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Dragonfire was created by Imagic, and was one of its more popular games. The player plays as a prince who seeks to recover the king's treasure by stealing it from dragons, all of whom inhabit castles.
The game is played in two stages, tackling one dragon at a time. The first is a platforming duck-and-jump situation, where the dragon shoots fireballs across the bridge. The player must duck the higher projectiles, while jumping over the lower ones. Once across the bridge, the second stage begins inside the castle and the dragon's lair. The dragon moves back and forth, firing wider versions of fireballs at the prince. To escape, the player must scramble about collecting the dragon's treasure for points. Once this is done, an exit door will open, and the prince must escape to tackle another castle and another dragon.
What's remarkable about this game are the design directions its creators took, creating large dragon sprites, as well as multiple stages and stark contrasts, unlike a lot of the diluted 2600 art that had come before it.
Imagic's later game Wing War also featured a dragon, though this time as a player character.