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Game » consists of 30 releases. Released Jan 29, 1996
A game that uses a mixture of 2D & 3D techniques. Commonly used to describe the use of either 3D graphics restricted to a 2D perceptive, or 2D graphics used to fake the appearance of a 3D perceptive.
Games where the characters are 2D bitmap images (sprites), but the environment and scenarios are made in a 3-Dimensional space. This technique was commonly used on consoles like the PlayStation, Sega Saturn and Nintendo DS. Many 90's First-Person Shooters also used this technique.
4 Player co-op is present in PC and XBLA version. However, splitscreen is not possible, so it has to be via internet.
The XBLA version contains 12 achievements worth 200 points.
Duke Nukem is famous for his cheesy one-liners which helps settle the mood for the game.
Most of the enemies in the game are aliens.
The aliens have abducted all our beautiful women, and Duke must save them.
Aliens have invaded earth, and Duke must stop them.
Animals and Creatures that serve to populate levels and give the world life. Usually passive and may try to avoid or runaway from the player, But some may become hostile to the player once attacked/provoked. Some may not be able to be interacted with at all either being in the background/foreground or too far away.
In games, the player is usually the ambushee, not the ambusher, but certain multiplayer and open-world games give players a chance to try this sneaky tactic themselves.
Even though Duke Nukem saves the earth, he does it in his own way. He cares more for the babes he saves than the safety of the planet.
The protagonist arrives by a helicopter, a plane, or similar; the vehicle is subsequently shot down, stranding the protagonist on unknown soil. This can occur either at the beginning of a game or to start off a level.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
One of the most common enemies in Duke Nukem 3D and Duke Nukem Forever. Is able to teleport and make surprise attacks on the player.
Aerial missile-firing enemy type from the Duke Nukem franchise.
Lizard-like enemy type from the Duke Nukem franchise.
One of the most common enemies in Duke Nukem 3D and Duke Nukem Forever. Likes to attack from the air with its jetpack.
A mode in which a game will play a gameplay demonstration video as a means to entice players into playing the game.
A map that is updated in real-time as you play a level. Usually seen in FPSs.
Due to the profanity and violence, the game was banned in several countries.
"You fight like a dairy farmer!" and "I've fought mudcrabs more fearsome than you!" are both good examples of this.
Boss-type enemy from the Duke Nukem franchise.
Games that contain levels/missions/chapters where the player starts off in immediate danger.
Hiding items, rooms, and all kinds of things behind waterfalls is one of the oldest concepts in the history of games.
Bipedal Digitigrades stand, walk or run with its toes touching the ground and the rest of its foot lifted, creating a the legs to bow backwards and then forwards, while also standing upright like a human being would. This is popularly seen in anthropomorphic animal characters, aliens or monsters, Werewolves being a prime example. Unguligrades are similar but instead of toes, they have hooves.
Because you'd never expect a banana to be an undercover cluster grenade.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Shoot an enemy and its blood will splatter on the wall behind it.
Body armor is one of the items the player can find in the game. It provides the player with some protection from incoming damage, but will eventually wear out.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
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