Deep Down really has nothing to do with Dragon's Dogma. Just look at it for more than 5 seconds, however, I remember there were oft quoted lines from the director expressing his desire to create a sequel, and that the game being the fastest selling new IP in Japan was enough to reassure Capcom. They would do well to continue to capitalise on the momentum created by Dark Souls' popularity (which they did with Dark Arisen). I do believe it was developed by the biggest team Capcom has ever assembled though, and I'm sure most of you are aware that Capcom is allegedly struggling financially.
To me, Drag Dog is likely to remain my favorite game of the last generation. It occupies that rare space of being a uniquely flawed yet dazzling gem with reams of potential, riffing on literally everything before it whilst still offering something you've never experienced before. It remains the only fantasy setting that resembles England significantly enough to feel like fantasy, the busy, granular textures and geometry of Skyrim having never done anything for me. Classical monsters of antiquity are brought to life with attention to naturalist details and a certain Harryhausen touch I recall from my childhood, and all are beautifully animated. The chimera will likely remain as the iconic image of said beast in my mind for a long time, along with a whole host of others from the game. Even Dark Souls, with it's wonderfully haunting tragedy seeping through every pore of its design only serves to nudge my immersion one step to the side.
Of course, a lot of people wont agree. The world of Gransys was often derided as bland, and it's something a sequel should address. The environment deserves it's own story, whereas instead the game focused mostly on the Arisen's singular and silent facial expression, before a confrontation with a single enemy, that transforms the preceding plot from cliche to non sequitur. Naturally it was a disaster. Things got better (kind of), but focusing on a power fantasy is unnecessary when the combat fulfilled that so readily. Context was what was missing.
I could talk forever about my love for Drag Dog, and really this is just one of a number of significant things that deserved to be addressed in a sequel, and Capcom can potentially gain a lot by continuing to look at other games, in particular, Dark Souls. This is likely obvious to the developers, and I just sincerely hope they're given that chance.
I mean, C'mon!
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