It is funny the WHOLE gamer community has been screwed over completely by this "innovative" fast travel bullshit, AND you don't even know it.
Back in the day, an adventure game meant exactly that. Adventuring, plain old enjoyment: getting accustomed with an area and traveling all over it, fighting monsters and re-fighting them getting better at it and just plain old immersion.
THEN a few dicks suddenly decided: "Hey! no one wants to enjoy the games content more than once over, what they really need is an option to teleport to their next little quest marker that has been clearly highlighted for them on their maps so they don't really have to read or think or anything horrifically tedious like that and they can just mindlessly go from a to b and mash that x button, before doing it again."
Just the running and jumping in this game felt right. Not even mentioning the combat here, but simply leaping around on rooftops and fluffing around was once again pleasurable like it has not been for me since the last Elder scrolls game before they took out acrobatics. (Excluding assassins creed games, but they are somewhat about that and they are not traditional RPG adventure games)
Having said that on a large map a very basic carriage system connecting just the major cities is always welcome, or in this situation 3 port crystals early on so u cam smash one up near the all girl bandit fort, one in southern Gransys and one near the blue moon tower would have been plenty enough but I was glad there wasn't coz all 3 times I ran up to blue moon tower were heaps of fun, I loved traveling there fighting bandits and golems and looting all the chests. A good RPG should make u want to do that stuff... Thank god for this game reinstalling some of my lost faith, if only they did the level progression/scaling a bit better, but that's another story.
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