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A page devoted to cataloguing and explaining appearances and the use of concept art in games.
The 2010 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 15-17.
Bipedal rat-like creatures, common in fantasy games. Prone to trickery and backstabbing, unless they're ninja.
The king of all dinosaurs, featured prominently in most every game that features dinosaurs. Usually portrayed as a high-level boss or even an invincible obstacle.
These prehistoric behemoths cause chaos amongst many. Unfortunately, they are extinct.
Games often use letters like X and Z in the title to make their game seem more edgy, blatantly misspelling the title of their game in the process.
Head Tracking is a concept which allows a game to follow the movement of the players head and change what is displayed on the screen relevant to the players head movements.
The ability for a player to control the motion and direction of the in-game camera.
Souls are the spiritual essence of living things.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
The ability for an athlete or character, especially in extreme sports or platforming games, to rotate their bodies in a frontal or backward motion, creating inertia that propels them into a flipping motion.
Giant, bio-engineered humanoids created to combat the beings known as Angels.
Torque 2D, formerly Torque Game Builder. It is a 2D engine that utilizes TorqueScript, so it makes for a good learning tool to transition to Torque 3D.
Squirtle is a Water-type starter Pokémon from the original Pokémon Red/Blue. With enough experience it can evolve into a Wartortle.
A brightly colored bird, popular among Pirates.
A game based on an anime.
A way of attempting to control a population via media.
A weighty real-world issue that some games comment on, often through allegory. Unfortunately, other games can offend players in their depiction of different ethnicities, whether intentionally or not, thus becoming part of the issue themselves.
In a number of games, characters often talk about friendship and the importance of friends, some sacrificing themselves for one another.
A visual representation showing the spells or skills collected by the player. This is in reference part of the user interface, not to book objects within a game.
Any practitioner of magic (wizard, sorcerer, mage, necromancer, etc.) who casts spells. Even unlearned scholars can throw a mean magic missile every now and then.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
Ahh, eating... We can't live without it, and, apparently, neither can some characters. From snakes to dots, games have odd ways of dishing out their dishes.
Written words that are used to describe sounds, sometimes used in comic book—inspired games, like XIII.
The ability to manipulate or control gravity in some way.
A sound effect that plays once the player has gained a level, solved a puzzle or reached a milestone within the game.
The 11th annual Game Developers Choice Awards took place on March 2, 2011.
Microsoft's application storefront introduced in Windows 8.
A type of arcade game that rewards tickets that can be redeemed for prizes in the arcade itself. Games tend to be simpler and faster to complete (with special "jackpot" rules), and some games allow operators to disable this setup altogether for a more traditional arcade game experience.
An API feature built in to Steam that allows developers to support and customize multiple controller types on any device using Steam.
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