Witch Hunt, the last DLC for Dragon Age: Origins, a game that has scene numerous additions, including a $40 expansion pack.
Short review:
Full review:At the end of it though, I didn't feel like I accomplished much at all. The tasks leading up to the conversation with Morrigan are uninteresting and tiresome. The conversation was very ambiguous, only to give you a surprising option, which still didn't feel like much compared to the rest of the experience.
Although, none of those additions took place after the ending of the game, a time when your endgame decisions would have the most impact. One of the biggest decisions was in regards to Morrigan, and her plan, oh, spoilers, her plan to impregnate herself with your seamen to save the world. Or something along those lines.
But she leaves you to go off adventuring, regardless of what your choice was about her plan. I had always assumed that Morrigan would be a central character that would be addressed in the sequel. However, Dragon Age II is approaching with surprising haste, and doesn't appear to be set out on tying up loose ends from the first game.
So, that's when Witch Hunt comes along. You will need to start a new game from the main menu, and then import your post-game character. The DLC starts off at Morrigan's pad, which is pretty deserted, asides from an Elven woman who is also looking for her, but for different reasons. You then head off to The Circle to investigate some stuff about Elves and mirrors, which Morrigan is interested in. You search through library records and bookshelves (yes, it is as exciting as it sounds) and meet a Mage guy, who has knowledge about these mirrors, which act as some kind of "link" for something. I'm sure it's all in the codec somewhere, but.. c'mon!
You fight some people in the basement of the mage tower. The fights are fairly easy on normal. You talk to a statue, and then go off to the deep roads. You search for items in a fairly uninteresting method, fighting things you have fought a hundred times before. You do a summoning thing with blood, and then go off to some dragon rock where you fight dragons, cultists, and a strange stone/electric dragon/thing.
Then, you find Morrigan, the whole first part of the DLC has led up to this moment.
The length of the conversation Depends on how pissed off Morrigan is at you, or how many questions you decide to ask her. You can ask about your child, and get ambiguous answers, ask about her plan, and get more ambiguous answers, or ask about whatever, until she says "no more questions".
Once you start getting more aggressive, she will just tell you that it is all about Flameth, and how bad Flameth is, and how she is probably still alive. Wink.
So, just when you think the conversation couldn't get any more interesting, she starts to say goodbye and tells you one more thing. (The thing she tells you seems to vary based on what you ask her about).
Oh, but you get the chance to shank her. I did. I said YES! as soon as I did it, because it was really cool that I could do something besides listen to endless bullshit from Morrigan. So it goes all slo-mo, and emotional music plays, and she falls back through the portal. So, of course, she is probably not dead.
It was all very anti-climatic, only to suddenly give you the option to "kill" her.
At the end of it though, I didn't feel like I accomplished much at all. The tasks leading up to the conversation with Morrigan are uninteresting and tiresome. The conversation was very ambiguous, only to give you a surprising option, which still didn't feel like much compared to the rest of the experience.
2 Stars
What did you guys think?
Log in to comment