@adam1808 said:
Sure? I find that style of game repetitive and boring, even Borderlands lost its charm for me by the second game.
I don't understand what you mean with *style*? Regardless of what kind of game it is, it will always be more interesting and last for way longer, if the underlying mechanics and core gameplay are rocksolid and leave a lot of room for the player to *grow*. Best example - Mass Effect 3. I've played that game's story but once, and played a whole lot of more of coop - simply because I enjoy the underlying mechanics and core gameplay even without all the fluff. Sure - story is what got me into Mass Effect, and it's certainly an important aspect of the whole thing, I appreciated it as a roleplayer as long as it lasted, but in the end I stayed for the gameplay as a *gameplayer*.
If I'd boil games such as World of Warcraft or Diablo down to what matters to me, I'd call the overarcing genre *To Conquer the World* games. Nobody plays Dark Souls for the story. It's about the Conquest, and building your Conqueror - your winning strategy. Hell, every Mario game has pretty much zero fluff and relies soley on sound core gameplay and a challenging world to conquer. It's definitely a *To Conquer the World* game.
It's all gameplay really. Story without gameplay doesn't make a game, it makes for a book. Gameplay alone suffices of course, but interesting progression mechanics giving the player agency over how the game ultimately plays, if well done, is absolutely additive to the gameplay in a way a story cannot be. Player agency in terms of story only changes the story, not the gameplay - and hence it's of lesser value in a game. The game must come first, everything more than it is fluff.
Talking Dragon's Dogma, I feel the fluff is in the way of the what's best about this game. I've read countless comments of players who only played like 5-10 hours and then gave up, they've not gotten past the initial hump and *into the know and flow* of the whole thing. Hell - some even finished the game without ever realizing the mayority of the meat of the game happens Post-Dragon. Which is tragic, because the fluff is by far the weakest moving part of Dragon's Dogma.
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