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Game » consists of 3 releases. Released Sep 25, 1998
Combining or raising animals, plants, or any variant of living items into a child or new item.
Most commonly found in older RPGs, fellow party members will follow exactly one square behind you/another party member.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
Enemy Capture is a game mechanic that enables the player to capture or charm enemies. The capture mechanics and the ways enemies are used are myriad, but the effects are always beneficial to the player.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Giant Insects are insects and other 'bugs' that are far larger than in the real world. Some are about half the size of a human, others are bigger than buildings. Larger than life or gigantic insects are a common element in many video games, especially those of the RPG Genre.
When players are encouraged to collect all of a large number of characters, creatures or items in a game. Progress is often represented by some sort of bestiary or compendium that is filled out with new entries.
More effective than any hospital. These games let you heal damage; ranging from a black eye to a gunshot wound, just by having a snack.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
A box, chest, or similar reward beckons you to come near, but it is actually an enemy in disguise. Sometimes can be difficult to differentiate from a real treasure chest.
This feature typically found in RPGs lets you capture enemies and then use them in your own party. This mechanic is used heavily in games like Pokemon.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
An optional boss is a boss whose defeat is not essential to the plot and can be avoided. In some cases, they are stronger than the game's final boss.
A Palette Swap is when two or more characters share the same style sprite or character model with only minor color or cosmetic changes. Although visually similar, palette swap characters may have very different moves and personalities.
A follow-up to a game or movie that takes place before the events of the previous installment or installments.
Dungeons that are generated randomly.
Games with randomly (or rather, procedurally) generated environments create new levels from predetermined pieces each time the game is played.
A character that appears in many games, often unrelated. For an example, Cid from the Final Fantasy series.
A lead character who never says a word, despite being spoken to.
Slimes are a common "starter enemy" in RPGs, and serve as a mascot for the Dragon Quest series.
A game that takes gameplay mechanics, characters, or story elements from an existing series in a separate and different direction, sometimes changing genres along the way.
Certain Game Boy titles included special enhancements available only when played on an SNES using a Super Game Boy adapter.
An aesthetic sub-genre of fantasy, focusing on brutal barbarians and arcane wizardly magic.
An organized series of matches, ending with one victor.
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