Not really crap just bad. IF this came out in 2005 as an Xbox 360 launch game it might have been great but in 2011.....really lazy attempt. I'm not going to bash Gearbox because they probably had a smal team working on this and it was probably a cash in with the name. I wasn't expecting an amazing game(i don't think anyone was) but something fun and solid, unfortunately the same joke over and over, really distasteful themes and at times cringe worthy dialogue....just makes it fall flat on it's face. That's not even talking about the horrible graphics, poor level design and below average shooting mechanics. on top of that the game doesn't have good frame rate.
Worth a rental if you waited 14 years for this. That's it. I rented today(UK) and i don't even want to beat it.
Duke Nukem Forever
Game » consists of 14 releases. Released Jun 14, 2011
After approximately fourteen years of development, the heavily infamous sequel to Duke Nukem 3D was finally released, in which the macho Duke must damper yet another alien invasion.
*sigh* This game is bad.
I wouldn't blame gearbox because for the most part they didn't make this game, they just finished it.
Oh and i was going to say this was on Xbox 360. IF you have a decent PC you may be able to get a better technical performance out of this game.
As soon as you said "IF this came out in 2005 as an Xbox 360 launch game it might have been great but in 2011..." it kind of discredited your opinion.
So it's not trendy?
Okay. Who cares?
I'm not saying it's going to be a fun game, or even good. But as soon as you start trying to say it's not current enough, you sound like someone who is caught up in pop culture gaming asthetics.
A band playing grunge music in 2011 can still be good. They might not chart, but that doesn't mean the music is any better or worse than it would have been when it was trendy.
@JazGalaxy said:
As soon as you said "IF this came out in 2005 as an Xbox 360 launch game it might have been great but in 2011..." it kind of discredited your opinion. So it's not trendy? Okay. Who cares? I'm not saying it's going to be a fun game, or even good. But as soon as you start trying to say it's not current enough, you sound like someone who is caught up in pop culture gaming asthetics. A band playing grunge music in 2011 can still be good. They might not chart, but that doesn't mean the music is any better or worse than it would have been when it was trendy.
What are you talking about? Games don't play like they used to for a reason. There's a difference between trendy and trendy because this was all the technology was capable of. If Streets of Rage 4 came out today, it'd be garbage because those types of games just don't work in this day and age.
As soon as you said "IF this came out in 2005 as an Xbox 360 launch game it might have been great but in 2011..." it kind of discredited your opinion. So it's not trendy? Okay. Who cares? I'm not saying it's going to be a fun game, or even good. But as soon as you start trying to say it's not current enough, you sound like someone who is caught up in pop culture gaming asthetics. A band playing grunge music in 2011 can still be good. They might not chart, but that doesn't mean the music is any better or worse than it would have been when it was trendy.
in 2005, noone would compalin about the graphics, the shoting mechanics or the screen tearing/frame rate. The sense of humour and the physics/deisgn of the game would have been impressive back in 2005. It's got nothing to do with Trend, this isn't fasion we're talking about it's games so next time think before you talk fucking crap.
Don't worry about it. You're allowed to blame Gearbox. They're the one's that chose to release this game, and they are the ones who are charging you money for it. What I'm basically getting from reading about this game all day is that it was probably never released because it was never good enough to charge people money for, but Gearbox decided, "fuck it, these people will buy anything, so let's sell them this half-assed attempt at a modern Duke game". They picked it up, polished it as much as they could and sold you a game that was not worthy of your $60. I'm not hating on Gearbox as developers...I think they are great, but I think this marketing strategy could come back to bite them on the ass.
@JazGalaxysaid:
I'm not saying it's going to be a fun game, or even good. But as soon as you start trying to say it's not current enough, you sound like someone who is caught up in pop culture gaming asthetics. A band playing grunge music in 2011 can still be good. They might not chart, but that doesn't mean the music is any better or worse than it would have been when it was trendy.
@Belmont_Shadowsaid:
That's not even talking about the horrible graphics, poor level design and below average shooting mechanics. on top of that the game doesn't have good frame rate. Worth a rental if you waited 14 years for this. That's it. I rented today(UK) and i don't even want to beat it.
Can people even read nowadays?
I still stick by my original thoughts when they first announced that Gearbox were finishing it. Leave a dead horse well enough alone.
Gearbox, you're better than this.
As soon as you said "IF this came out in 2005 as an Xbox 360 launch game it might have been great but in 2011..." it kind of discredited your opinion. So it's not trendy? Okay. Who cares? I'm not saying it's going to be a fun game, or even good. But as soon as you start trying to say it's not current enough, you sound like someone who is caught up in pop culture gaming asthetics. A band playing grunge music in 2011 can still be good. They might not chart, but that doesn't mean the music is any better or worse than it would have been when it was trendy.It doesn't discredit what he's saying. Trends have nothing to do with it. The game's tech doesn't stand up to 2011 standards (to him). Music is different than games in that games are based on technical developments. The Beatles can stand the test of time because music is just music. Music doesn't improve over time only change and expand. By necessity games have to improve and evolve. Uncharted 2 is one of this gen's top games but in 14 years new players won't really like it or they'll find it unplayable because in 14 years the technology will drastically improve.
So in 2005 as a launch 360 title the technology wasn't as well utilized as it is now so there is an expectation that needs to be met. The fact that this game hasn't evolved can definitely be seen as a bad thing. When games like Bulletstorm took what Duke Nukem was and transferred it to 2011 it improved on what Duke Nukem was mechanically. There is no trend being discussed here just industry standards that the game has not met (to some people).
Bollocks. Games are trendy. They don't "evolve" like many gamers try to pretend.@JazGalaxy said:
As soon as you said "IF this came out in 2005 as an Xbox 360 launch game it might have been great but in 2011..." it kind of discredited your opinion. So it's not trendy? Okay. Who cares? I'm not saying it's going to be a fun game, or even good. But as soon as you start trying to say it's not current enough, you sound like someone who is caught up in pop culture gaming asthetics. A band playing grunge music in 2011 can still be good. They might not chart, but that doesn't mean the music is any better or worse than it would have been when it was trendy.What are you talking about? Games don't play like they used to for a reason. There's a difference between trendy and trendy because this was all the technology was capable of. If Streets of Rage 4 came out today, it'd be garbage because those types of games just don't work in this day and age.
The modern style of highly scripted thrill-ride FPS games are in no way "better" than older styled games.
Sure graphics get better as hardware gets better, but very few gameplay decisions are based around hardware.
Maybe you have to have played games long enough to get it, but trends come in and out of fashion in games just like they do in clothes.
I mean, crap, you know how "co-op gaming" is all the rage right now? It was in the NES and SNES era as well. Then the PSX era abandoned it because it just wasn't trendy. It didn't somehow get less FUN until Halo suddenly "invented it". It just wasn't what pop culture gamers cared about.
Rechargeable health, aiming down the sites, cover... these are all trends that will go in and out of fashion for the next ten years just like level based gameplay, objective based gameplay, large scale vs. small scale multiplayer and realism vs. absurdest gameplay has.
Judging by the Happy Hour footage last week, I wasn't impressed. There are WAY TOO MANY games coming out this year to bother with this. Unless your a HUGE Duke fan, if there are any of those left out there.
@phish09 said:
Don't worry about it. You're allowed to blame Gearbox. They're the one's that chose to release this game, and they are the ones who are charging you money for it. What I'm basically getting from reading about this game all day is that it was probably never released because it was never good enough to charge people money for, but Gearbox decided, "fuck it, these people will buy anything, so let's sell them this half-assed attempt at a modern Duke game". They picked it up, polished it as much as they could and sold you a game that was not worthy of your $60. I'm not hating on Gearbox as developers...I think they are great, but I think this marketing strategy could come back to bite them on the ass.
So your saying because they decided to help out 3d realms and help them do their best to get a game these guys were working on for 14years and try to get that game as polished as possible seeing as how they may of had about 20% in the actual process. As well as Microsoft's standard price point. It's okay to blame them for a game they really had no MAJOR part in ( terms of year %) for a game that no one expected to be great save for kids and teens who wouldn't know any better? You DO realize what your saying right?
I believe Gearbox mostly took the role of management. It seems as though it was Triptych Games (made up of ex-3d Realms workers) and Piranha Games who worked on the finishing touches.
Anyway I didn't expect much from this game, but I got the Balls of Steel special edition nonetheless. I have followed the game since its original announcement and have personally felt the highs and lows of its development, and I for one felt extremely upset when 3D Realms collapsed. For me, owning this game is purely personal and the quality of the game doesn't mean a lot to me, I'm just happy that its out and that I have it.
Looking at the opinions of yourself and many others its probably good that I care little for the games quality, although It still seems to be stirring up controversy in classic Duke style as I have read several praising reviews.
@JazGalaxy said:In re-reading it, you're right. I'm just having a kneejerk reaction to this opinion combined with other ones I've heard people say. most of them from people who haven't played it and feel like everything should be call of duty.As soon as you said "IF this came out in 2005 as an Xbox 360 launch game it might have been great but in 2011..." it kind of discredited your opinion. So it's not trendy? Okay. Who cares? I'm not saying it's going to be a fun game, or even good. But as soon as you start trying to say it's not current enough, you sound like someone who is caught up in pop culture gaming asthetics. A band playing grunge music in 2011 can still be good. They might not chart, but that doesn't mean the music is any better or worse than it would have been when it was trendy.It doesn't discredit what he's saying. Trends have nothing to do with it. The game's tech doesn't stand up to 2011 standards (to him). Music is different than games in that games are based on technical developments. The Beatles can stand the test of time because music is just music. Music doesn't improve over time only change and expand. By necessity games have to improve and evolve. Uncharted 2 is one of this gen's top games but in 14 years new players won't really like it or they'll find it unplayable because in 14 years the technology will drastically improve. So in 2005 as a launch 360 title the technology wasn't as well utilized as it is now so there is an expectation that needs to be met. The fact that this game hasn't evolved can definitely be seen as a bad thing. When games like Bulletstorm took what Duke Nukem was and transferred it to 2011 it improved on what Duke Nukem was mechanically. There is no trend being discussed here just industry standards that the game has not met (to some people).
@rebgav said:
@Patman99 said:
In all honesty, I wasnt expecting anything great 15 years ago either...
I think that most reasonable people were expecting a 6/10 game, with 10/10 personality. Why expectations would change over 15 years of development hell, I don't know. People are crazy.
This is what I always feel like with Duke Nukem games. Great jokes and atmosphere but not great gameplay. Alright gameplay just not anything stellar. Another thing I remember about Duke Nukem is that it is the type of game that, 15 years ago, my mother would kill me if she saw me playing it but that never stopped me from renting it at the video store....
@JazGalaxy: Bollocks.
Having lives is an archaic relic from the arcade days. Health packs are a blunt tool to sharpen a game's difficulty level. On the contrary, consoles like the NES / SNES killed the social activity called the arcade, the first dose of a slow, slow poison of which we're now just recovering.
Confusing the current trend of FPS and its gimmicks with technological advancement is mistaking the trees for the forest.
@DeeGee said:How about game mechanics getting better because of hardware which can create better controls. Level design getting better because the hardware allows devs to create better and bigger environments with the help of graphical improvements. That stuff affects level design, level design has to work with game mechanics, game mechanics have to work with the controls. Those things evolve with the hardware. If those things in the game don't match up to the standards of the year its released it will be criticized especially when it comes out full price on disk.Bollocks. Games are trendy. They don't "evolve" like many gamers try to pretend. The modern style of highly scripted thrill-ride FPS games are in no way "better" than older styled games. Sure graphics get better as hardware gets better, but very few gameplay decisions are based around hardware. Maybe you have to have played games long enough to get it, but trends come in and out of fashion in games just like they do in clothes. I mean, crap, you know how "co-op gaming" is all the rage right now? It was in the NES and SNES era as well. Then the PSX era abandoned it because it just wasn't trendy. It didn't somehow get less FUN until Halo suddenly "invented it". It just wasn't what pop culture gamers cared about. Rechargeable health, aiming down the sites, cover... these are all trends that will go in and out of fashion for the next ten years just like level based gameplay, objective based gameplay, large scale vs. small scale multiplayer and realism vs. absurdest gameplay has.@JazGalaxy said:
As soon as you said "IF this came out in 2005 as an Xbox 360 launch game it might have been great but in 2011..." it kind of discredited your opinion. So it's not trendy? Okay. Who cares? I'm not saying it's going to be a fun game, or even good. But as soon as you start trying to say it's not current enough, you sound like someone who is caught up in pop culture gaming asthetics. A band playing grunge music in 2011 can still be good. They might not chart, but that doesn't mean the music is any better or worse than it would have been when it was trendy.What are you talking about? Games don't play like they used to for a reason. There's a difference between trendy and trendy because this was all the technology was capable of. If Streets of Rage 4 came out today, it'd be garbage because those types of games just don't work in this day and age.
Expectations can certainly change, but not for the better. I was personally incredibly excited for a Duke 3d sequel back when it was first announced, and if it had successfully been released my expectations would have been fairly high as I loved Duke Nukem 3d and would argue that it is still a unique one-of-a-kind experience even with such a wealth of FPS titles on the market. However my expectations now are non-existent, I have none. As I know that no game can go though a development cycle filled with that much misfortune and come out well.
Oddly some people seem to think that all that development time would actually benefit the game, as though 3d Realms were purposely spending that long making it.
The weird thing for me about this game, is that I didn't think the demo was all that great, and I kinda think the full game won't be good either.
But I'm still thinking of putting down the equivalent of about $150 for the Balls of Steel edition...
What's wrong with me!?
Also, do you think I should do it? Do you think the Balls of Steel edition is actually limited, as in they only made a hundred or whatever, enough to warrant a purchase just to own it?
Nonsense.@JazGalaxy: Bollocks.
Having lives is an archaic relic from the arcade days. Health packs are a blunt tool to sharpen a game's difficulty level. On the contrary, consoles like the NES / SNES killed the social activity called the arcade, the first dose of a slow, slow poison of which we're now just recovering.
Confusing the current trend of FPS and its gimmicks with technological advancement is mistaking the trees for the forest.
I know people keep saying this, but it's just pattently not true.
It's like the way people kept saying that having multiple consoles made games better until they realized, wait a second, it actually just means developers develop for the lowest common denominator and everyone actually gets WORSE game.
Lives are chances. Plain and simple. You get so many chances to do something before you lose.
Having a lose-state is one of the fundamental elements of what makes something a game.
We can get into that, which is really a whole other discussion, but saying that getting rid of lives makes games better is like saying getting rid of points makes football better. or getting rid of a loser makes poker better.
@phish09 said:
Don't worry about it. You're allowed to blame Gearbox. They're the one's that chose to release this game, and they are the ones who are charging you money for it. What I'm basically getting from reading about this game all day is that it was probably never released because it was never good enough to charge people money for, but Gearbox decided, "fuck it, these people will buy anything, so let's sell them this half-assed attempt at a modern Duke game". They picked it up, polished it as much as they could and sold you a game that was not worthy of your $60. I'm not hating on Gearbox as developers...I think they are great, but I think this marketing strategy could come back to bite them on the ass.
I think Gearbox is saved by the reality that anyone still interested in DNF knows the mess it's been and as a result Gearbox will be absolved (rightly or wrongly). Gearbox pick up an 'anticipated' game, do a couple of months work (probably mainly bug fixes and polish) and save a boat load of money in development costs in the process. The game gets released and those that are curious enough slap down $60; they find out it's bad, but Gearbox has secured that sale.
@JazGalaxy said:
As soon as you said "IF this came out in 2005 as an Xbox 360 launch game it might have been great but in 2011..." it kind of discredited your opinion. So it's not trendy? Okay. Who cares? I'm not saying it's going to be a fun game, or even good. But as soon as you start trying to say it's not current enough, you sound like someone who is caught up in pop culture gaming asthetics. A band playing grunge music in 2011 can still be good. They might not chart, but that doesn't mean the music is any better or worse than it would have been when it was trendy.
Dude what are you talking about? It's not about being trendy it's about being something that should be acceptable by today's standards i.e decent graphics, voice work and working within or expanding upon the boundires of a modern shooter. I didn't expect this to be the next big FPS and Gearbox probably didn't either I just don't know why they bothered.
@JazGalaxy said:
@Gaff said:Nonsense. I know people keep saying this, but it's just pattently not true. It's like the way people kept saying that having multiple consoles made games better until they realized, wait a second, it actually just means developers develop for the lowest common denominator and everyone actually gets WORSE game. Lives are chances. Plain and simple. You get so many chances to do something before you lose. Having a lose-state is one of the fundamental elements of what makes something a game. We can get into that, which is really a whole other discussion, but saying that getting rid of lives makes games better is like saying getting rid of points makes football better. or getting rid of a loser makes poker better.@JazGalaxy: Bollocks.
Having lives is an archaic relic from the arcade days. Health packs are a blunt tool to sharpen a game's difficulty level. On the contrary, consoles like the NES / SNES killed the social activity called the arcade, the first dose of a slow, slow poison of which we're now just recovering.
Confusing the current trend of FPS and its gimmicks with technological advancement is mistaking the trees for the forest.
I'm sorry but you're just wrong. There is nothing wrong with games that have lives but there is equally nothing wrong with games that don't have lives. Games like Heavy Rain don't really have a fail state but that doesn't stop the game being any less entertaining. You're view of what makes a game a game is so narrow I'd be suprised if you enjoyed any games that came out in the past 10 years.
I'm about 90 minutes in and so far I kind of like it, didn't expect that after the demo. Of course it's no modern shooter with insane graphics and scripted events every 2 minutes (who needs that anyway).. that's not what I expected, so I'm not disappointed.
I don't like it that I can't shoot while running and the button mashing to open gates is something I can't even stand in new games. All in all (after 90 minutes) I enjoy it, mostly because of how stupid the game is and the little games inside the game are fun again. There is a guy standing in a corner near a microwave oven who starts talking to you a few minutes after the first bossbattle and.. it's hilarious. :)
it wouldn't have taken 14 years if those guys knew what they were doing. i still have the holiday issue of pc gamer with the duke nukem forever cover story from the late nineties sitting on my shelf haha
@Vortexus1981 said:
Well i enjoy it. Don't care about this and that. I just play and have fun. Just the way Duke should be :)
How far in are you? I'm wondering if it stays the way it plays after the "micromachine" part. :)
@Xpgamer7: Don't expect too much mate. ;) It's fun, but it's not revolutionary.
I've played about 3 hours now and I'm enjoying it.
I only heard negative shit before I picked it up and didn't expect much but it has turned out to be exactly what I expected from a Duke Nukem game. The graphics and framerate isn't even that bad (360).
The shooting feels fine too, the shotgun is awesome.
Gearbox did the unthinkable, they finished DNF. This isn't a Gearbox game per say so no one should stick any type of blame on them for this average game.
People should be really scared of what could of happened had Gearbox not been the one to finish this and they picked some low key dev to save on costs.
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