Game Keeps Freezing!
This game is unplayable! Why was it even released?
I'm facing the final boss and for no reason I get stuck and can't move, but if I block and jiggle the stick I can move again. Which is super weird.
Some enemies are running around without a health bar, and I can't hit them.
Just when I start the cutscene for the third part of the boss (when you run through the fire) I only see half a sentence and then I get sent back to the start of the quest.
And a bunch of other glitches throughout the game.
What the fucking hell is going on with this game?
@Axxol said:I've been playing Singleplayer. Damn, it sucks that Co-Op has issues.I haven't experienced any freezes and I'm on my second playthrough.Have you been playing co-op or single player?
Co-op has quite a lot of issues and bugs not seen in single player.
Played for over 25 hrs and not one single freeze. The game's buggy and glitchy no doubt though. Chapter 3 skill loss glitch is by far the worst. The dev, Bedlam, has publically stated a patch is in the works, so yeah patch incoming. How some of this got past QA, and through MS cert is mystifying though. BTW, the game is damn fun despite all the buggy shit, and sp is indeed much less problematic.
And to the user above. There are allies fighting w/you against the final boss, hence why some running around have no health bar.
I think there are a lot of things that outweigh the bugginess of this game, most notably the fact that's tons of fun and I've teamed up with loads nice people while playing it. Curious about the patch though, looking forward to seeing how the game performs afterwards.
I totally agree that this game is worth playing, despite the bugs. It's pretty faithful to the DnD system. In terms of bugs, I've been kind of lucky - I've been playing local co-op but only my character (the fighter) and the goblins we're fighting will freeze. The rogue can go around and clean up, hopefully triggering a cutscene which unfreezes my fighter until the next lockup. Gameplay is going to improve a thousandfold when half the party doesn't lock up every two minutes.
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