I've been playing Dust for about a week & noticed the following:
- You start the game with a TON of SP.
- You generate a TON of skill points (SP) over time. I haven't take the time to get exact numbers, but I'm earning over 15K SP per day when I'm not in the game.
- There's a cap/pool of possible SP you can earn per day that's around 200K.
- You get a TON of money (ISK) at the end of every battle. When you lose you get close to 100K ISK. If you're playing well and you win, close to 200K ISK.
- Unlocking a skill cost money which can usually be purchased for around 150K ISK.
- Training a skill is based on a flat multiplier instead of being exponential. If training level 1 of the skill is 10K SP, then level 2 is 20K SP and level 5 is 50K SP. This means that training all the way out to level 5 would cost you 150K SP.
- You get between 1.5K SP & 7K SP per battle, depending on if your side won and your performance.
My conclusion is the game appears to be rewarding "burst" gaming. I feel like I'm better off signing on every 3 days or so when I've banked enough SP to train a real skill. If I need to unlock a skill, 1-2 battles will get me the ISK I need to unlock it, but it doesn't make sense to try and grind SP when I hardly get any from battles. Maybe this will all change once there's more interactions with corporations and planet ownership, but it seems like I have to play this game in a casual way. Not complaining, just making an observation.
Am I missing something here? Is anyone else feeling the same thing?