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Game » consists of 5 releases. Released Jul 11, 2009
Games that have an open gameplay structure that allow players to interact with the world as they choose.
Special locations in game that allow the player to manually save their progress.
Many games feature a story which involves saving the world and its inhabitants, often single handedly.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
An enemy from Dragon Quest IX.
A ship deck battle is a cliché battle scene found in the vast majority of Japanese RPGs. It takes place on a ship or an airship, pitting the protagonists against seamonsters or flying monsters respectively.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Quests that aren't necessary for game completion. They typically offer side-stories or specific rewards.
A lead character who never says a word, despite being spoken to.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Slimes are a common "starter enemy" in RPGs, and serve as a mascot for the Dragon Quest series.
A blob consisting of some icky substance, the slime monster is one of the most used RPG monster clichés besides rats.
Snails are molluscs that leave a trail of mucus. Slugs are snails without the shell.
Arguably the most fearsome of all the reptiles - it has scales and no legs. Snakes use a variety of tactics to harm players such as poison, hypnosis, and constriction. The most deadly snakes have mastered the way of stealth.
Crunchy frozen water fallen from the sky. Many games feature a snow world, a snow level, or otherwise-connected regions of wintery landscapes.
Any practitioner of magic (wizard, sorcerer, mage, necromancer, etc.) who casts spells. Even unlearned scholars can throw a mean magic missile every now and then.
Whether it's Super Scaler or Mode 7, growing and shrinking sprites/textures is a concept often used in sprite-based games. It was a popular technique used to create three-dimensional games with sprites, mostly during the 16-bit to early 32-bit eras. Sprite-scaling was an early form of 3D texture-mapping.
A condition which affects a character's effectiveness, either positively or negatively. Common examples include Poison or Haste.
An aesthetic sub-genre of fantasy, focusing on brutal barbarians and arcane wizardly magic.
People who are aged during the growth period of adolescence, traditionally between 13 and 17 years old.
The 2009 Tokyo Game Show (TGS) took place between 24-27 September at the Makuhari Messe in Chiba, Tokyo. The theme for the show was 'Game, it's so energetic!'
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
Bosses that are designed to not be beaten; however, sometimes these bosses can finally be beaten at a later point in the game.
The Undead is an umbrella term describing creatures that do not exhibit the key fundamental attributes that are associated with life, such as respiration, and blood circulation. They are divided into two main categories: Ethereal and Corporeal, depending on whether or not they have a body.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
A viewable map that displays the entire game world. The map also usually shows the player's location in the world.
Zombies, more accurately called the walking dead, are reanimated corpses who feed on the living, and have become a ubiquitous video game enemy. They often move slowly, but can be deadly in large numbers, which is unfortunately how they tend to travel. Shotgun time!
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