OK so, I'm one of the few on here who has played a lot of OG-DD in my time, and after putting in about an additional 2 hours--importing my original character of course--the first thing that's instantly noticeable are the animations. They're undoubtedly sped up and I think even the running speed has been given a slight boost. One of my favourite new improvements is the dodge roll for the ranged classes. It's now been evolved into a much more effective maneuver and is both quicker and can cover a lot more ground now too, so good on them for that. The texture pack, while not exactly that striking of a facelift, is still improvement enough that I could actually tell that something looked different, especially during the cutscenes. Haven't tried the Japanese voice-over option yet, but I'm sure that'll be good for a laugh. Then again going by the quality of the English voice acting, the Japanese could turn out to be the most aggravating, ear-bleeding nonsense imaginable.
Faster menu navigation is a nice touch as well, and while I've not really had that much use for it, an eternal ferrystone is a godsend! Also, while I'll only rarely roll in them, the Gransy armour pack made up of different character outfits is at least a little wacky. Getting to dress up as a nun is... well, there aren't many games that spring to mind where you can climb atop an ogre as a lady of the cloth.
One thing that does suck, though, is that all of the DLC items they've packed in have simply been rolled into the black cat merchant. I would have liked if they were just strewn about in the world like all of the others. Plus judging by the stats, a large majority of 'em aren't even all that good. Which is a shame because some look really badass, like the saurian daggers and the hydra longbow in particular. Much less Pawn chatter and not to mention dialogue overlap as well, which is a significant improvement far as I'm concerned. Haven't headed into the new area yet, but it looks like I'll be heading in there a lot sooner than I anticipated since even at only level 55, playing it on Hard mode is currently a one-sided slaughter.
Overall, a lot of the minor improvements I've noticed this far are plenty welcome and they're already a rather persuasive excuse for me to plug so many more hours into this thing.
People who have only gotten into the game with Dark Arisen should thank their stars for such patience, as this is definitely much closer to what Dragon's Dogma should have been from the very beginning. Still no Chimera mounts, though, so we haven't quite reached that mark just yet :P Maybe in the sequel...