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    Dust: An Elysian Tail

    Game » consists of 11 releases. Released Aug 15, 2012

    In the fantasy world of Falana, a mysterious swordsman named Dust, armed with a living sword called Ahrah and a quirky companion named Fidget, seeks to free a village from oppression while uncovering the truth behind his past.

    popov89's Dust: An Elysian Tail (PC) review

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    • popov89 wrote this review on .
    • 1 out of 1 Giant Bomb users found it helpful.
    • popov89 has written a total of 5 reviews. The last one was for Tomb Raider

    A Masterful Game with a Gripping Story

    I'm usually not too keen on melodrama. It always comes off as far too goofy for even me who listens to Sabaton who are just wonderful if cheesier than a pizza. Every so often however I can be taken in by a far too melodramatic story. My favorite game is Persona 4 after all so I can certainly appreciate melodrama in the right amount. The combat in Dust: An Elysian Tail is great, make no mistake, the art is breathtakingly gorgeous and the metroidvania gameplay addictive enough that I wanted to keep playing long after the credits. The story, and I do so love good stories, is what I really enjoyed in Dust however even if it rolled a few series worth of anime melodrama into a 12 hour experience. A tail of personal growth and finding oneself set against a genocidal war perpetrated by a very charismatic villain. It's great stuff.

    The most readily apparent thing to take notice of in Dust is the art. It's absolutely stunning being reminiscent of old animated movies from the likes of Don Bluth with vibrant backgrounds, crisp and clean character models, and spell effects that fill the screen. Just watching Dust jump and the way he lands so smoothly is something I could do for a few minutes and just enjoy. The game looks great and there's only so much gushing I can do before devolving into repetition. Just watch a video of Dust performing the Dust Storm attack with the fire spell and loads of baddies on screen and enjoy.

    Fidget is Awesome. That is all.
    Fidget is Awesome. That is all.

    Combat in dust is likewise enjoyable with simple mechanics and a few combos to pull off that'll have you feeling the role of badass right away. This is something that a lot of games with melee combat seem to miss out on and that is impact. Watching Dust land a strong attack on an enemy and watching said enemy fly across the screen accompanied with an audible impact really sells the fact how strong Dust is. Throw in the Dust Storm, an attack that can send Dust spiraling across the screen in a whirl of blades, and the magic of Fidget, Dust's often hilarious and adorable comrade in arms, and almost no enemy can stand against you for too long. The real appeal of using both the Storm attack and Fidget is that launching Fidget's spell while using Dust Storm is that it multiplies the spell to fill the screen and seek out baddies. Watching that combo counter jump from a few dozen hits to a couple hundred never gets old. Combat is often a balancing act of racking up a combo using Dust Storm and Fidget and dealing damage with Dust's regular attacks. It's not especially hard or nothing, but every game doesn't need to be Dark Souls.

    I'd be loathe to talk too much about the story for fear of ruining it, but it really is the best part of the game. And Fidget. It takes the usual amnesic hero trope and actually makes it work and work very well. Throw in a talking sword, a war between two races, a very tragic journey underground (seriously almost made me tear up), some good fourth wall breaking and a hell of an ending and you're in for a killer journey. Routinely stellar voice acting from a bunch of amateur voice actors just sells the package all the more.

    I was really surprised with Dust. It's a hell of a game and I haven't been so stoked from playing a game in some time. If it were worse than I could talk more about it, but I'm scratching my head trying to remember stuff and it all just comes back as a torrent of goodness. I guess that's as good an end as any.

    Other reviews for Dust: An Elysian Tail (PC)

      The great dynamic combat system makes this game a must-play 0

      We're all aware that independent developer have to be imaginative. If you're dealing with a low-budget to make a game and come out with a profit you better have something good. Battlefield can excuse an on-rail shooter single player if they manage to make gamers reach orgasm by glancing at it. Independent developers need to come up with games like Dust: An Elysian Tail. Don't get me wrong, I think this game is superior to Battlefield when it comes to artistic design, but that's not all it offer...

      1 out of 1 found this review helpful.

      Dust: An Elysian Tail leaps onto the PC with resounding success. 0

      Dust: An Elysian Tail (Dust) was originally released on the XBOX 360 during 2012's Summer of Arcade promotion and has, after a relatively short period of time compared to many other XBOX exclusives, arrived on the PC via Steam. Dust has an impressive history behind it with creator Dean Dodrill doing all the design, programming art and animation for the project -- only contracting the voice acting, soundtrack and some parts of the story -- over the course of 3½ years.Test Machine: 2010 Macbook Pr...

      1 out of 1 found this review helpful.

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