Official U.S. PlayStation Magazine Issue 36
Demo Derby
Game Mess Mornings 04/22/24
GrubbSnax
8-4 Play 4/19/2024: LEAVE IT TO BEAVERS
8-4 Play
The Community Spotlight 2024.04.20
The Community Spotlight 2024.04.13
Community Endurance Run XIV - April 12-14
Concept »
Ambient Occlusion attempts to realistically depict the way light reflects off surfaces and radiates throughout an area.
The game engine that was used in the first Far Cry games, developed by Crytek. It was later succeeded by Cryengine 2
The game engine that powers Crysis and several other upcoming games.
CryEngine 3 is a game engine developed by Crytek for the PC, PlayStation 3 and Xbox 360.
Crystal Tools is a multi-platform game engine created by Square Enix.
Environments cycle between day and night, often with effects on other aspects of the game.
Microsoft's proprietary 3D graphics API used in computer and console games.
Games in which fire can spread continuously across the environment or between objects.
Luminous Studio is a proprietary game engine developed by Square Enix.
Capcom's proprietary engine developed for PC, Xbox 360, PS3 and Wii.
An all-in-one 3D game engine developed by Japan-based Silicon Studio.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
A physics system used to procedurally generate body movement similar to rag dolls.
The proprietary game engine(s) used by the indie games designed using the RPG Maker series of game development software.
Valve Corporation's proprietary game engine that debuted in summer 2004 with Counter-Strike: Source and later that same year with Half-Life 2. It may be worth noting that the first Source game released a full 2 weeks ahead of Counter-Strike, and that was Vampire: The Masquerade - Bloodlines
First version of the Unreal engine. Developed for the game, "Unreal".
New version of the Unreal engine rolled out with Unreal Tournament 2003. After being further extended and enhanced, it would evolve into the Unreal Engine 2.5 and Unreal Engine 2X.
Game engine made by Epic Games, used for Unreal Tournament 2004, Mods, and other licensed games.
Developed by Epic Games, Unreal Engine 3 is the third generation of the Unreal engine, and is base for numerous games, such as Unreal Tournament 3, Gears of War and Roboblitz.
The fourth major iteration of the Unreal Engine from Epic Games. This engine is said to only be suitable for the 8th generation of video game consoles and PC hardware, though it is scalable to a variety of older platforms and mobile.
Post-processing effects middleware developed by Japan-based Silicon Studio. It is the world's only middleware with physically based optics simulation.
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