@Tennmuerti said:
I've been playing for a couple of days and some stuff started to acumulate, brewing in my head, would be awesome if anyone knew the answers to these and could help out:
- Is there a way to heal escorts? Besides the healing spell. I recently aswitched my main pawn frpom mage to sorcerer and i notice that the escorts dont regen at all, before my pawn used to heal them up. Considering how much time you spend hauling everyones asses around the continent them dying half way is a huge pain in the neck, and I don't want to tow a healer around just for that. (i just dont need a healer in the party atm, i'm getting overburdened by healin items)
- It has been said that you can mix and match Augments. But i'm not seeing some of them reflected in the stats. For example the Fighter augment that gives 100 health is instantly visible in your stats, but the magic protection from Sorcerer or normal protection from Warrior altho say they give +50 on the wiki dont change my defensive stats at all. Are they even working? Is it a bug or supposed to be like that?
- What are the most usefull weapon enchants to roll with? Considering you are kind of limited in your selection. I found that fire is great for a lot of monsters but beyond that it's a tossup frost/lightning. And something like Dark i have not yet seen a single creature weak to it :/
- Do any Core skills transfer over classes? (i'm asking because core skills are purchased but you don't set them so can't see) Like for example Levitate, is it only enabled for mage/sorc or if i switch will say a warrior retain it?
- When do you start getting thsoe Phase Crystals or whatever that you can set to teleport to? I'm 30+ and have not found a single one. traveling from A to B is the most time consuming boring thing :/
1: No, but you can always just stop and hire a healing mage pawn for that one escort mission. Remember you can favorite a pawn inside the rift or if you see them in the game world so it can be really easy to find a previous pawn you had to drop for the one mission.
2: It works fine the people on the wiki just make crap up. There is no "statistical" change.
3: I use mostly fire where I am in the game. Holy is really good for undead. Saurians hate ice. Thunder is good all around.
4: Above dude is wrong, they always transfer but are based on weapons. You roll strider, you learn double jump, you switch magick archer and equip a dagger, you can still double jump. You go Assassin and use a sword though.... no more double jump.
5: Ur Dragon can drop one hahahahahaha!!!! You get one when you fight the Griffon in the story mission at Bluemoon tower.
@RockmanBionics: Nope, short of a guide anyway. If a sidequest is important to you I suggest doing it as soon as you find it.
@Sackmanjones said:
I too would like to ask a question. Is there anyway to tell what quest is the "main" story quest? Right now I don't have any quests at all so I'm not sure what to do exactly
That is easy, all of them are obvious. When you meet Rook Adaro says go to the encampment, when you get there Rook says lets look at the rift stone, the riftstone says go kill a cyclops, yada yada yada. Whenever a quest ends in "boom rewards!" and has no "and now go here to do this thing!" it is not a story mission. Any missions from Maximilian for example are story missions, they always lead to a new mission or a "go talk to this guy" situation. Conversely one of the job boards or missions you get just by seeing random dude X on the street are story missions. Story missions always tell you what to do next and always lead to another mission.
Oh edit here, if you currently don't have one it is because someone told you to go talk to a dude and you haven't done it yet. It is also possible the post game quests dont start until you talk to a particular guy...
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