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Game » consists of 10 releases. Released Feb 11, 1990
Games where the characters are 2D bitmap images (sprites), but the environment and scenarios are made in a 3-Dimensional space. This technique was commonly used on consoles like the PlayStation, Sega Saturn and Nintendo DS. Many 90's First-Person Shooters also used this technique.
8-bit can be a reference to actual computing power, or it can be a retro look for videogames that want to recall a bygone era.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
The ability to save a cartridge-based game to the cartridge. The battery is usually good for tens of thousands of saves, and made ridiculously long character passwords obsolete.
A mechanic used mainly in Japanese RPGs of both the action and turn-based variety.
Using a 2D sprite that always faces the camera within a polygonal 3D environment to fake a 3D effect.
Some games have inspired the creation of literature.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Games are sometimes divided by chapters, sections, acts, etc.
Classes are different archetypes and playstyles that players can choose to play their game with.
Games which have served as the basis of a comic book or vice versa.
One of the age-old narrative structures in literature, in which a young protagonist faces conflict that transforms him or her into a mature adult. This is an especially common device in RPGs.
Most commonly found in older RPGs, fellow party members will follow exactly one square behind you/another party member.
A special device or game mechanic that summarizes and categorizes newly discovered creatures.
Dancing is the movement of a body, usually rhythmic and to some kind of music. A lot of times, it happens between two people and may be romantic.
Environments cycle between day and night, often with effects on other aspects of the game.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Whether it's a section of a game, a mission prelude or just a scary premonition; dreams are a common occurrence within video games.
Carefully exploring a large, labyrinthine area full of enemies (i.e., a dungeon) in the hopes of finding treasure, leveling up, or completing a specific task. Having their roots in tabletop games, video game dungeon crawls are found almost exclusively in RPGs.
The 2008 E3 Media & Business Summit took place at the Los Angeles Convention Center in Los Angeles, California on July 15-17.
The accent of someone traditionally from England. Not to be confused with Welsh or Scottish, which are totally different despite being sometimes referred to as simply "British" accent.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
A fictional location in video games inspired by or based on a real location from Far East Asia such as China, Korea, Japan or Vietnam.
An industry game design convention that's appeared in many games over the years. The fetch quest involves sending the player out to collect a certain number of items, and return them to complete the quest. A staple of the RPG and Adventure game genre.
Using physical force to damage an opponent, with or without an equipped weapon from a first person perspective.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
These games allow the character to see what is going to happen before the character actually gets there. This is normally done to give a unique perspective on the story
The idea of taking an existing franchise and starting over from scratch, overhauling the gameplay and sometimes going so far as to remove it from any connection to previous games in a series. Such is sometimes done when attempting to revitalize a franchise that is showing its age and has fallen into disfavor.
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