You mentioned becoming more concerned about the preservation of video games. The question gets more interesting and harder to answer when it comes to MMOs. You can preserve the code, but that doesn't mean much. In an MMO the code isn't the interesting bit; the community is. You almost certainly have listened to it already, but this episode of A Life Well Wasted has an interesting interview with a professor talking about documenting the end of The Sims Online: http://alifewellwasted.com/2009/03/03/episode-two-gotta-catch-em-all/
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