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    Dragon Slayer: Eiyuu Densetsu II

    Game » consists of 7 releases. Released Mar 19, 1992

    A turn-based fantasy RPG and the sequel to Nihon Falcom's Dragon Slayer: The Legend of Heroes. The story of the original game continues a few years later with the previous game's hero's son, Prince Atlas.

    Short summary describing this game.

    Dragon Slayer: Eiyuu Densetsu II Walkthrough by Villainess

    This is a guide for The Legend of Heroes II, an RPG by Falcom. It is being written using the PC-98 version as a base, but I suspect that it can get one through most of the ports that the title has received.

    Why this game? It exists as a stop-gap to any non-Japanese speaking person who desires to play the series in chronological order (of which I, myself, happen to be). Hudson brought over the first Legend of Heroes on Turbo CD, and though I hear the quality is dubious at best, one can play English localizations of 3, 4, and 5 on the PSP. With luck, XSEED will achieve enough sales to eventually bring over all of 6 and beyond, but for the moment, Eiyuu Densetsu II looks to be largely ignored.

    This guide will serve as a basic walkthrough for the game. "Basic", in that it won't give any boss strategies or item/equipment recommendations, but will let you know where to go and who to talk to in order to progress the plot. And speaking of plot, I will also be providing story summarizations where I can. Naturally, these will all be protected with spoiler code for those who are not interested and just want to get through the game.

    Menus

    For those playing the PC-98 version (like me) I've included a crude image translating the title menu.

    The layout of the in-game menu should look familiar to those who played the first Legend of Heroes, as very little has changed. Below are three more quick n dirty translation screens, for the main menu, system settings menu and battle settings menu, respectively.

    "Function Display" toggles whether or not the shortcut key labels are displayed at the bottom of the screen. The keys themselves are as follows (again, for the PC-98 version).

    F1 - ?

    F2 - Quick access to "warp wing" menu

    F3 - Quick access to recovery magic

    F4 - Quick access to item use menu

    F5 - Quick access to Equipment menu

    F6 - Quick access to Battle settings

    F7 - Quick access to Save menu

    F8 - Quick access to Load menu

    F9 - Load most recent game save

    F10 - Load data from RAM

    I personally found these pretty handy, and commend Falcom for adding them to the game.

    Walthrough

    Opening cinematic text (spoilers for LoH 1)

    The evil god Agnesia was defeated and peace came to Iseruhasa. Prince Selios married Princess Dina and became the king of Farlane Kingdom. The friends who fought at his side, having no further need to take up arms, returned to their hometowns.

    Soon after, a new prince was born from Selios and Dina's union. A prince long awaited by the people of Farlane. He was named Atlas, and was fostered by overflowing love until he was 15 years old.

    Shining gold hair and bright brown eyes, and above all, the heart of his father. His was a face that did not know evil, and the people looked upon him fondly, knowing that he would become their king before long. The people loved Prince Atlas, and the prince loved his people. Through the protection of it's large sun Selios and it's little sun Atlas, the Farlane Kingdom prospered more and more.

    One day, a major earthquake struck the entire country of Iseruhasa. Old structures collapsed and serious damage was extended all throughout. The suddenness of the disaster caused initial confusion and panic among the people, but it was not long before they combined their strength and worked hard at restoration. Eventually, Iseruhasa was restored. Or so it seemed...

    Not one person had any idea of the new evil that was about to surface...

    The Adventure Begins

    Town of Elasta

    Atlas (アトラス) awakes from bed and goes to greet his trainer, Rowell (教育係ラウエル). The old man, however, is displeased that the prince has been spending his days goofing off instead of studying and goes to fetch his books, cautioning him to wait there and not even think about moving. You are now free to disobey the old man's wishes and completely take control of Atlas.

    What some of the townspeople have to say:

    Rowell: Please wait quietly in your chair.

    Maid on right: Oh, little Prince. Finished studying already?

    Maid on left: I'm making your favorite for dinner, little Prince. Beef stew!

    Either northern guard: Setting out, Prince? Please return before it gets dark.

    Item shopkeeper: Off to battle slimes again, young Prince?

    Weapon shopkeeper: My weapons haven't been moving at all ever since the world became peaceful. I think I might switch trades and become a baker.

    Either southern guard: Please don't leave the town, Prince.

    Attempt to leave town, and the guards will stop Atlas, informing him that they have strict orders from Rowell to keep him inside. Atlas asks the guards if they'll avert their gaze for just a moment, but they refuse. Next, go speak to Parker (パーカー), the man standing in the garden southeast of town.

    Parker takes the prince to a secret spot that will enable him to sneak out of town, but before he can use it, Rowell shows up and drags the prince back home. He then scolds Atlas, telling him that there is still much restoration work being done outside of town thanks to the earthquake and that he cannot have him continually sneaking out to bully the slimes. He further adds that Atlas will now have to double down on his studies, as much of the day has been wasted. He then goes to retrieve the Prince's books once more.

    After the scenes, return to the "secret spot" but don't speak to Parker (doing so will cause the previous scene to repeat). Instead, head north through the opening and outside of the village. You can fight as many slimes as you wish, just keep an eye on your health and SAVE if it gets too low. If you should happen to fall in battle, here is a translation of the options on the Game Over menu.

    Once you've had your fill, return to town.

    Rowell is waiting at the exit upon your return. He reminds Atlas that he will be sixteen years old soon and that upon turning that age, he will inherit the throne. The prince grumbles, stating that he's heard that a thousand times before. Rowell says that King Selios (セリオス国王) wishes to see his son and thus, they will be heading to the town where he resides. Atlas asks how on earth will they get there. Rowell then shows him a useful item called the "warp wing", which has the ability to send someone to a place that they have visited prior. He uses it, and the two teleport to Selios's castle.

    Town of Rudia

    The king reminds Atlas of the duties that he will soon inherit. He says that a king must be highly educated, skilled in martial arts, and observe other countries, rather than just his own. He goes on to say that he realizes that the damage caused by the earthquake must have extended to all across Iseruhasa, and that he has written a letter of sympathy to the leader of each country affected, as they are all old friends of his. Selios encourages Atlas to visit four of these countries (Won-leak, Ranura, Sorudisu, and Moresutona) and to learn from them, but to do so incognito, as arriving as a prince would cause too much of a stir. He adds that it will not be necessary for soldiers to accompany him, as there are no longer any dangerous monsters like the kind that roamed back in his day, and rebriefs him on the powers of the warp wing. Atlas agrees to carry out this mission in the morning.

    The Next Day

    Rowell gives Atlas the holy sword, holy armor and holy staff, all of which the prince immediately equips. He then gives him the warp wing, the four letters that are to be given to the leaders of each kingdom, and 3000 gold. Selios explains that he kept his old equipment around in case of an emergency, but that it is now time for Atlas to utilize it. The queen (ディーナ王妃) tells the prince to take care and to not get into too much danger. Atlas quickly assures her that he'll be ok.

    When you regain control, head south out of the throne room, and then all the way to the left. There, speak to Queen Mother Felicia (フェリシア皇太后) who will give Atlas an extra 5000 in gold (she asks him to keep it a secret from his father). After that, head to the room directly south of hers and down the stairs.

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