I find that strange, tempted to pick this game up for the combat. How does armour and such work, is it entirely based on the class you select. I know you can change class at different times throughout the game but the lack of loot seems odd. For anyone playing as that been a big factor for you so far? Not having any loot.
Dragon's Dogma
Game » consists of 6 releases. Released May 22, 2012
Capcom makes an ambitious undertaking with this 2012 Open World Action-RPG.
Seriously no loot in this game?
There's armor and weapons and enhancing them. Patrick means that you don't find Sword of Cutting +2 falling off of enemies. You get new equipment from the blacksmith 95% of the time.
I find that strange, tempted to pick this game up for the combat. How does armour and such work, is it entirely based on the class you select. I know you can change class at different times throughout the game but the lack of loot seems odd. For anyone playing as that been a big factor for you so far? Not having any loot.There is " loot" Just not alot of weapons and armour. Most of it you get from quests or chests (Or buy if of course) It makes no real difference.
I don't think skyrim is a good example of loot in a single player game the loot is garbage in that game..."oh look another Hunting Bow" " oh I just leveled up guess that means i will be finding nothing but Dwarven Bows for the next 10 hrs"
diablo 3 is out and suddently loot is something really important again haha.
enemies drop stuff, you find chests with stuff, stuff grows/lies around in the environment. I guess that counts as loot, right? but if you mean the loot that makes you check your inventory constantly, because you might have gotten a staff with +0.2 magic, no. this game isn't throwing a million trash items at you to satisfy the loot lust. it lets you collect a lot of stuff instead.
@Illuminosopher said:
I don't think skyrim is a good example of loot in a single player game the loot is garbage in that game..."oh look another Hunting Bow" " oh I just leveled up guess that means i will be finding nothing but Dwarven Bows for the next 10 hrs"
Yeah if you loot someone's house or corpse....you gotta loot the named baddies and the dungeons.
You get new gear from chests and such they are just rarer. The best stuff always comes off hard to reach chests you needed to fight some insane whacko monster to get to. But yeah, most of your stuff will just come from one the games merchants. That isn't really a problem because guess where the materials you need to upgrade that item to max power come from? Yeap, those crazy darn monsters.
Yeah that was a killer for me.
@SuperSambo said:
Loot in a single player games seems pointless.
Please change your avatar from King Henry you have lost that right, with that stupid comment.
@SuperSambo said:
Loot in a single player games seems pointless.
*Scratches Head* I don't even know what to say.
There's not a lot, but it's mostly about going on the hunt for crafting supplies and/or payloads of gold - which you then use to purchase your own gear. It's hardly a suitable switch, but reasons exist beside the combat alone to go on the prowl in dungeons and scaling mountains (and monsters) and such.
And while this doesn't justify the scarcity of loot, it has to be said that should you find some sweet new gear by exploring around, it feels all the more gratifying.
@SuperSambo said:
Loot in a single player games seems pointless.
What? Are you working on dragon age 3 or something? Not saying there wont be loot in dragon age 3 but it wouldn't surprise me.
@Seedofpower said:
@SuperSambo said:
Loot in a single player games seems pointless.
All of Skyrim's look is pre-generated, so on that pattern, it isn't a loot-based game. In Skyrim, you might as well find everything you need in shops. There's no '' Cutting Cleaver of the Bear ''or anything of that nature. I don't know what you're trying to argue about.
@Morrow said:
@SuperSambo said:
Loot in a single player games seems pointless.
The point of loot in multiplayer might be mainly to show off, but loot in singleplayer is to improve your character.
And to keep you excited when you enter a dungeon, wondering just what you may receive at the end of it. Also to eventually make your character look cool <3
@Yummylee said:
@Morrow said:
@SuperSambo said:
Loot in a single player games seems pointless.
The point of loot in multiplayer might be mainly to show off, but loot in singleplayer is to improve your character.
And to keep you excited when you enter a dungeon, wondering just what you may receive at the end of it. Also to eventually make your character look cool <3
Yup :] I like collecting loot in singleplayer more, you don't have to compete with others for drops, there's no pressure and you can take your time. I can remember that back in my Diablo II days, everyone in the game was waiting for the boss to die to click on a unique drop... so stressful.
Didn't think that it would be such an unpopular comment.
Grinding is not fun, but it is a means to an end. If the universe is confined to you and only you, why would you want to grind?
Multi-player on the other hand acts as a persistant universe, where the loot means more. You can join higher level groups, access more content, trade and be a more competent team member.
I realise that this logic is flawed, but it may offer a little justification for my opinion so it shows that I am not just a crazy man.
@Illuminosopher said:
I don't think skyrim is a good example of loot in a single player game the loot is garbage in that game..."oh look another Hunting Bow" " oh I just leveled up guess that means i will be finding nothing but Dwarven Bows for the next 10 hrs"
True the fact that every humanoid enemy you kill in Skyrim is festooned with armor, weapons, gold, and other sundry items does not constitute "loot", it is almost the worst sort of "loot that is really just trash" system in any game. Bethesda needs to take a brain enema so they they will let go of their weird system of prompting strip searches of dead bodies.
In DD I like that very little gets dropped except for gold and raw materials for the upgrade system. The system is made for MAKING YOUR OWN LOOT. The enemies drop gold or raw materials, and the player use those on weapons they buy to craft them up to high levels. Not finding yourself tripping over swords or armor in your travels or lugging them around is nice. (The crafting system is Byzantine at first, but it tells you want random combos make most of the time or tells you it will make some MSYERY thing in any other case.)
@SuperSambo said:
Didn't think that it would be such an unpopular comment.
Grinding is not fun, but it is a means to an end. If the universe is confined to you and only you, why would you want to grind?
Multi-player on the other hand acts as a persistant universe, where the loot means more. You can join higher level groups, access more content, trade and be a more competent team member.
I realise that this logic is flawed, but it may offer a little justification for my opinion so it shows that I am not just a crazy man.
I don't think you understand what loot is.
@MonkeyKing1969 said:
@Illuminosopher said:
I don't think skyrim is a good example of loot in a single player game the loot is garbage in that game..."oh look another Hunting Bow" " oh I just leveled up guess that means i will be finding nothing but Dwarven Bows for the next 10 hrs"
True the fact that every humanoid enemy you kill in Skyrim is festooned with armor, weapons, gold, and other sundry items does not constitute "loot", it is almost the worst sort of "loot that is really just trash" system in any game. Bethesda needs to take a brain enema so they they will let go of their weird system of prompting strip searches of dead bodies.
You're not supposed to loot dead bodies for the good stuff, the game is designed so that most of the "loot" is in chests which are in dungeons. The regular baddies just have gold or maybe a gem or two for you to grab, but it's designed so that you have to beat the dungeon to get the goodies. I thought it was a great loot system that rewarded you for exploration rather than grinding mobs.
@xaLieNxGrEyx said:
@SuperSambo said:
Didn't think that it would be such an unpopular comment.
Grinding is not fun, but it is a means to an end. If the universe is confined to you and only you, why would you want to grind?
Multi-player on the other hand acts as a persistant universe, where the loot means more. You can join higher level groups, access more content, trade and be a more competent team member.
I realise that this logic is flawed, but it may offer a little justification for my opinion so it shows that I am not just a crazy man.
I don't think you understand what loot is.
The best loot you grind for, or spend time getting.
I don't think you understand what loot is.@xaLieNxGrEyx said:
@SuperSambo said:
Didn't think that it would be such an unpopular comment.
Grinding is not fun, but it is a means to an end. If the universe is confined to you and only you, why would you want to grind?
Multi-player on the other hand acts as a persistant universe, where the loot means more. You can join higher level groups, access more content, trade and be a more competent team member.
I realise that this logic is flawed, but it may offer a little justification for my opinion so it shows that I am not just a crazy man.
I don't think you understand what loot is.
The best loot you grind for, or spend time getting.
From the Oxford English Dictionary:
loot
Pronunciation: /lu?t/
noun
[mass noun]
private property taken from an enemy in war:
the rooms were stuffed with the loot from Francis’s expeditions into Italy
stolen money or valuables:
the gang escaped with their loot
informal money:
ten thousand quid is a lot of loot
verb
[with object]
steal goods from (a place), typically during a war or riot:
police confronted the protestors who were looting shops
steal (goods) in a war, riot, etc.:
tonnes of food aid awaiting distribution had been looted
Indian steal (something) from someone:
a gang looted Rs. 1.5 lakh from a passenger
If you take an item from a person or creature you killed in combat, that item is loot. If you find an item in a chest after killing people and/or creatures in a dungeon, that item is also loot. If you have to craft the item yourself, that item is not loot.
I think people are getting the wrong idea about this game in terms of loot. Most people seemed turned off by the relative lack of it compared to something like Borderlands, or Diablo, Skyrim, whatever, but that's because it's not that type of game. Sure, it's open world, but the equipment/leveling up share far more in common with JRPGs, since that it's lineage. Basically, you upgrade and gear up when you get to the next town. However, out in the field, you probably won't find much except for the extremely rare drop(at least from my short experience). It's more about leveling up on the field, which can grant you all sorts of useful abilities.
@Jimbo said:
@SuperSambo said:I don't think you understand what loot is.@xaLieNxGrEyx said:
@SuperSambo said:
Didn't think that it would be such an unpopular comment.
Grinding is not fun, but it is a means to an end. If the universe is confined to you and only you, why would you want to grind?
Multi-player on the other hand acts as a persistant universe, where the loot means more. You can join higher level groups, access more content, trade and be a more competent team member.
I realise that this logic is flawed, but it may offer a little justification for my opinion so it shows that I am not just a crazy man.
I don't think you understand what loot is.
The best loot you grind for, or spend time getting.
Perhaps you could enlighten me?
I think you understand what loot is.From the Oxford English Dictionary:
loot
Pronunciation: /lu?t/
noun
[mass noun]
private property taken from an enemy in war:
the rooms were stuffed with the loot from Francis’s expeditions into Italy
stolen money or valuables:
the gang escaped with their loot
informal money:
ten thousand quid is a lot of loot
verb
[with object]
steal goods from (a place), typically during a war or riot:
police confronted the protestors who were looting shops
steal (goods) in a war, riot, etc.:
tonnes of food aid awaiting distribution had been looted
Indian steal (something) from someone:
a gang looted Rs. 1.5 lakh from a passenger
Exactly. Not everything needs to be about competition... I personally love me some loot in single player; I love watching my character getting better and better and when you get some really unique and extremely rare items, it's just so satisfying to see your stats and/or your combat/defence abilities go up a notch. Also, sometimes you just wanna look at how cool you character looks ^^@SuperSambo said:
Loot in a single player games seems pointless.
The point of loot in multiplayer might be mainly to show off, but loot in singleplayer is to improve your character.
A lot of people love crafting and that's perfectly fine (obviously), but I personally don't find it all that appealing... I prefer loot myself, as it often drives me to explore parts of the world I normally wouldn't. Anyway, an ideal game would have both, so that everyone is happy, I guess.In games like this I prefer an upgrade mechanic (crafting and upgrading weapons and armor) to the mass loot drops.
I would love it if went very simplistic and minimalistic and kept all the loot non-random and confined to, say, exceptional weapons that essentially were upgrades to a class. That way they could be used for rewards, but not litter the world. I don't think a fantasy adventure should be about managing the inventory of my pockets, but rather the interesting environment and the fun opponents. The reason I'm gonna buy this is because it reminds me of SotC, not because I want more questing or inventory management. I got tired of that by Amalur and to a certain degree Skyrim already.
Most of my best equipment at the moment i've found in those special chests hidden across the far corners of the world, and after having to walk and fight my way there I felt I deserved it, and I could still upgrade it..
Also the fact that everything you pick up in this game weighs you down, the last thing I want to do is have so much loot I'm carrying everything
I've found plenty of loot, including a 2handed hammer called The Gold Teeth, worth 200,000g when everything else I own is worth 50,000.
You can find a lot of gear, but it's faster to buy stock gear off a merchant first, then replace them with stuff you find.
There is just no "random stat" loot, everything is fixed.
According to the official guide there is some randomness to loot drops. As in you only have a certain % of a chance of getting something in those special chests. And that increases in % based on how far along you are in the story (or stage level as the guide calls it). But it then doesn't explain how to know what level of stage you are in. But it does list what can be bought in shops at each stage, so that is way to find out I guess.
For example, it will list a chest in lets say the Catacombs, it looks like this:
Chest | Loot Chance | |
---|---|---|
Restless Earring | 70% | |
Direwolf Cape | 25% | |
Violet Neck Wrap | 5% |
Then later in the guide it says your chance for special drops increases by stage. It again doesn't give anymore info on how or what increases. And some chests list really good items as 100%, like the Crimson Teeth and Salvation Robes in the Catacombs. So it doesn't appear there is any randomness to the best times, which is kinda odd. Why randomize the lesser stuff if you are guaranteed the best stuff.
As for stages in the game, you can find this out by shopping at Caxtons Armory, the dude that sells armor right next to the Inn in Gran Soren. I am skipping stage 1 and 2 as those are the items he has by the time you get to Gran Soren.
What He Will Sell | Stage # | |
---|---|---|
War Blade | 3 | |
Mounted Pale | 4 | |
Lifetaker | 5 | |
Flameberge | 6 | |
Saving Grace | 7 |
Not like knowing that matters when you know that you get the best look drops 100%. I don't think it really matters if your odds of getting worse items than you already have increases, but thought I would share.
There is loot in this game. I kill things and they drop stuff. I open chests and find weapons and armor. Is every single thing I'm killing dropping some worthless piece of vendor trash? No, but does that mean the game doesn't have any loot?
Yet another poor comment Patrick stumbled over and spewed out that's completely incorrect.
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