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    Dungeons & Dragons Daggerdale

    Game » consists of 6 releases. Released May 25, 2011

    Daggerdale is a co-op focused, downloadable action-RPG based on the Forgotten Realms D&D setting.

    What is the deal with this game?

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    Aurelito

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    #1  Edited By Aurelito

    Why is it titled "Dungeons and Dragons", and sets in Forgotten Realms verse, but doesn't follow 4e ruleset? Is this supposed to be a joke?

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    mandude

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    #2  Edited By mandude

    Isn't 4e largely based on the movement of miniatures? I could hardly seeing that translate well to videogames. What does it use?

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    Aurelito

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    #3  Edited By Aurelito

    @mandude said:

    Isn't 4e largely based on the movement of miniatures? I could hardly seeing that translate well to videogames. What does it use?

    Actually miniatures are optional and movement checks make it easier for a videogame imposition.

    I don't know what this game uses, I have to download and see it first.

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    Aurelito

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    #4  Edited By Aurelito

    This game is a fucking joke. It's a real-time hack and slash with RPG elements, and it's a D&D game! It doesn't even have race and class, like Diablo you can choose between four preset characters. And guess what, there are no voice actors.

    I've seen independent games that performed better than this (like Incognito Episodes, it's a cheapass indie hack and slash RPG but it's miles better than this licensed shit).

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    Alkaiser

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    #5  Edited By Alkaiser

    Yup. It was pretty terrible. Funny quick look, though. Daggers and Daggers and shit.

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    GunslingerPanda

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    #6  Edited By GunslingerPanda

    @mandude said:

    Isn't 4e largely based on the movement of miniatures? I could hardly seeing that translate well to videogames. What does it use?

    There used to be a ton of games that used DnD rulesets, like Neverwinter Nights. They were awesome.

    This game is not awesome.

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    Aurelito

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    #7  Edited By Aurelito

    @GunslingerPanda said:

    @mandude said:

    Isn't 4e largely based on the movement of miniatures? I could hardly seeing that translate well to videogames. What does it use?

    There used to be a ton of games that used DnD rulesets, like Neverwinter Nights. They were awesome.

    This game is not awesome.

    I wouldn't call them "tons". Just a few games use D&D ruleset. Including Icewind Dale, Planescape: Torment, Baldur's Gate, and as you mentioned, Neverwinter Nights.

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    beforet

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    #8  Edited By beforet

    @Aurelito said:

    @GunslingerPanda said:

    @mandude said:

    Isn't 4e largely based on the movement of miniatures? I could hardly seeing that translate well to videogames. What does it use?

    There used to be a ton of games that used DnD rulesets, like Neverwinter Nights. They were awesome.

    This game is not awesome.

    I wouldn't call them "tons". Just a few games use D&D ruleset. Including Icewind Dale, Planescape: Torment, Baldur's Gate, and as you mentioned, Neverwinter Nights.

    Basically Infinity Engine games, most of which were based on ADnD or 2ED. I think NWN may have been 3/3.5. At one point I think developers realized the paper-pencil rulesets didn't translate to video games terribly well, despite Wizards making 4E more video game friendly. As for this game, just think of them licensing the DnD and Forgotten Realms fiction, not the ruleset.

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    mandude

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    #9  Edited By mandude
    @GunslingerPanda said:

    @mandude said:

    Isn't 4e largely based on the movement of miniatures? I could hardly seeing that translate well to videogames. What does it use?

    There used to be a ton of games that used DnD rulesets, like Neverwinter Nights. They were awesome.

    This game is not awesome.

    Aye, Baldur's Gate and Neverwinter Nights are probably amongst my favourite series, but those were using 2e and 3e. As far as I know 4e is much less stat oriented.
     
    @Beforet said:

    Basically Infinity Engine games, most of which were based on ADnD or 2ED. I think NWN may have been 3/3.5. At one point I think developers realized the paper-pencil rulesets didn't translate to video games terribly well, despite Wizards making 4E more video game friendly. As for this game, just think of them licensing the DnD and Forgotten Realms fiction, not the ruleset.

    I think Neverwinter Nights 2 proved that the ruleset can work really well in video games. Regardless of what you think of the game itself, it's a pretty fantastic adaptation of 3.5e.
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    Aurelito

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    #10  Edited By Aurelito

    @Beforet said:

    @Aurelito said:

    @GunslingerPanda said:

    @mandude said:

    Isn't 4e largely based on the movement of miniatures? I could hardly seeing that translate well to videogames. What does it use?

    There used to be a ton of games that used DnD rulesets, like Neverwinter Nights. They were awesome.

    This game is not awesome.

    I wouldn't call them "tons". Just a few games use D&D ruleset. Including Icewind Dale, Planescape: Torment, Baldur's Gate, and as you mentioned, Neverwinter Nights.

    Basically Infinity Engine games, most of which were based on ADnD or 2ED. I think NWN may have been 3/3.5. At one point I think developers realized the paper-pencil rulesets didn't translate to video games terribly well, despite Wizards making 4E more video game friendly. As for this game, just think of them licensing the DnD and Forgotten Realms fiction, not the ruleset.

    But DnD videogames are amongst the best-received role-playing games, what you're saying is simply not true. Planescape: Torment is what a proper RPG should be and it uses DnD ruleset. In fact, the perfect RPG uses DnD ruleset.

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    Chemin

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    #11  Edited By Chemin
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    beforet

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    #12  Edited By beforet

    @Aurelito: Planescape: Torment also has clunky combat that gets in the way of the excellent writing.

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    Aurelito

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    #13  Edited By Aurelito

    @Beforet said:

    @Aurelito: Planescape: Torment also has clunky combat that gets in the way of the excellent writing.

    Okay, what would you describe as perfect RPG battle system?

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    beforet

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    #14  Edited By beforet

    @Aurelito said:

    @Beforet said:

    @Aurelito: Planescape: Torment also has clunky combat that gets in the way of the excellent writing.

    Okay, what would you describe as perfect RPG battle system?

    I prefer JRPGs, personally, but my favorite DnD-lite system was Dragon Age: Origins. I felt it did enough to change the paper-pencil system to suit a video game while keeping the tactical feel that I remember liking about NWN.

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    jakob187

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    #15  Edited By jakob187

    @Aurelito said:

    Is the 4e ruleset supposed to be a joke?

    I fixed your comment.

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    GunslingerPanda

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    #16  Edited By GunslingerPanda

    @Aurelito said:

    @Beforet said:

    @Aurelito said:

    @GunslingerPanda said:

    @mandude said:

    Isn't 4e largely based on the movement of miniatures? I could hardly seeing that translate well to videogames. What does it use?

    There used to be a ton of games that used DnD rulesets, like Neverwinter Nights. They were awesome.

    This game is not awesome.

    I wouldn't call them "tons". Just a few games use D&D ruleset. Including Icewind Dale, Planescape: Torment, Baldur's Gate, and as you mentioned, Neverwinter Nights.

    Basically Infinity Engine games, most of which were based on ADnD or 2ED. I think NWN may have been 3/3.5. At one point I think developers realized the paper-pencil rulesets didn't translate to video games terribly well, despite Wizards making 4E more video game friendly. As for this game, just think of them licensing the DnD and Forgotten Realms fiction, not the ruleset.

    But DnD videogames are amongst the best-received role-playing games, what you're saying is simply not true. Planescape: Torment is what a proper RPG should be and it uses DnD ruleset. In fact, the perfect RPG uses DnD ruleset.

    I like you.

    Even if you're trolling, I like you.

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    Spoonman671

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    #17  Edited By Spoonman671

    I think it's because it's supposed to be a joke.

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    thatfrood

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    #18  Edited By thatfrood

    I read the title in Seinfeld's voice.

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