@Jimbo said:
@project343 said:
@TheSpoonyBard: I was fighting my first giant in the Everfall. He tried to jump backwards and land on his back to crush me while I was climbing him. Except, his back was facing the open ledge leading to an immense fall. I fell off him safe, but he certainly made a successful backflip to his death.
That fucker suplexed me over the edge. I don't think he even had the common decency to follow me to my death. This game is so frustratingly close to being amazing. Some of the fights I've had with the boss monsters have kicked the shit out of anything that happened in Skyrim, but other parts of the design let it down so badly. It's a real shame.
I thought like this during my first 30 hours or so, but now the more I play it the more increasingly fed up I'm getting. I've been over-levelled for so long that all of the combat is generally pretty tedious as I fight the same bandits/saurians/goblins over and over. The boss battles aren't even very impressive anymore either since I've faced off against them so many times! Griffins are surprisingly rare, but I've got enough Cyclop tusks and Chimera lamb heads to open up a medieval fast-food chain.
The Pawns is still definitely an impressive feature, but they lose their appeal as I'm forced to hear the same hilarious nonsensical babble they keep spewing out; yes, Fire Beard, all these roads must lead to Gran Soren. Couldn't we have just accepted that fact 20 hours ago and move on?? What was most impressive was how they actually 'learn' through experience, and as such should you bring in higher level pawns, they can even act as a guide taking you to where you need to go. But now none of it matters because it's all far too easy and I've already explored pretty much all of what's available as far as I can tell. They're now here just to simply act as distractions during battle or as my pack mules.
It suffers from crippling design decisions to be sure, like the lack of any reliable fast-travelling system which builds upon the tedium and unnecessarily bloated padding because of all the added travel. The world is fun to explore to hunt for supplies, but it fails at being a necessity once the game begins to get increasingly easy the more you go on. And even the combat, the one saving grace, is starting to leave me bored to tears because of the aforementioned ease the game has resulted in. All I really need to do is to keep using the burst strike (1H sword lung attack) over and over against most enemies while my pawns just... well, do whatever like they always have. And once all of the good aspects begin to get watered down, all of the faults only start to become more prominent. Like the lifeless narrative and painfully overdone ''fantasy'' dialogue.
It reminds me of a lot of Amalur in some key areas in fact, in that Amalur also suffers from having too much of the same extended across what is a needlessly big game. If Dragon's Dogma had the same amount of effort put forward to its narrative (which I didn't actually care for, but I'd have been more accepting if Dogma could at least hit that level of quality) and the fast travel system, and also featured more enemy/boss variety, then I'd more inclined to view Dogma as a solid 4 star game. As it is, it's currently a frustrating 3 star game that only now dips more and more into something I'm actively not enjoying. And that's even while I purposely put some space in-between my game sessions as well...
With that said, I still prefer Dogma to Amalur, as Amalur really didn't have much going for it. Dogma at least clearly had some great ideas put in play, but suffers through some asinine design decisions.
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