge the game and its comparatively complex system if you yourself don't take the time to figure out how it works. 
     
    Consider that you were much more familiar with the game mechanics when you started Awakening as well, if I were you, I'd give Origins another shot. Especially the dwarf noble-origin story if you haven't played it yet!
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    ryanwho

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    #9  Edited By ryanwho

    I don't see how a game with a tactics system that has a bunch of tactical presets could be considered 'too complex'. Set the tactic mode for an offensive character to "scrapper" or something, magician to "defensive" if they're the healer, etc and you never need to look at the menu again. I almost wish it wasn't there because it negates the need for the user to figure out what works themselves. Its an easy ass game.

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    eminenssi

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    #10  Edited By eminenssi
    @Brodehouse: I actually also have only the 360 version, I guess it lacks the option to click-move your characters, but that's easily repaired by just target an enemy with an ability/spell. Good practice I found was to start every combat with the tank casting shield bash on the most durable or dangerous attacker. The only time I have to manually move in combat is when a dragon is targeting a rogue or an ogre targets a mage, and the latter is usually easily handled with any stun/freeze/paralyze/etc ability. 
      
    You were kinda right about your herding cats analogue, if you leave the AI to their own devices, something silly is bound to happen. As a good thumbrule is also to control the characters as much as you can, usually just this fine-tuning of combat is enough to turn the tide to your advantage. A sneaky tactic I resorted at times as well was to pull groups; turn free-move off, run with tank and let the enemies see you, and run them around the corner to your ambush. But pretty much the best strategy is to make sure that you have mages and that the enemy doesn't have any, the class is just really versatile and really OP. 
     
    This leaves me to my biggest gripe about Awakening's combat, once you have a mage with keeper and battlemage specialisations, the length of combat is the time it takes you to activate those skills. And in general the skills game gives you seem to give you such an upper hand over the enemies that after the initial reaction to them, I found myself missing the feeling of threat and danger of the Origins dungeons. In my opinion, the reward was in the risk.
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    ryno9881

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    #11  Edited By ryno9881

    I thought the story in Origins was kind of lame. From the first second they tell you that in order to stop the blight the arch demon needs to die. I guess I was expecting some kind of twist in the story that never came. This attitude is probably due to the fact that I unknowingly kicked Morrigan out of my party at the end of the game and since she was my only mage with cone of cold it made the last boss impossible to beat on normal. So in the end I put it on easy and breezed through the final battle; and the entire time I was so angry that the decision I made ruined the game for me especially when I had so much fun with it, except for the last part of the game which was one of the most frustrating missions I have ever done.

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