What is the deal with this game?

#1 Posted by Aurelito (721 posts) -

Why is it titled "Dungeons and Dragons", and sets in Forgotten Realms verse, but doesn't follow 4e ruleset? Is this supposed to be a joke?

#2 Posted by mandude (2669 posts) -

Isn't 4e largely based on the movement of miniatures? I could hardly seeing that translate well to videogames. What does it use?

#3 Posted by Aurelito (721 posts) -

@mandude said:

Isn't 4e largely based on the movement of miniatures? I could hardly seeing that translate well to videogames. What does it use?

Actually miniatures are optional and movement checks make it easier for a videogame imposition.

I don't know what this game uses, I have to download and see it first.

#4 Posted by Aurelito (721 posts) -

This game is a fucking joke. It's a real-time hack and slash with RPG elements, and it's a D&D game! It doesn't even have race and class, like Diablo you can choose between four preset characters. And guess what, there are no voice actors.

I've seen independent games that performed better than this (like Incognito Episodes, it's a cheapass indie hack and slash RPG but it's miles better than this licensed shit).

#5 Posted by Alkaiser (364 posts) -

Yup. It was pretty terrible. Funny quick look, though. Daggers and Daggers and shit.

#6 Posted by GunslingerPanda (4788 posts) -

@mandude said:

Isn't 4e largely based on the movement of miniatures? I could hardly seeing that translate well to videogames. What does it use?

There used to be a ton of games that used DnD rulesets, like Neverwinter Nights. They were awesome.

This game is not awesome.

#7 Posted by Aurelito (721 posts) -

@GunslingerPanda said:

@mandude said:

Isn't 4e largely based on the movement of miniatures? I could hardly seeing that translate well to videogames. What does it use?

There used to be a ton of games that used DnD rulesets, like Neverwinter Nights. They were awesome.

This game is not awesome.

I wouldn't call them "tons". Just a few games use D&D ruleset. Including Icewind Dale, Planescape: Torment, Baldur's Gate, and as you mentioned, Neverwinter Nights.

#8 Edited by Beforet (2922 posts) -

@Aurelito said:

@GunslingerPanda said:

@mandude said:

Isn't 4e largely based on the movement of miniatures? I could hardly seeing that translate well to videogames. What does it use?

There used to be a ton of games that used DnD rulesets, like Neverwinter Nights. They were awesome.

This game is not awesome.

I wouldn't call them "tons". Just a few games use D&D ruleset. Including Icewind Dale, Planescape: Torment, Baldur's Gate, and as you mentioned, Neverwinter Nights.

Basically Infinity Engine games, most of which were based on ADnD or 2ED. I think NWN may have been 3/3.5. At one point I think developers realized the paper-pencil rulesets didn't translate to video games terribly well, despite Wizards making 4E more video game friendly. As for this game, just think of them licensing the DnD and Forgotten Realms fiction, not the ruleset.

#9 Edited by mandude (2669 posts) -
@GunslingerPanda said:

@mandude said:

Isn't 4e largely based on the movement of miniatures? I could hardly seeing that translate well to videogames. What does it use?

There used to be a ton of games that used DnD rulesets, like Neverwinter Nights. They were awesome.

This game is not awesome.

Aye, Baldur's Gate and Neverwinter Nights are probably amongst my favourite series, but those were using 2e and 3e. As far as I know 4e is much less stat oriented.
 
@Beforet said:

Basically Infinity Engine games, most of which were based on ADnD or 2ED. I think NWN may have been 3/3.5. At one point I think developers realized the paper-pencil rulesets didn't translate to video games terribly well, despite Wizards making 4E more video game friendly. As for this game, just think of them licensing the DnD and Forgotten Realms fiction, not the ruleset.

I think Neverwinter Nights 2 proved that the ruleset can work really well in video games. Regardless of what you think of the game itself, it's a pretty fantastic adaptation of 3.5e.
#10 Posted by Aurelito (721 posts) -

@Beforet said:

@Aurelito said:

@GunslingerPanda said:

@mandude said:

Isn't 4e largely based on the movement of miniatures? I could hardly seeing that translate well to videogames. What does it use?

There used to be a ton of games that used DnD rulesets, like Neverwinter Nights. They were awesome.

This game is not awesome.

I wouldn't call them "tons". Just a few games use D&D ruleset. Including Icewind Dale, Planescape: Torment, Baldur's Gate, and as you mentioned, Neverwinter Nights.

Basically Infinity Engine games, most of which were based on ADnD or 2ED. I think NWN may have been 3/3.5. At one point I think developers realized the paper-pencil rulesets didn't translate to video games terribly well, despite Wizards making 4E more video game friendly. As for this game, just think of them licensing the DnD and Forgotten Realms fiction, not the ruleset.

But DnD videogames are amongst the best-received role-playing games, what you're saying is simply not true. Planescape: Torment is what a proper RPG should be and it uses DnD ruleset. In fact, the perfect RPG uses DnD ruleset.

#11 Edited by Chemin (632 posts) -
#12 Posted by Beforet (2922 posts) -

@Aurelito: Planescape: Torment also has clunky combat that gets in the way of the excellent writing.

#13 Posted by Aurelito (721 posts) -

@Beforet said:

@Aurelito: Planescape: Torment also has clunky combat that gets in the way of the excellent writing.

Okay, what would you describe as perfect RPG battle system?

#14 Posted by Beforet (2922 posts) -

@Aurelito said:

@Beforet said:

@Aurelito: Planescape: Torment also has clunky combat that gets in the way of the excellent writing.

Okay, what would you describe as perfect RPG battle system?

I prefer JRPGs, personally, but my favorite DnD-lite system was Dragon Age: Origins. I felt it did enough to change the paper-pencil system to suit a video game while keeping the tactical feel that I remember liking about NWN.

#15 Posted by jakob187 (21676 posts) -

@Aurelito said:

Is the 4e ruleset supposed to be a joke?

I fixed your comment.

#16 Posted by GunslingerPanda (4788 posts) -

@Aurelito said:

@Beforet said:

@Aurelito said:

@GunslingerPanda said:

@mandude said:

Isn't 4e largely based on the movement of miniatures? I could hardly seeing that translate well to videogames. What does it use?

There used to be a ton of games that used DnD rulesets, like Neverwinter Nights. They were awesome.

This game is not awesome.

I wouldn't call them "tons". Just a few games use D&D ruleset. Including Icewind Dale, Planescape: Torment, Baldur's Gate, and as you mentioned, Neverwinter Nights.

Basically Infinity Engine games, most of which were based on ADnD or 2ED. I think NWN may have been 3/3.5. At one point I think developers realized the paper-pencil rulesets didn't translate to video games terribly well, despite Wizards making 4E more video game friendly. As for this game, just think of them licensing the DnD and Forgotten Realms fiction, not the ruleset.

But DnD videogames are amongst the best-received role-playing games, what you're saying is simply not true. Planescape: Torment is what a proper RPG should be and it uses DnD ruleset. In fact, the perfect RPG uses DnD ruleset.

I like you.

Even if you're trolling, I like you.

#17 Posted by Spoonman671 (4647 posts) -

I think it's because it's supposed to be a joke.

#18 Posted by ThatFrood (3375 posts) -

I read the title in Seinfeld's voice.

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.