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Nothing helps set a game in a specific point in time more than having a few famous faces from history drop by to say hi.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
Horse riding is mostly used in games to get around from one place to another quicker than you could on foot. They can also sometimes be used in combat or racing.
Equines that go 'neigh' and tend to eat hay. Some are the stars of motion pictures. The truest of companions to many adventurers.
Complete move list for character actions that are already in the game itself. Usually accessed via pause menu.
The interactive loading screen has thankfully relieved some of the boredom that comes with long load times through entertaining us with small minigames. These generally involve simply moving objects around on screen usually with some relevance to the game itself.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Games released coinciding with new hardware.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
Lock On is a game mechanic that allows the player to automatically center the character's aim on a target, usually done with a toggle or a press of a button.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Originally created in China, mahjong is a draw-and-discard game using a vast assortment of special tiles. It is popular throughout Asia and has many regional rule variations.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Games that feature support for Nintendo's Mii avatars.
An opponent that typically appears around the halfway point in a level. Mini-Bosses are more formidable than the average opponent, though normally not as tough as the end-level Boss.
The mental and emotional condition (confidence, doubt) of an individual or group with regard to the function or tasks at hand.
Combat based on organic (or similarly functioning) mounts. This can include melee or ranged attacks from horseback.
Two or more characters are featured on the game's box art.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Some games feature the ability to switch the gameplay camera perspective between first and third person, either as an option or as a gameplay element.
Sometimes one playable character just isn't enough.
Music in a game that can hurt enemies and/or the player. Note that causing damage with a musical instrument via physical means, such as by bashing an enemy over the head with a guitar, does not apply.
A type of character-specific special attack seen in all variants of Koei's Musou franchise.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
DLC that is technically available on the disc, but requires the player to buy a key separate from the game to activate it.
Games which allow players to interact with others over the internet.
Games that have had an Original Soundtrack album released.
Everyone that is born has parents. These games feature adults with children of their own.
When a character that the player fights as a boss is playable elsewhere.
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