Dragons Dogma and why you really should play it

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#51 Edited by Humanity (10111 posts) -

@seppli: I play a Magick Archer so I can deal with most enemies without the need for buffing so that is probably it. The Magick Archer gets Ice, Fire and Electrical attacks so apart from Holy buffs I don't need to depend on enchantments as much.

My go to squad is -> Magick Archer for myself ->Mage pawn with high Anodyne and Halidom, anything else is extra ->Sorcerer pawn with High Offensive spells ->Fighter pawn to take aggro and tank.

I haven't ever tried to roll with a Ranger pawn but I can't see how they'd contribute in any significant way and Warriors look really cool but their attacks are simply too slow. I've literally seen Warriors wind up for an attack and the enemy bandit or whatnot simply walk away before they can bring their weapon down on them.

#52 Posted by HansKaosu (757 posts) -

I beat the game ,but I really need to replay it now that the expansion is out.

#53 Edited by pweidman (2364 posts) -

I played DD when it came out for like maybe 5 hrs, then quit. It was rpg burnout after Skyrim and Reckoning I think.

Picked up Dark Arisen because of the new expansion content, but also because of the improvements in fast travel.

Long story short, I can't stop playing DD now and I haven't even started BBI proper yet. Such a deep and charming game. The pawn system is just pure genius. I have acquired some friends who play and renting, rating, and gifting stuff is like a game unto itself. My arisen is a MA now, but I'm seriously considering going back to ranger(miss my 10 shot flurry). My main is a huge warrior and I always rent two mages or mage/sorcerer. Works quite well.....until you walk into a room in Everfall with 2 Cockatrices, a wight and a bunch of gobs or hell hounds....holy crap. And yep, get a mage that can buff everything because of resistances, but especially holy for the dragons(Ur).

Bottom line: Great Game, and a financial success apparently. I'm really excited to see what Capcom does with DD2 on next gen hardware.

#54 Posted by Slag (4885 posts) -

Loving seeing all this DD love. The game is awesome!

#55 Edited by Seppli (10250 posts) -

@pweidman said:

I played DD when it came out for like maybe 5 hrs, then quit. It was rpg burnout after Skyrim and Reckoning I think.

Picked up Dark Arisen because of the new expansion content, but also because of the improvements in fast travel.

Long story short, I can't stop playing DD now and I haven't even started BBI proper yet. Such a deep and charming game. The pawn system is just pure genius. I have acquired some friends who play and renting, rating, and gifting stuff is like a game unto itself. My arisen is a MA now, but I'm seriously considering going back to ranger(miss my 10 shot flurry). My main is a huge warrior and I always rent two mages or mage/sorcerer. Works quite well.....until you walk into a room in Everfall with 2 Cockatrices, a wight and a bunch gobs or hell hounds....holy crap. And yep, get a mage that can buff everything because of resistances, but especially holy for the dragons(Ur).

Bottom line: Great Game, and a financial success apparently. I'm really excited to see what Capcom does with DD2 on next gen hardware.

I knew full well Dragon's Dogma is something I'd be into. I don't know how I held off for over a year. I am so glad I finally decided to give it a go. It's been years since a game has captivated me as much, to the point of neglecting other stuff.

I accidentally drank a black coffee at night, rather than my usual tea - and it led to a 48 hours session (with breaks of course, mostly to not fuck up my sleeping pattern). Yesterday I forgot it was my day in the laundry room (I only got it every 2 weeks). I've got plenty of fresh laundry, though next laundry day is going to be a bitch. Hasn't happend since I was enraptured with World of Warcraft at its height. That's how crazy I am about it right now.

Kinda feels like when I picked up the first Gothic from a bargain bin, and fell for it hard despite all it flaws - only Dragon's Dogma plays incredibly well, and manages to have rich character and loot progression without breaking balance whatsoever - at least thus far. That's an incredible feat of masterful gamedesign right there. I'm only lvl 85/200, and even if it eventually breaks - there's always Hard Mode to try out.

Currently like 3 dungeon-layers into Bitterblack Island, and it's really got the Dark Souls vibe down to a tee, just a little more forgiving, and a whole lot better playing. The team's intimate knowledge of Devil May Cry is really shining through. My strider kinda plays exactly like Dante with the double jump and all that (other than being the Ultimate Spider Man that is).

From all the already announced games for E3, Deep Down has gone from *mild interest* to *most anticipated game* of E3 2013. Capcom has got gold on their hands with the Dragon's Dogma template. All it takes is some elegant touches here and there, and then it just has to figure out how to sell it. It deserves Skyrim-levels of success, really.

#56 Posted by Jackel2072 (2279 posts) -

@humanity

You sold me on dragons dogma. I have been on a 3 week dark souls bender and needed something similar.

#57 Edited by The_Ruiner (1139 posts) -

Great damned game... I hope the sequel is coming and is bananas.

#58 Posted by leebmx (2235 posts) -

@humanity Just picked up Dark Arisen today. I am right in thinking that this is the same game but just with some new areas. Kind of like a Game of the Year addition?

Also this pawns thing. Can you buy or use other people's and if so do you have any suggestions on how to go about this? Fancy swapping gamertags (I presume you played this on 360) so I can check out yours?

Really looking forward to giving this a try. If it manages to combine a Bethesdary exploring vibe with the combat of Dark Souls it could be very interesting.

#59 Posted by Karkarov (3284 posts) -

@leebmx: Dark Arisen is the same game only it has some new items/skills, a few enhancements to things, and a new game area not in the original game complete with new monsters and more powerful versions of old ones. You can get other peoples pawns the cost of doing so is in rift tokens which you really don't want to do. Best way to get good pawns is just do a search for what you need when you get to that point. Or if you don't mind potentially OP pawns get some people on your friends list who play. You can recruit the pawn of someone on your friend list at no cost no matter how high level they are.

Just don't go in expecting Dark Souls or Skyrim... there are similarities sure but Dogma really is it's own game with it's own unique style. People who love Dark Souls might not like Dogma, and vice versa. That said played at the highest challenge levels Dogma can be brutally hard at some points, even worse than the Souls games in many ways.

#60 Posted by leebmx (2235 posts) -

@karkarov: What I really want is a game which gives me a good reason to explore and lots of cool places to discover like Bethesda's games. I love that feeling of being faced with a big open world full of possibilities. Here's hoping.

#61 Edited by Humanity (10111 posts) -

@leebmx: You use Rift Crystal currency to purchase other peoples Pawns from the Rift (those stones with the swirly pattern). Pawns that are of your level are free, and you only need to spend crystals to purchase higher level pawns. So for instance if you add me and want to get my pawn from the beginning of the game then you can, but she will be sort of expensive and will also kind of break the game as she'll be much more powerful than anything the beginning of the game has to offer - on the flipside she will have a ton of quest knowledge and enemy tactics to offer. For instance if you go on a quest that I had done with her, she will tell you where to go when you get to a fork on the road, or what the enemies weakness is when fighting a monster. It's a really awesome system!

Dark Arisen is the complete Dragons Dogma game, with all the patches and bug fixes that came in the Dark Arisen DLC area all rolled into one. The new area, Bitterblack Isle, is intended for high level characters and has a really cool and dark vibe to it. You should only really visit it after you complete the main story once, and maybe even that may not be enough to fully prepare you for the EVILS that lurk within!

Both yourself and @jackel2072 should brace yourselves though as the combat isn't that similar to Dark Souls. It is somewhat animation priority heavy (what Japanese game isn't am I rite folks!.. *crickets*..) but it is a much more dynamic and active system. The best part is that different classes have different attack animations much like Dark Souls, but also completely different skills based on your Vocation (class). Like both the Strider and the Magick Archer use daggers, but the Magick Archer gets useful magical attacks like an overhead dagger strike that deals fire damage, or plunging the daggers into the ground to create traps that ensnare your enemies - while the Strider doesn't get these skills, he gets different abilities related to them. What is the best is that core skills for a single weapon translate across all classes. So the core dagger skills you learn as a Strider carry over to the Magick Archer and Assassin vocations.

ehh you'll figure it out! Explore, enjoy the awesome combat, and get lost in the sweet reverie that is 3 AI pawns yelling "he's weak to fire!" all at once.

If you want to add me on 360 and check out my sweet pawn Miralda (named in honor of my favorite Demon's Souls NPC Miralda the Executioner) then my GamerTag is supHumanity

#62 Posted by TheManWithNoPlan (6002 posts) -

I've meant to play this for a while. Loved the demo. I'll have to bump it up on my backlog.

#63 Posted by leebmx (2235 posts) -

@humanity: Not really bothered if the combat isn't that simillar to Dark Souls, just would like some sort of depth and challenge, which Skyrim didn't really provide.

Cheers, i'll send you a friend request. Gonna get stuck into it tonight, i'll get back to you with my impressions.

#64 Posted by Karkarov (3284 posts) -

@leebmx: There is plenty to explore, it just isn't as "big" as say Skyrim, and won't seem as open. You will face a lot of backtracking but just remember things change based on weather, time of day, quest, and there is tons and tons of hidden loot/items.

#65 Edited by Rorie (2987 posts) -

I really want to try this again, but the lack of lock-on in combat really grunted me. If that's a word.

Staff
#66 Posted by Karkarov (3284 posts) -

@rorie: I think you are looking for "disgruntled" Rorie. It is annoying sometimes but as you get farther in the game it becomes less of an issue. You pick up archer classes that play almost like shooters, some moves are huge aoe's, some actually home in on enemies so as long as you are "close" they hit. The game is an acquired taste though, everyone seems to either love it or maybe not hate but have a strong dislike. I guess the big gate I think hitting a lot of people at first is that hidden speed stat. As you level up you never really see it because it is gradual but your character does move faster and can sprint for way way longer. That also helps with the lack of lock on quite a bit because you can move faster which makes it harder for enemies to get past you or just juke you and get to your blind side.

#67 Posted by Humanity (10111 posts) -

@rorie said:

I really want to try this again, but the lack of lock-on in combat really grunted me. If that's a word.

It's not a word, unless you were literally grunting out of frustration. While there isn't a lock-on system per~se, you will automatically magnetize towards enemies you're attacking or that are in front of you. Unlike a game like Demons Souls though, you don't need the pinpoint accuracy because you're a lot more mobile. You certainly don't spend half the game with your shield up.

I think it's a somewhat polarizing title. Most people that take a liking to it get really hooked. I experienced this first hand, coming home from work each day and sinking several hours into the adventure until I was forced to sleep by bodily needs. The people that can't get past some of the mechanics never get very far, and thats fine too I guess. Dragons Dogma isn't a very casual game in that it will demand quite a chunk of your time to complete the first time through, not to mention all the side quests and such.

If you do get into it, I think it's an extremely rewarding experience. I'm not one to throw hefty praise left and right, but I believe it is one of the most innovative RPG's of this generation - the weapon skills, class system, pawn, quests, story, it's all very creative and unlike anything else. I mean the story Rorie.. it really goes some places.. like it goes..

#68 Posted by The_Ruiner (1139 posts) -

@rorie said:

I really want to try this again, but the lack of lock-on in combat really grunted me. If that's a word.

You get used to it. You just point in the direction you want to attack and you can change direction at any point between attacks during your combo. After a little while, every battle will feel like a Lord of the Rings movie. When you're running from a Drake, and run directly into a pack of hobgolbins and start stabbing and slashing at them while never really breaking your stride, you'll see how great the combat can be.

#69 Posted by Canteu (2821 posts) -

DD:DA 2013 GOTY.

I will stand by this statement forever.

#70 Posted by Kidavenger (3629 posts) -

@humanity: this thread pushed me over the edge and I bought it, I've been thinking about getting it for a few weeks, then I started wanting BAO Blackgate too, ended up getting both...

#71 Posted by Slag (4885 posts) -

@rorie said:

I really want to try this again, but the lack of lock-on in combat really grunted me. If that's a word.

given how much ultra close combat you'll be doing, it surprisingly isn't really missed.I normally really want lock-on enough for it to be a dealbreaker if it isn't there but I found myself not missing it at all in DD.

And as others have said some Strider classes have lock on for the ranged attacks.

Give the combat a chance with an open mind. You need to grind a little at the beginning, but after 6-8 hours it really starts to click.

@canteu said:

DD:DA 2013 GOTY.

I will stand by this statement forever.

yes!

#72 Edited by Karkarov (3284 posts) -

@slag said:

@canteu said:

DD:DA 2013 GOTY.

I will stand by this statement forever.

yes!

Guys it is not GOTY 2013. It came out in 2012, Dark Arisen is really just an expansion. So it is clearly GOTY 2012.... and it was on my list.

#73 Edited by Canteu (2821 posts) -

@karkarov: DD:DA is a game, that came in a box, that came out in 2013. GOTY.

I would most certainly not give it to DD vanilla. That game had too many problems, and since DA fixed them all.... GOTG.

Also, only play hard mode. And for a tip, to quick save hit start then back.

#74 Posted by Slag (4885 posts) -

@karkarov said:

@slag said:
@canteu said:

DD:DA 2013 GOTY.

I will stand by this statement forever.

yes!

Guys it is not GOTY 2013. It came out in 2012, Dark Arisen is really just an expansion. So it is clearly GOTY 2012.... and it was on my list.

DD was my GOTY 2012 and DD:DA may be my GOTY 2013. Well it probably won't be since DOTA 2 officially released this year, but it's in the running!

I can't name 5 games better than it this year. It's good and this year's releases are pretty sparse imo.

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