To preface the forthcoming blog you are about to read (or just stare at and say "cool story, bro"), I'm a sucker for games that involve me using an overhead viewpoint to hack 'n' slash random enemies and pick up loot to equip on my characters in order to hack 'n' slash more powerful enemies. It's a pitfall that has stuck with me since the years of Infinity Engine games, and continued through with Snowblind's endeavors on the PlayStation 2. I was even able to pick up Sacred 2 and look past its flaws to see a pretty worthwhile game that had countless hours dumped into it.
With that said, it has been surprising to hear so much vitriol spewed over Dungeon Siege III in the last week. Listening to the Bombcast and hearing the guys talk about it, they made it seem like Dungeon Siege III does nothing right and leads to a very boring experience overall. Even hearing comments on Twitter and Facebook, looking at reviews, and the general word of mouth has made the game sound like it shouldn't even exist.
Everyone else must be playing a different game than I am, because Dungeon Siege III definitely doesn't feel that way to me. Instead, it feels like a very streamlined experience that features all the tropes I love about action RPGs while cutting out the middlemen that hold it down all the goddamn time. Sure, it has its problems...like every hack 'n' slash game before it. However, it makes up for it with marked improvements on the genre that...if anything...make me enjoy it far more than something like Dragon Age.
To start, the "classes" you play as are conveniently placed into four separate characters you choose from. This helps the story move along quite well without ever making you feel like your "custom character" is a nameless wonder of a hero that no one has the time to say "HEY NADFACE, WHAT'S UP?! GO BEAT SOME BAD GUYS!" It offers what most RPGs should excel at: storytelling. What is presented in Dungeon Siege III can definitely be described as a linear experience, but for the life of me, I can't think of too many hack 'n' slash games in recent years that weren't relatively guided experiences. There aren't big, wide open spaces to venture through. Instead, everything is paced incredibly well along a track of well-realized areas to venture through. It's almost as if...*GASP*...you are being sent to a bunch of dungeons that have a specific layout! NO, SAY IT ISN'T SO! -_-
Another thing that Dungeon Siege III does to keep you going in the action is offer a mind-blowing idea: no potions. Rather than have you pick up a gajillion health and mana potions, the game handles both in a very intelligent and easy way. Each character has a defensive ability that can be used as a heal-over-time spell, as well as lifesteal capabilities with weaponry and armor. Beyond that, you use Focus to cast spells and powerful moves, and you recharge that by hitting shit. If anything, Obsidian found a way to JUSTIFY HITTING THE SAME BUTTON OVER AND OVER TO KILL SHIT!
The boss fights are also pretty well done. You can't just standing around hitting something, but instead, you are dodging and trying to find ways to approach different bosses without getting your ass stomped to the ground. When I fought Rajani last night, it was a good 5 minute fight, since you have to dodge around and avoid all the damage pools she leaves on the ground. When fighting the boss in the First People Village, you can't even get close to the guy, instead needing to focus on use ranged spells and taking down his helpers to ensure you don't get poisoned. I actually died on that boss, was revived by my teammate, then she died, and I ended up winning with barely any health left. The shit can get tough, ladies and gentlemen - a welcome addition to the hack 'n' slash games I love.
The dungeons and areas you visit are also varied enough to feel fresh while also holding enough of the fantasy tropes to feel familiar. There are trees, dirt roads, bandits, skeletons...but then there are things that I don't even know the name of. There are areas like the Causeway that are visually impressive and make you wonder why few games before have used such a unique looking place.
The voice acting is relatively good and appropriately British when it needs to be. The controls feel good, smooth, and efficient. I have no once had to struggle with them. Mind you, I'm playing on 360, and I understand that the PC version has some bunk stuff going on. I also understand that Obsidian is fixing that, so...cool.
Really, the only problems that I have are this: the graphics leave a bit to be desired...yet still work fine for the world is presents, the frame rate dips in and out, but rarely hits below 30fps, and the story takes a good hour to get kicked up and moving. Yeah, there's also the moments when you have to do the dialogue wheels and there's just not a lot going on there...much like those revered games like Dragon Age and Mass Effect...right?
All in all, I can see the linearity bugging people, or even how Obsidian has streamlined a handful of systems in the game to make it work better on consoles while also offer a pretty solid game. What I don't understand is why people are hating on it. Is it just cool to hate on Obsidian? They may not make the most polished games, but it hasn't stopped me from enjoying their games yet. I can also see the way the co-op works as being an issue to people, but I haven't actually played any co-op yet, so I can't comment on it.
People, give Dungeon Siege III a try. Sure, you could wait until it hits that $40 sweet spot price point, but it's worth the money as it stands. Please, though: play a little more than an hour of an RPG before jumping up and saying "this game is boring, the graphics are muddy, and I don't think I want to play more of Dungeon Siege III".
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