@Fear_the_Booboo: I can't see why anyone would want to play this game alone. You certainly don't need active Dungeon Defenders buddies to play this game. Just create your character, pop into a random game (like you would in TF2), enjoy some tower defence action, grab some loot, and walk away. Not only does it make the game more enjoyable, but it fundamentally caters to Dungeon Defenders' replayability. The game is so replayable because you're constantly entering matches with different classes, different specializations, and different creative individuals who have their own strategies. Without that, you're simply loading into a different map and doing that same old thing you always do.
Then there's the matter of loot. What's the point of a loot-centric game if you have no one to show that insane-looking sword off to? Or that new awesome wyvern pet?
You don't even have to be social to play with other players (although, it can certainly help). Most players are taught over time how each class works, and how each tower works. And the only communication you need is the (by default) C button on the keyboard to direct their attention to emergencies.
If cooperative games really are unplayable to you, I would skip this game entirely. Later levels--with up to four crystals--are nigh impossible to manage by yourself. Even with all the mana, you still need 4 people watching 8-10 different paths, repairing and upgrading as the waves come. This isn't something that any normal human can multitask their way out of. I typically like to divvy up workloads to different players, like allocating a mage to watch the southern 4 pathways, and even watching 4 paths by yourself can be incredibly overwhelming.
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