I just recently finish playing Dragons Dogma - DD myself (main game, not bitterblack) and while I enjoye my time with it for the most part, the game is very up and down.
There are parts of the game I think are bad; the voice acting, the inventory stuff, the uninspired characters, world and story thread, the presentation as a whole, the quests/quest log to name but a few.
But there are also a few things that the game does that I think a lot of other games could take cues from. The party system - why don't more games have party's????!!! The combat - amongst the best I've played, the interaction with larger monsters brilliant. The pawn system - absolute genius. Having your pawn learn things by questin with other users is great, and I know a lot of people dislike the repetitive nature of what the pawns yell out, I actually really liked it, they often would provide me with relevant information regarding the quest/enemy I was dealing with. I would definatly love I see this whole pawn idea expanded on and even implemented into other games.
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