Dragon's Dogma looks absolutely amazing. I hold basically the exact same wariness and draw very similar ideas towards capcom's inspirations they seem to have for the game as the OP. I think of Dragon's Dogma as Capcom's answer to a Monster Hunter-type game that is more grounded in something a western audience will like more than Monster Hunter. The RPG elements look in tune with Monster Hunter too with the applications of gear being what defines your characters. Meaning, the gear alters and enhances your character's skillsets, weapon abilities, and attributes, but stat boosts from increasing in levels and a skill tree do not, sort of like Monster Hunter. Also, the speed of combat doesn't seem nearly as weighted as Dark Souls, but weight does effect your movement speed and climbing on enemies feels related to Shadow of the Colossus. The art style definitely looks like it is inspired by the 'Souls' franchise (fantasy styles grounded in realism or surrealism at least). As far as exploration and on-screen interfacing goes I want to say those aspects are very associated with Assassin Creed's interfacing and environmental movement/exploration.
All of that being said, the game looks great, but also-- as soon as I saw them lift a pig and start throwing it around in that two hour gameplay video-- the "Japaneseiness" really bleed through. That small feature said to me "not Dark Souls" and "not Shadow of the Colossus". Those Japanesey moments scream Monster Hunter to me. You can either take that as a good or bad thing depending on your position of that type of stuff. No matter how great Dragon's Dogma looks, Capcom as the developer makes me wary of it regardless and of course...it's a completely new IP. At the very least I will see how reviews go before I buy, but as of now I am pretty much expecting pretty great reviews from the way things are looking.
Also, the "pawns" look very interesting but I can not for the life of me understand why they did not alter the pawns in one of two ways. Having the pawns be strictly AI controlled henchmen just seems silly to me. Either I believe you should be able to take direct control of them if need be or make co-op online gameplay a feature. I just feel like the computer controlled AI won't stand up to letting them run around freely with no player direct control and without the ability to take direct control of the pawns I know they are really going to piss me off at times because they're doing really stupid stuff or getting in my way often. So, without the ability to take direct control of them in single-player I would really like the option to jump online and have a friend help me instead. I think Capcom is swinging at air with a missed opportunity with the pawns and making the game a group controlled combat sim or lack of online capabilities for them.
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